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test2/source/blender/editors/space_outliner/outliner_select.cc
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C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spoutliner
*/
#include <cstdlib>
#include "DNA_armature_types.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_shader_fx_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_armature.hh"
#include "BKE_collection.hh"
#include "BKE_constraint.h"
#include "BKE_context.hh"
#include "BKE_deform.hh"
#include "BKE_gpencil_legacy.h"
#include "BKE_grease_pencil.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_main.hh"
#include "BKE_modifier.hh"
#include "BKE_object.hh"
#include "BKE_particle.h"
#include "BKE_report.hh"
#include "BKE_shader_fx.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "ED_armature.hh"
#include "ED_buttons.hh"
#include "ED_object.hh"
#include "ED_outliner.hh"
#include "ED_screen.hh"
#include "ED_select_utils.hh"
#include "ED_sequencer.hh"
#include "ED_text.hh"
#include "ED_undo.hh"
#include "SEQ_select.hh"
#include "SEQ_sequencer.hh"
#include "WM_api.hh"
#include "WM_message.hh"
#include "WM_types.hh"
#include "UI_interface.hh"
#include "UI_view2d.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_prototypes.hh"
#include "ANIM_armature.hh"
#include "ANIM_bone_collections.hh"
#include "outliner_intern.hh"
#include "tree/tree_element_grease_pencil_node.hh"
#include "tree/tree_element_seq.hh"
#include "tree/tree_iterator.hh"
namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
/**
* \note changes to selection are by convention and not essential.
*
* \note Handles its own undo push.
*/
static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *base)
{
Main *bmain = CTX_data_main(C);
Object *ob = base->object;
bool changed = false;
if (BKE_object_is_in_editmode(ob)) {
changed = object::editmode_exit_ex(bmain, scene, ob, object::EM_FREEDATA);
if (changed) {
object::base_select(base, object::BA_DESELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, nullptr);
}
}
else {
changed = object::editmode_enter_ex(CTX_data_main(C), scene, ob, object::EM_NO_CONTEXT);
if (changed) {
object::base_select(base, object::BA_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, nullptr);
}
}
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
ED_undo_push(C, "Outliner Edit Mode Toggle");
}
}
/**
* \note changes to selection are by convention and not essential.
*
* \note Handles its own undo push.
*/
static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *base)
{
Main *bmain = CTX_data_main(C);
Object *ob = base->object;
if (!BKE_id_is_editable(CTX_data_main(C), &ob->id)) {
BKE_report(CTX_wm_reports(C), RPT_WARNING, "Cannot pose non-editable data");
return;
}
bool changed = false;
if (ob->mode & OB_MODE_POSE) {
changed = ED_object_posemode_exit_ex(bmain, ob);
if (changed) {
object::base_select(base, object::BA_DESELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, nullptr);
}
}
else {
changed = ED_object_posemode_enter_ex(bmain, ob);
if (changed) {
object::base_select(base, object::BA_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, nullptr);
}
}
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
ED_undo_push(C, "Outliner Pose Mode Toggle");
}
}
/**
* Swap the current active object from the interaction mode with the given base.
*
* \note Changes to selection _are_ needed in this case,
* since entering the object mode uses the selection.
*
* If we didn't want to touch selection we could add an option to the operators
* not to do multi-object editing.
*
* \note Handles its own undo push.
*/
static void do_outliner_item_mode_toggle_generic(bContext *C,
const TreeViewContext &tvc,
Base *base)
{
const eObjectMode active_mode = (eObjectMode)tvc.obact->mode;
ED_undo_group_begin(C);
if (object::mode_set(C, OB_MODE_OBJECT)) {
BKE_view_layer_synced_ensure(tvc.scene, tvc.view_layer);
Base *base_active = BKE_view_layer_base_find(tvc.view_layer, tvc.obact);
if (base_active != base) {
BKE_view_layer_base_deselect_all(tvc.scene, tvc.view_layer);
BKE_view_layer_base_select_and_set_active(tvc.view_layer, base);
DEG_id_tag_update(&tvc.scene->id, ID_RECALC_SELECT);
ED_undo_push(C, "Change Active");
/* Operator call does undo push. */
object::mode_set(C, active_mode);
ED_outliner_select_sync_from_object_tag(C);
}
}
ED_undo_group_end(C);
}
void outliner_item_mode_toggle(bContext *C,
const TreeViewContext &tvc,
TreeElement *te,
const bool do_extend)
{
TreeStoreElem *tselem = TREESTORE(te);
if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
Object *ob = (Object *)tselem->id;
BKE_view_layer_synced_ensure(tvc.scene, tvc.view_layer);
Base *base = BKE_view_layer_base_find(tvc.view_layer, ob);
/* Hidden objects can be removed from the mode. */
if (!base || (!(base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT) &&
(ob->mode != tvc.obact->mode)))
{
return;
}
if (!do_extend) {
do_outliner_item_mode_toggle_generic(C, tvc, base);
}
else if (tvc.ob_edit && OB_TYPE_SUPPORT_EDITMODE(ob->type)) {
do_outliner_item_editmode_toggle(C, tvc.scene, base);
}
else if (tvc.ob_pose && ob->type == OB_ARMATURE) {
do_outliner_item_posemode_toggle(C, tvc.scene, base);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Outliner Element Selection/Activation on Click Operator
* \{ */
static void tree_element_viewlayer_activate(bContext *C, TreeElement *te)
{
/* paranoia check */
if (te->store_elem->type != TSE_R_LAYER) {
return;
}
ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
wmWindow *win = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(win);
if (BLI_findindex(&scene->view_layers, view_layer) != -1) {
WM_window_set_active_view_layer(win, view_layer);
WM_event_add_notifier(C, NC_SCREEN | ND_LAYER, nullptr);
}
}
/**
* Select object tree
*/
static void do_outliner_object_select_recursive(const Scene *scene,
ViewLayer *view_layer,
Object *ob_parent,
bool select)
{
BKE_view_layer_synced_ensure(scene, view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
Object *ob = base->object;
if (((base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT) != 0) &&
BKE_object_is_child_recursive(ob_parent, ob))
{
object::base_select(base, select ? object::BA_SELECT : object::BA_DESELECT);
}
}
}
static void do_outliner_bone_select_recursive(bArmature *arm, Bone *bone_parent, bool select)
{
LISTBASE_FOREACH (Bone *, bone, &bone_parent->childbase) {
if (select && PBONE_SELECTABLE(arm, bone)) {
bone->flag |= BONE_SELECTED;
}
else {
bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
do_outliner_bone_select_recursive(arm, bone, select);
}
}
static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_parent, bool select)
{
EditBone *ebone;
for (ebone = ebone_parent->next; ebone; ebone = ebone->next) {
if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) {
if (select && EBONE_SELECTABLE(arm, ebone)) {
ebone->flag |= BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL;
}
else {
ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
}
}
}
static void tree_element_object_activate(bContext *C,
Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
const eOLSetState set,
bool recursive)
{
TreeStoreElem *tselem = TREESTORE(te);
TreeStoreElem *parent_tselem = nullptr;
TreeElement *parent_te = nullptr;
Scene *sce;
Base *base;
Object *ob = nullptr;
/* if id is not object, we search back */
if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
ob = (Object *)tselem->id;
}
else {
parent_te = outliner_search_back_te(te, ID_OB);
if (parent_te) {
parent_tselem = TREESTORE(parent_te);
ob = (Object *)parent_tselem->id;
/* Don't return when activating children of the previous active object. */
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer) && set == OL_SETSEL_NONE) {
return;
}
}
}
if (ob == nullptr) {
return;
}
sce = (Scene *)outliner_search_back(te, ID_SCE);
if (sce && scene != sce) {
WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce);
view_layer = WM_window_get_active_view_layer(CTX_wm_window(C));
scene = sce;
}
/* find associated base in current scene */
BKE_view_layer_synced_ensure(scene, view_layer);
base = BKE_view_layer_base_find(view_layer, ob);
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (base != nullptr) {
Object *obact = BKE_view_layer_active_object_get(view_layer);
const eObjectMode object_mode = obact ? (eObjectMode)obact->mode : OB_MODE_OBJECT;
if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
object::mode_generic_exit(bmain, depsgraph, scene, base->object);
}
if (!BKE_object_is_mode_compat(base->object, object_mode)) {
base = nullptr;
}
}
}
}
if (base) {
if (set == OL_SETSEL_EXTEND) {
/* swap select */
if (base->flag & BASE_SELECTED) {
object::base_select(base, object::BA_DESELECT);
if (parent_tselem) {
parent_tselem->flag &= ~TSE_SELECTED;
}
}
else {
object::base_select(base, object::BA_SELECT);
if (parent_tselem) {
parent_tselem->flag |= TSE_SELECTED;
}
}
}
else if (recursive) {
/* Pass */
}
else {
/* De-select all. */
/* Only in object mode so we can switch the active object,
* keeping all objects in the current 'mode' selected, useful for multi-pose/edit mode.
* This keeps the convention that all objects in the current mode are also selected.
* see #55246. */
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
(ob->mode == OB_MODE_OBJECT) :
true)
{
BKE_view_layer_base_deselect_all(scene, view_layer);
}
object::base_select(base, object::BA_SELECT);
if (parent_tselem) {
parent_tselem->flag |= TSE_SELECTED;
}
}
if (recursive) {
/* Recursive select/deselect for Object hierarchies */
do_outliner_object_select_recursive(
scene, view_layer, ob, (base->flag & BASE_SELECTED) != 0);
}
if (set != OL_SETSEL_NONE) {
if (!recursive) {
object::base_activate_with_mode_exit_if_needed(C, base); /* adds notifier */
}
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
}
}
static void tree_element_material_activate(bContext *C,
const Scene *scene,
ViewLayer *view_layer,
TreeElement *te)
{
/* we search for the object parent */
Object *ob = (Object *)outliner_search_back(te, ID_OB);
/* NOTE: `ob->matbits` can be nullptr when a local object points to a library mesh. */
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == nullptr || ob != BKE_view_layer_active_object_get(view_layer) ||
ob->matbits == nullptr)
{
return; /* just paranoia */
}
/* In ob mat array? */
TreeElement *tes = te->parent;
if (tes->idcode == ID_OB) {
ob->actcol = te->index + 1;
ob->matbits[te->index] = 1; /* Make ob material active too. */
}
else {
/* or in obdata material */
ob->actcol = te->index + 1;
ob->matbits[te->index] = 0; /* Make obdata material active too. */
}
/* Tagging object for update seems a bit stupid here, but looks like we have to do it
* for render views to update. See #42973.
* Note that RNA material update does it too, see e.g. rna_MaterialSlot_update(). */
DEG_id_tag_update((ID *)ob, ID_RECALC_TRANSFORM);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, nullptr);
}
static void tree_element_camera_activate(bContext *C, Scene *scene, TreeElement *te)
{
Object *ob = (Object *)outliner_search_back(te, ID_OB);
scene->camera = ob;
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
WM_windows_scene_data_sync(&wm->windows, scene);
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL);
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, nullptr);
}
static void tree_element_world_activate(bContext *C, Scene *scene, TreeElement *te)
{
Scene *sce = nullptr;
TreeElement *tep = te->parent;
if (tep) {
TreeStoreElem *tselem = TREESTORE(tep);
if (tselem->type == TSE_SOME_ID) {
sce = (Scene *)tselem->id;
}
}
/* make new scene active */
if (sce && scene != sce) {
WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce);
}
}
static void tree_element_defgroup_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
{
/* id in tselem is object */
Object *ob = (Object *)tselem->id;
BLI_assert(te->index + 1 >= 0);
BKE_object_defgroup_active_index_set(ob, te->index + 1);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
}
static void tree_element_gplayer_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
{
bGPdata *gpd = (bGPdata *)tselem->id;
bGPDlayer *gpl = static_cast<bGPDlayer *>(te->directdata);
/* We can only have a single "active" layer at a time
* and there must always be an active layer... */
if (gpl) {
BKE_gpencil_layer_active_set(gpd, gpl);
DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
}
}
static void tree_element_grease_pencil_node_activate(bContext *C,
TreeElement *te,
TreeStoreElem *tselem)
{
GreasePencil &grease_pencil = *(GreasePencil *)tselem->id;
bke::greasepencil::TreeNode &node = tree_element_cast<TreeElementGreasePencilNode>(te)->node();
if (node.is_layer()) {
if (grease_pencil.has_active_group()) {
WM_msg_publish_rna_prop(CTX_wm_message_bus(C),
&grease_pencil.id,
&grease_pencil,
GreasePencilv3LayerGroup,
active);
}
WM_msg_publish_rna_prop(
CTX_wm_message_bus(C), &grease_pencil.id, &grease_pencil, GreasePencilv3Layers, active);
}
if (node.is_group()) {
if (grease_pencil.has_active_layer()) {
WM_msg_publish_rna_prop(
CTX_wm_message_bus(C), &grease_pencil.id, &grease_pencil, GreasePencilv3Layers, active);
}
WM_msg_publish_rna_prop(CTX_wm_message_bus(C),
&grease_pencil.id,
&grease_pencil,
GreasePencilv3LayerGroup,
active);
}
grease_pencil.set_active_node(&node);
DEG_id_tag_update(&grease_pencil.id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, &grease_pencil);
}
static void tree_element_bonecollection_activate(bContext *C,
TreeElement *te,
TreeStoreElem *tselem)
{
bArmature *arm = reinterpret_cast<bArmature *>(tselem->id);
BoneCollection *bcoll = reinterpret_cast<BoneCollection *>(te->directdata);
ANIM_armature_bonecoll_active_set(arm, bcoll);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_COLLECTION, arm);
}
static void tree_element_posechannel_activate(bContext *C,
const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set,
bool recursive)
{
Object *ob = (Object *)tselem->id;
bArmature *arm = static_cast<bArmature *>(ob->data);
bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
if (set != OL_SETSEL_EXTEND) {
/* Single select forces all other bones to get unselected. */
const Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, nullptr);
for (Object *ob : objects) {
Object *ob_iter = BKE_object_pose_armature_get(ob);
/* Sanity checks. */
if (ELEM(nullptr, ob_iter, ob_iter->pose, ob_iter->data)) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pchannel, &ob_iter->pose->chanbase) {
pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
if (ob != ob_iter) {
DEG_id_tag_update(static_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
}
}
}
if ((set == OL_SETSEL_EXTEND) && (pchan->bone->flag & BONE_SELECTED)) {
pchan->bone->flag &= ~BONE_SELECTED;
}
else {
if (blender::animrig::bone_is_visible(arm, pchan->bone)) {
pchan->bone->flag |= BONE_SELECTED;
}
arm->act_bone = pchan->bone;
}
if (recursive) {
/* Recursive select/deselect */
do_outliner_bone_select_recursive(arm, pchan->bone, (pchan->bone->flag & BONE_SELECTED) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
}
static void tree_element_bone_activate(bContext *C,
const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set,
bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = static_cast<Bone *>(te->directdata);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob) {
if (set != OL_SETSEL_EXTEND) {
/* single select forces all other bones to get unselected */
for (Bone *bone_iter = static_cast<Bone *>(arm->bonebase.first); bone_iter != nullptr;
bone_iter = bone_iter->next)
{
bone_iter->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
do_outliner_bone_select_recursive(arm, bone_iter, false);
}
}
}
if (set == OL_SETSEL_EXTEND && (bone->flag & BONE_SELECTED)) {
bone->flag &= ~BONE_SELECTED;
}
else {
if (blender::animrig::bone_is_visible(arm, bone) && ((bone->flag & BONE_UNSELECTABLE) == 0)) {
bone->flag |= BONE_SELECTED;
}
arm->act_bone = bone;
}
if (recursive) {
/* Recursive select/deselect */
do_outliner_bone_select_recursive(arm, bone, (bone->flag & BONE_SELECTED) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
}
/** Edit-bones only draw in edit-mode armature. */
static void tree_element_active_ebone__sel(bContext *C, bArmature *arm, EditBone *ebone, short sel)
{
if (sel) {
arm->act_edbone = ebone;
}
if (EBONE_SELECTABLE(arm, ebone)) {
ED_armature_ebone_select_set(ebone, sel);
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, CTX_data_edit_object(C));
}
static void tree_element_ebone_activate(bContext *C,
const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set,
bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
EditBone *ebone = static_cast<EditBone *>(te->directdata);
if (set == OL_SETSEL_NORMAL) {
ObjectsInModeParams ob_params{};
ob_params.object_mode = OB_MODE_EDIT;
ob_params.no_dup_data = true;
Vector<Base *> bases = BKE_view_layer_array_from_bases_in_mode_params(
scene, view_layer, nullptr, &ob_params);
ED_armature_edit_deselect_all_multi_ex(bases);
tree_element_active_ebone__sel(C, arm, ebone, true);
}
else if (set == OL_SETSEL_EXTEND) {
if (!(ebone->flag & BONE_SELECTED)) {
tree_element_active_ebone__sel(C, arm, ebone, true);
}
else {
/* entirely selected, so de-select */
tree_element_active_ebone__sel(C, arm, ebone, false);
}
}
if (recursive) {
/* Recursive select/deselect */
do_outliner_ebone_select_recursive(arm, ebone, (ebone->flag & BONE_SELECTED) != 0);
}
}
static void tree_element_modifier_activate(bContext *C,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
ModifierData *md = (ModifierData *)te->directdata;
if (set == OL_SETSEL_NORMAL) {
BKE_object_modifier_set_active(ob, md);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
}
}
static void tree_element_psys_activate(bContext *C, TreeStoreElem *tselem)
{
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob);
}
static void tree_element_constraint_activate(bContext *C,
const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
/* Activate the parent bone if this is a bone constraint. */
te = te->parent;
while (te) {
tselem = TREESTORE(te);
if (tselem->type == TSE_POSE_CHANNEL) {
tree_element_posechannel_activate(C, scene, view_layer, te, tselem, set, false);
return;
}
te = te->parent;
}
WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
}
static void tree_element_strip_activate(bContext *C,
Scene *scene,
TreeElement *te,
const eOLSetState set)
{
const TreeElementStrip *te_strip = tree_element_cast<TreeElementStrip>(te);
Strip *strip = &te_strip->get_strip();
Editing *ed = seq::editing_get(scene);
if (BLI_findindex(ed->seqbasep, strip) != -1) {
if (set == OL_SETSEL_EXTEND) {
seq::select_active_set(scene, nullptr);
}
vse::deselect_all_strips(scene);
if ((set == OL_SETSEL_EXTEND) && strip->flag & SELECT) {
strip->flag &= ~SELECT;
}
else {
strip->flag |= SELECT;
seq::select_active_set(scene, strip);
}
}
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);
}
static void tree_element_strip_dup_activate(Scene *scene, TreeElement * /*te*/)
{
Editing *ed = seq::editing_get(scene);
#if 0
select_single_seq(strip, 1);
#endif
Strip *p = static_cast<Strip *>(ed->seqbasep->first);
while (p) {
if ((!p->data) || (!p->data->stripdata) || (p->data->stripdata->filename[0] == '\0')) {
p = p->next;
continue;
}
#if 0
if (STREQ(p->strip->stripdata->filename, strip->data->stripdata->filename)) {
select_single_seq(p, 0);
}
#endif
p = p->next;
}
}
static void tree_element_master_collection_activate(const bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *layer_collection = static_cast<LayerCollection *>(
view_layer->layer_collections.first);
BKE_layer_collection_activate(view_layer, layer_collection);
/* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
* when only the active collection changes. */
WM_main_add_notifier(NC_SCENE | ND_LAYER | NS_LAYER_COLLECTION | NA_ACTIVATED, nullptr);
}
static void tree_element_layer_collection_activate(bContext *C, TreeElement *te)
{
Scene *scene = CTX_data_scene(C);
LayerCollection *layer_collection = static_cast<LayerCollection *>(te->directdata);
ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, layer_collection);
BKE_layer_collection_activate(view_layer, layer_collection);
/* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
* when only the active collection changes. */
WM_main_add_notifier(NC_SCENE | ND_LAYER | NS_LAYER_COLLECTION | NA_ACTIVATED, nullptr);
}
static void tree_element_text_activate(bContext *C, TreeElement *te)
{
Text *text = (Text *)te->store_elem->id;
ED_text_activate_in_screen(C, text);
}
/* ---------------------------------------------- */
void tree_element_activate(bContext *C,
const TreeViewContext &tvc,
TreeElement *te,
const eOLSetState set,
const bool handle_all_types)
{
switch (te->idcode) {
/** \note #ID_OB only if handle_all_type is true,
* else objects are handled specially to allow multiple selection.
* See #do_outliner_item_activate. */
case ID_OB:
if (handle_all_types) {
tree_element_object_activate(C, tvc.scene, tvc.view_layer, te, set, false);
}
break;
case ID_MA:
tree_element_material_activate(C, tvc.scene, tvc.view_layer, te);
break;
case ID_WO:
tree_element_world_activate(C, tvc.scene, te);
break;
case ID_CA:
tree_element_camera_activate(C, tvc.scene, te);
break;
case ID_TXT:
tree_element_text_activate(C, te);
break;
}
}
void tree_element_type_active_set(bContext *C,
const TreeViewContext &tvc,
TreeElement *te,
TreeStoreElem *tselem,
const eOLSetState set,
bool recursive)
{
BLI_assert(set != OL_SETSEL_NONE);
switch (tselem->type) {
case TSE_DEFGROUP:
tree_element_defgroup_activate(C, te, tselem);
break;
case TSE_BONE:
tree_element_bone_activate(C, tvc.scene, tvc.view_layer, te, tselem, set, recursive);
break;
case TSE_EBONE:
tree_element_ebone_activate(C, tvc.scene, tvc.view_layer, te, tselem, set, recursive);
break;
case TSE_MODIFIER:
tree_element_modifier_activate(C, te, tselem, set);
break;
case TSE_LINKED_OB:
tree_element_object_activate(C, tvc.scene, tvc.view_layer, te, set, false);
break;
case TSE_LINKED_PSYS:
tree_element_psys_activate(C, tselem);
break;
case TSE_POSE_BASE:
return;
case TSE_POSE_CHANNEL:
tree_element_posechannel_activate(C, tvc.scene, tvc.view_layer, te, tselem, set, recursive);
break;
case TSE_CONSTRAINT_BASE:
case TSE_CONSTRAINT:
tree_element_constraint_activate(C, tvc.scene, tvc.view_layer, te, tselem, set);
break;
case TSE_R_LAYER:
tree_element_viewlayer_activate(C, te);
break;
case TSE_BONE_COLLECTION:
tree_element_bonecollection_activate(C, te, tselem);
break;
case TSE_STRIP:
tree_element_strip_activate(C, tvc.scene, te, set);
break;
case TSE_STRIP_DUP:
tree_element_strip_dup_activate(tvc.scene, te);
break;
case TSE_GP_LAYER:
tree_element_gplayer_activate(C, te, tselem);
break;
case TSE_GREASE_PENCIL_NODE:
tree_element_grease_pencil_node_activate(C, te, tselem);
break;
case TSE_VIEW_COLLECTION_BASE:
tree_element_master_collection_activate(C);
break;
case TSE_LAYER_COLLECTION:
tree_element_layer_collection_activate(C, te);
break;
}
}
static eOLDrawState tree_element_defgroup_state_get(const Scene *scene,
ViewLayer *view_layer,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer)) {
if (BKE_object_defgroup_active_index_get(ob) == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_bone_state_get(const Scene *scene,
ViewLayer *view_layer,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const bArmature *arm = (const bArmature *)tselem->id;
const Bone *bone = static_cast<Bone *>(te->directdata);
BKE_view_layer_synced_ensure(scene, view_layer);
const Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_ebone_state_get(const TreeElement *te)
{
const EditBone *ebone = static_cast<EditBone *>(te->directdata);
if (ebone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_modifier_state_get(const TreeElement *te,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
const ModifierData *md = (const ModifierData *)te->directdata;
return (BKE_object_active_modifier(ob) == md) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_object_state_get(const TreeViewContext &tvc,
const TreeStoreElem *tselem)
{
return (tselem->id == (const ID *)tvc.obact) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_pose_state_get(const Scene *scene,
const ViewLayer *view_layer,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
/* This will just lookup in a cache, it will not change the arguments. */
BKE_view_layer_synced_ensure(scene, (ViewLayer *)view_layer);
const Base *base = BKE_view_layer_base_find((ViewLayer *)view_layer, (Object *)ob);
if (base == nullptr) {
/* Armature not instantiated in current scene (e.g. inside an appended group). */
return OL_DRAWSEL_NONE;
}
if (ob->mode & OB_MODE_POSE) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_posechannel_state_get(const Object *ob_pose,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
const bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
if (ob == ob_pose && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_viewlayer_state_get(const ViewLayer *view_layer,
const TreeElement *te)
{
const ViewLayer *te_view_layer = static_cast<ViewLayer *>(te->directdata);
if (view_layer == te_view_layer) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_bone_collection_state_get(const TreeElement *te,
const TreeStoreElem *tselem)
{
const bArmature *arm = reinterpret_cast<const bArmature *>(tselem->id);
const BoneCollection *bcoll = reinterpret_cast<const BoneCollection *>(te->directdata);
if (arm->runtime.active_collection == bcoll) {
return OL_DRAWSEL_ACTIVE;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_strip_state_get(const Scene *scene, const TreeElement *te)
{
const TreeElementStrip *te_strip = tree_element_cast<TreeElementStrip>(te);
const Strip *strip = &te_strip->get_strip();
const Editing *ed = scene->ed;
if (ed && ed->act_strip == strip && strip->flag & SELECT) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_strip_dup_state_get(const TreeElement *te)
{
const TreeElementStripDuplicate *te_dup = tree_element_cast<TreeElementStripDuplicate>(te);
const Strip *strip = &te_dup->get_strip();
if (strip->flag & SELECT) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_gplayer_state_get(const TreeElement *te)
{
if (((const bGPDlayer *)te->directdata)->flag & GP_LAYER_ACTIVE) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_grease_pencil_node_state_get(const TreeElement *te)
{
GreasePencil &grease_pencil = *(GreasePencil *)te->store_elem->id;
bke::greasepencil::TreeNode &node = tree_element_cast<TreeElementGreasePencilNode>(te)->node();
if (node.is_layer() && grease_pencil.is_layer_active(&node.as_layer())) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_master_collection_state_get(
const ViewLayer *view_layer, const LayerCollection *layer_collection)
{
if (layer_collection == view_layer->layer_collections.first) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_layer_collection_state_get(
const LayerCollection *layer_collection, const TreeElement *te)
{
if (layer_collection == te->directdata) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_active_material_get(const Scene *scene,
ViewLayer *view_layer,
const TreeElement *te)
{
/* we search for the object parent */
const Object *ob = (const Object *)outliner_search_back((TreeElement *)te, ID_OB);
/* NOTE: `ob->matbits` can be nullptr when a local object points to a library mesh. */
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == nullptr || ob != BKE_view_layer_active_object_get(view_layer) ||
ob->matbits == nullptr)
{
return OL_DRAWSEL_NONE; /* just paranoia */
}
/* searching in ob mat array? */
const TreeElement *tes = te->parent;
if (tes->idcode == ID_OB) {
if (ob->actcol == te->index + 1) {
if (ob->matbits[te->index]) {
return OL_DRAWSEL_NORMAL;
}
}
}
/* or we search for obdata material */
else {
if (ob->actcol == te->index + 1) {
if (ob->matbits[te->index] == 0) {
return OL_DRAWSEL_NORMAL;
}
}
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_active_scene_get(const TreeViewContext &tvc,
const TreeElement *te,
const TreeStoreElem *tselem)
{
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)tvc.scene) {
return OL_DRAWSEL_NORMAL;
}
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_active_world_get(const Scene *scene, const TreeElement *te)
{
const TreeElement *tep = te->parent;
if (tep == nullptr) {
return OL_DRAWSEL_NORMAL;
}
const TreeStoreElem *tselem = TREESTORE(tep);
if (tselem->id == (const ID *)scene) {
return OL_DRAWSEL_NORMAL;
}
return OL_DRAWSEL_NONE;
}
static eOLDrawState tree_element_active_camera_get(const Scene *scene, const TreeElement *te)
{
const Object *ob = (const Object *)outliner_search_back((TreeElement *)te, ID_OB);
return (scene->camera == ob) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
eOLDrawState tree_element_active_state_get(const TreeViewContext &tvc,
const TreeElement *te,
const TreeStoreElem *tselem)
{
switch (te->idcode) {
case ID_SCE:
return tree_element_active_scene_get(tvc, te, tselem);
case ID_OB:
/* Objects are currently handled by the caller in order to also change text color. */
return OL_DRAWSEL_NONE;
break;
case ID_MA:
return tree_element_active_material_get(tvc.scene, tvc.view_layer, te);
case ID_WO:
return tree_element_active_world_get(tvc.scene, te);
case ID_CA:
return tree_element_active_camera_get(tvc.scene, te);
}
return OL_DRAWSEL_NONE;
}
eOLDrawState tree_element_type_active_state_get(const TreeViewContext &tvc,
const TreeElement *te,
const TreeStoreElem *tselem)
{
switch (tselem->type) {
case TSE_DEFGROUP:
return tree_element_defgroup_state_get(tvc.scene, tvc.view_layer, te, tselem);
case TSE_BONE:
return tree_element_bone_state_get(tvc.scene, tvc.view_layer, te, tselem);
case TSE_EBONE:
return tree_element_ebone_state_get(te);
case TSE_MODIFIER:
return tree_element_modifier_state_get(te, tselem);
case TSE_LINKED_NODE_TREE:
return OL_DRAWSEL_NONE;
case TSE_LINKED_OB:
return tree_element_object_state_get(tvc, tselem);
case TSE_LINKED_PSYS:
return OL_DRAWSEL_NONE;
case TSE_POSE_BASE:
return tree_element_pose_state_get(tvc.scene, tvc.view_layer, tselem);
case TSE_POSE_CHANNEL:
return tree_element_posechannel_state_get(tvc.ob_pose, te, tselem);
case TSE_CONSTRAINT_BASE:
case TSE_CONSTRAINT:
return OL_DRAWSEL_NONE;
case TSE_R_LAYER:
return tree_element_viewlayer_state_get(tvc.view_layer, te);
case TSE_STRIP:
return tree_element_strip_state_get(tvc.scene, te);
case TSE_STRIP_DUP:
return tree_element_strip_dup_state_get(te);
case TSE_GP_LAYER:
return tree_element_gplayer_state_get(te);
case TSE_GREASE_PENCIL_NODE:
return tree_element_grease_pencil_node_state_get(te);
case TSE_VIEW_COLLECTION_BASE:
return tree_element_master_collection_state_get(tvc.view_layer, tvc.layer_collection);
case TSE_LAYER_COLLECTION:
return tree_element_layer_collection_state_get(tvc.layer_collection, te);
case TSE_BONE_COLLECTION:
return tree_element_bone_collection_state_get(te, tselem);
}
return OL_DRAWSEL_NONE;
}
bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te)
{
TreeStoreElem *tselem;
te = te->parent;
while (te) {
tselem = TREESTORE(te);
if (tselem->type == TSE_POSE_CHANNEL) {
*r_bone_te = te;
return (bPoseChannel *)te->directdata;
}
te = te->parent;
}
return nullptr;
}
static void outliner_sync_to_properties_editors(const bContext *C,
PointerRNA *ptr,
const int context)
{
bScreen *screen = CTX_wm_screen(C);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype != SPACE_PROPERTIES) {
continue;
}
SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
if (ED_buttons_should_sync_with_outliner(C, sbuts, area)) {
ED_buttons_set_context(C, sbuts, ptr, context);
}
}
}
static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreElem *tselem)
{
PointerRNA ptr = {};
int context = 0;
/* ID Types */
if (tselem->type == TSE_SOME_ID) {
ptr = RNA_id_pointer_create(tselem->id);
switch (te->idcode) {
case ID_SCE:
context = BCONTEXT_SCENE;
break;
case ID_OB:
context = BCONTEXT_OBJECT;
break;
case ID_ME:
case ID_CU_LEGACY:
case ID_MB:
case ID_IM:
case ID_LT:
case ID_LA:
case ID_CA:
case ID_KE:
case ID_SPK:
case ID_AR:
case ID_GD_LEGACY:
case ID_GP:
case ID_LP:
case ID_CV:
case ID_PT:
case ID_VO:
context = BCONTEXT_DATA;
break;
case ID_MA:
context = BCONTEXT_MATERIAL;
break;
case ID_WO:
context = BCONTEXT_WORLD;
break;
}
}
else {
switch (tselem->type) {
case TSE_DEFGROUP_BASE:
case TSE_DEFGROUP:
ptr = RNA_id_pointer_create(tselem->id);
context = BCONTEXT_DATA;
break;
case TSE_CONSTRAINT_BASE:
case TSE_CONSTRAINT: {
TreeElement *bone_te = nullptr;
bPoseChannel *pchan = outliner_find_parent_bone(te, &bone_te);
if (pchan) {
ptr = RNA_pointer_create_discrete(TREESTORE(bone_te)->id, &RNA_PoseBone, pchan);
context = BCONTEXT_BONE_CONSTRAINT;
}
else {
ptr = RNA_id_pointer_create(tselem->id);
context = BCONTEXT_CONSTRAINT;
}
/* Expand the selected constraint in the properties editor. */
if (tselem->type != TSE_CONSTRAINT_BASE) {
BKE_constraint_panel_expand(static_cast<bConstraint *>(te->directdata));
}
break;
}
case TSE_MODIFIER_BASE:
case TSE_MODIFIER:
ptr = RNA_id_pointer_create(tselem->id);
context = BCONTEXT_MODIFIER;
if (tselem->type != TSE_MODIFIER_BASE) {
ModifierData *md = (ModifierData *)te->directdata;
switch ((ModifierType)md->type) {
case eModifierType_ParticleSystem:
context = BCONTEXT_PARTICLE;
break;
case eModifierType_Cloth:
case eModifierType_Softbody:
case eModifierType_Collision:
case eModifierType_Fluidsim:
case eModifierType_DynamicPaint:
case eModifierType_Fluid:
context = BCONTEXT_PHYSICS;
break;
default:
break;
}
if (context == BCONTEXT_MODIFIER) {
BKE_modifier_panel_expand(md);
}
}
break;
case TSE_LINKED_NODE_TREE:
break;
case TSE_GPENCIL_EFFECT_BASE:
case TSE_GPENCIL_EFFECT:
ptr = RNA_id_pointer_create(tselem->id);
context = BCONTEXT_SHADERFX;
if (tselem->type != TSE_GPENCIL_EFFECT_BASE) {
BKE_shaderfx_panel_expand(static_cast<ShaderFxData *>(te->directdata));
}
break;
case TSE_BONE: {
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = static_cast<Bone *>(te->directdata);
ptr = RNA_pointer_create_discrete(&arm->id, &RNA_Bone, bone);
context = BCONTEXT_BONE;
break;
}
case TSE_EBONE: {
bArmature *arm = (bArmature *)tselem->id;
EditBone *ebone = static_cast<EditBone *>(te->directdata);
ptr = RNA_pointer_create_discrete(&arm->id, &RNA_EditBone, ebone);
context = BCONTEXT_BONE;
break;
}
case TSE_POSE_CHANNEL: {
Object *ob = (Object *)tselem->id;
bArmature *arm = static_cast<bArmature *>(ob->data);
bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
ptr = RNA_pointer_create_discrete(&arm->id, &RNA_PoseBone, pchan);
context = BCONTEXT_BONE;
break;
}
case TSE_POSE_BASE: {
Object *ob = (Object *)tselem->id;
bArmature *arm = static_cast<bArmature *>(ob->data);
ptr = RNA_pointer_create_discrete(&arm->id, &RNA_Armature, arm);
context = BCONTEXT_DATA;
break;
}
case TSE_R_LAYER: {
ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
ptr = RNA_pointer_create_discrete(tselem->id, &RNA_ViewLayer, view_layer);
context = BCONTEXT_VIEW_LAYER;
break;
}
case TSE_LINKED_PSYS: {
Object *ob = (Object *)tselem->id;
ParticleSystem *psys = psys_get_current(ob);
ptr = RNA_pointer_create_discrete(&ob->id, &RNA_ParticleSystem, psys);
context = BCONTEXT_PARTICLE;
break;
}
case TSE_GP_LAYER:
case TSE_GREASE_PENCIL_NODE:
ptr = RNA_id_pointer_create(tselem->id);
context = BCONTEXT_DATA;
break;
case TSE_BONE_COLLECTION_BASE:
ptr = RNA_pointer_create_discrete(tselem->id, &RNA_Armature, tselem->id);
context = BCONTEXT_DATA;
break;
case TSE_BONE_COLLECTION:
ptr = RNA_pointer_create_discrete(tselem->id, &RNA_BoneCollection, te->directdata);
context = BCONTEXT_DATA;
break;
case TSE_LAYER_COLLECTION:
ptr = RNA_pointer_create_discrete(tselem->id, &RNA_Collection, te->directdata);
context = BCONTEXT_COLLECTION;
break;
}
}
if (ptr.data) {
outliner_sync_to_properties_editors(C, &ptr, context);
}
}
/* ================================================ */
/**
* Action when clicking to activate an item (typically under the mouse cursor),
* but don't do any cursor intersection checks.
*
* Needed to run from operators accessed from a menu.
*/
static void do_outliner_item_activate_tree_element(bContext *C,
const TreeViewContext &tvc,
SpaceOutliner *space_outliner,
TreeElement *te,
TreeStoreElem *tselem,
const bool extend,
const bool recursive,
const bool do_activate_data)
{
/* Always makes active object, except for some specific types. */
if (ELEM(tselem->type,
TSE_STRIP,
TSE_STRIP_DATA,
TSE_STRIP_DUP,
TSE_EBONE,
TSE_LINKED_NODE_TREE,
TSE_LAYER_COLLECTION))
{
/* Note about TSE_EBONE: In case of a same ID_AR datablock shared among several
* objects, we do not want to switch out of edit mode (see #48328 for details). */
}
else if (do_activate_data) {
tree_element_object_activate(C,
tvc.scene,
tvc.view_layer,
te,
(extend && tselem->type == TSE_SOME_ID) ? OL_SETSEL_EXTEND :
OL_SETSEL_NORMAL,
recursive && tselem->type == TSE_SOME_ID);
}
else if (recursive && !(space_outliner->flag & SO_SYNC_SELECT)) {
/* Selection of child objects in hierarchy when sync-selection is OFF. */
tree_iterator::all(te->subtree, [&](TreeElement *te) {
TreeStoreElem *tselem = TREESTORE(te);
if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
tselem->flag |= TSE_SELECTED;
}
});
}
if (tselem->type == TSE_SOME_ID) { /* The lib blocks. */
if (do_activate_data == false) {
/* Only select in outliner. */
}
else if (te->idcode == ID_SCE) {
if (tvc.scene != (Scene *)tselem->id) {
WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), (Scene *)tselem->id);
}
}
else if ((te->idcode == ID_GR) && (space_outliner->outlinevis != SO_VIEW_LAYER)) {
Collection *gr = (Collection *)tselem->id;
BKE_view_layer_synced_ensure(tvc.scene, tvc.view_layer);
if (extend) {
object::eObjectSelect_Mode sel = object::BA_SELECT;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
Base *base = BKE_view_layer_base_find(tvc.view_layer, object);
if (base && (base->flag & BASE_SELECTED)) {
sel = object::BA_DESELECT;
break;
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
Base *base = BKE_view_layer_base_find(tvc.view_layer, object);
if (base) {
object::base_select(base, sel);
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
else {
BKE_view_layer_base_deselect_all(tvc.scene, tvc.view_layer);
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
Base *base = BKE_view_layer_base_find(tvc.view_layer, object);
/* Object may not be in this scene */
if (base != nullptr) {
if ((base->flag & BASE_SELECTED) == 0) {
object::base_select(base, object::BA_SELECT);
}
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
DEG_id_tag_update(&tvc.scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, tvc.scene);
}
else { /* Rest of types. */
tree_element_activate(C, tvc, te, OL_SETSEL_NORMAL, false);
}
}
else if (do_activate_data) {
tree_element_type_active_set(
C, tvc, te, tselem, extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive);
}
}
void outliner_item_select(bContext *C,
SpaceOutliner *space_outliner,
TreeElement *te,
const short select_flag)
{
TreeStoreElem *tselem = TREESTORE(te);
const bool activate = select_flag & OL_ITEM_ACTIVATE;
const bool extend = select_flag & OL_ITEM_EXTEND;
const bool activate_data = select_flag & OL_ITEM_SELECT_DATA;
const bool recursive = select_flag & OL_ITEM_RECURSIVE;
/* Clear previous active when activating and clear selection when not extending selection */
const short clear_flag = (activate ? TSE_ACTIVE : 0) | (extend ? 0 : TSE_SELECTED);
/* Do not clear the active and select flag when selecting hierarchies. */
if (clear_flag && !recursive) {
outliner_flag_set(*space_outliner, clear_flag, false);
}
if (select_flag & OL_ITEM_SELECT) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
if (activate) {
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
if (!recursive) {
tselem->flag |= TSE_ACTIVE;
}
do_outliner_item_activate_tree_element(C,
tvc,
space_outliner,
te,
tselem,
extend,
select_flag & OL_ITEM_RECURSIVE,
activate_data || space_outliner->flag & SO_SYNC_SELECT);
}
}
static Collection *outliner_collection_get_for_recursive(bContext *C, TreeElement *te)
{
/* If we're recursing, we need to know the collection of the selected item in order
* to prevent selecting across collection boundaries. (Object hierarchies might cross
* collection boundaries, i.e., children may be in different collections from their
* parents.) */
Collection *parent_collection = nullptr;
if (te->store_elem->type == TSE_LAYER_COLLECTION) {
parent_collection = static_cast<LayerCollection *>(te->directdata)->collection;
}
else if (te->store_elem->type == TSE_SOME_ID && te->idcode == ID_OB) {
parent_collection = BKE_collection_object_find(CTX_data_main(C),
CTX_data_scene(C),
nullptr,
reinterpret_cast<Object *>(te->store_elem->id));
}
return parent_collection;
}
static bool can_select_recursive(TreeElement *te, Collection *in_collection)
{
if (te->store_elem->type == TSE_LAYER_COLLECTION) {
return true;
}
if (te->store_elem->type == TSE_SOME_ID && te->idcode == ID_OB) {
/* Only actually select the object if
* 1. We are not restricted to any collection, or
* 2. The object is in fact in the given collection. */
if (!in_collection || BKE_collection_has_object_recursive(
in_collection, reinterpret_cast<Object *>(te->store_elem->id)))
{
return true;
}
}
return false;
}
static void do_outliner_select_recursive(ListBase *lb, bool selecting, Collection *in_collection)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
/* Recursive selection only on collections or objects. */
if (can_select_recursive(te, in_collection)) {
tselem->flag = selecting ? (tselem->flag | TSE_SELECTED) : (tselem->flag & ~TSE_SELECTED);
if (tselem->type == TSE_LAYER_COLLECTION) {
/* Restrict sub-tree selections to this collection. This prevents undesirable behavior in
* the edge-case where there is an object which is part of this collection, but which has
* children that are part of another collection. */
do_outliner_select_recursive(
&te->subtree, selecting, static_cast<LayerCollection *>(te->directdata)->collection);
}
else {
do_outliner_select_recursive(&te->subtree, selecting, in_collection);
}
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
}
static bool do_outliner_range_select_recursive(ListBase *lb,
TreeElement *active,
TreeElement *cursor,
bool selecting,
const bool recurse,
Collection *in_collection)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
bool can_select = !recurse || can_select_recursive(te, in_collection);
/* Remember if we are selecting before we potentially change the selecting state. */
bool selecting_before = selecting;
/* Set state for selection */
if (ELEM(te, active, cursor)) {
selecting = !selecting;
}
if (can_select && (selecting_before || selecting)) {
tselem->flag |= TSE_SELECTED;
}
/* Don't look inside closed elements, unless we're forcing the recursion all the way down. */
if (!(tselem->flag & TSE_CLOSED) || recurse) {
/* If this tree element is a collection, then it sets
* the precedent for inclusion of its sub-objects. */
Collection *child_collection = in_collection;
if (tselem->type == TSE_LAYER_COLLECTION) {
child_collection = static_cast<LayerCollection *>(te->directdata)->collection;
}
selecting = do_outliner_range_select_recursive(
&te->subtree, active, cursor, selecting, recurse, child_collection);
}
}
return selecting;
}
/* Select a range of items between cursor and active element */
static void do_outliner_range_select(bContext *C,
SpaceOutliner *space_outliner,
TreeElement *cursor,
const bool extend,
const bool recurse,
Collection *in_collection)
{
TreeElement *active = outliner_find_element_with_flag(&space_outliner->tree, TSE_ACTIVE);
/* If no active element exists, activate the element under the cursor */
if (!active) {
outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT | OL_ITEM_ACTIVATE);
return;
}
TreeStoreElem *tselem = TREESTORE(active);
const bool active_selected = (tselem->flag & TSE_SELECTED);
if (!extend) {
outliner_flag_set(*space_outliner, TSE_SELECTED, false);
}
/* Select active if under cursor */
if (active == cursor) {
outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT);
if (recurse) {
do_outliner_select_recursive(&cursor->subtree, true, in_collection);
}
return;
}
/* If active is not selected or visible, select and activate the element under the cursor */
if (!active_selected || !outliner_is_element_visible(active)) {
outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT | OL_ITEM_ACTIVATE);
return;
}
do_outliner_range_select_recursive(
&space_outliner->tree, active, cursor, false, recurse, in_collection);
if (recurse) {
do_outliner_select_recursive(&cursor->subtree, true, in_collection);
/* Select children of active tree element. This is required when
* range selecting from bottom to top, see #117224. */
in_collection = outliner_collection_get_for_recursive(C, active);
do_outliner_select_recursive(&active->subtree, true, in_collection);
}
}
static bool outliner_is_co_within_restrict_columns(const SpaceOutliner *space_outliner,
const ARegion *region,
float view_co_x)
{
return (view_co_x > region->v2d.cur.xmax - outliner_right_columns_width(space_outliner));
}
bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2])
{
if (!outliner_shows_mode_column(*space_outliner)) {
return false;
}
return view_mval[0] < UI_UNIT_X;
}
static bool outliner_is_co_within_active_mode_column(bContext *C,
SpaceOutliner *space_outliner,
const float view_mval[2])
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *obact = BKE_view_layer_active_object_get(view_layer);
return outliner_is_co_within_mode_column(space_outliner, view_mval) && obact &&
obact->mode != OB_MODE_OBJECT;
}
/**
* Action to run when clicking in the outliner,
*
* May expend/collapse branches or activate items.
*/
static wmOperatorStatus outliner_item_do_activate_from_cursor(bContext *C,
const int mval[2],
const bool extend,
const bool use_range,
const bool deselect_all,
const bool recurse)
{
ARegion *region = CTX_wm_region(C);
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
TreeElement *te;
float view_mval[2];
bool changed = false, rebuild_tree = false;
UI_view2d_region_to_view(&region->v2d, mval[0], mval[1], &view_mval[0], &view_mval[1]);
if (outliner_is_co_within_restrict_columns(space_outliner, region, view_mval[0])) {
return OPERATOR_CANCELLED;
}
if (outliner_is_co_within_active_mode_column(C, space_outliner, view_mval)) {
return OPERATOR_CANCELLED;
}
if (!(te = outliner_find_item_at_y(space_outliner, &space_outliner->tree, view_mval[1]))) {
if (deselect_all) {
changed |= outliner_flag_set(*space_outliner, TSE_SELECTED, false);
}
}
/* Don't allow toggle on scene collection */
else if ((TREESTORE(te)->type != TSE_VIEW_COLLECTION_BASE) &&
outliner_item_is_co_within_close_toggle(te, view_mval[0]))
{
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
else {
/* The row may also contain children, if one is hovered we want this instead of current te. */
bool merged_elements = false;
bool is_over_icon = false;
TreeElement *activate_te = outliner_find_item_at_x_in_row(
space_outliner, te, view_mval[0], &merged_elements, &is_over_icon);
/* If the selected icon was an aggregate of multiple elements, run the search popup */
if (merged_elements) {
merged_element_search_menu_invoke(C, te, activate_te);
return OPERATOR_CANCELLED;
}
TreeStoreElem *activate_tselem = TREESTORE(activate_te);
Collection *parent_collection = nullptr;
if (recurse) {
parent_collection = outliner_collection_get_for_recursive(C, activate_te);
}
/* If we're not recursing (not double clicking), and we are extending or range selecting by
* holding CTRL or SHIFT, ignore events when the cursor is over the icon. This disambiguates
* the case where we are recursing *and* holding CTRL or SHIFT in order to extend or range
* select recursively. */
if (!recurse && (extend || use_range) && is_over_icon) {
return OPERATOR_CANCELLED;
}
if (use_range) {
do_outliner_range_select(
C, space_outliner, activate_te, extend, (recurse && is_over_icon), parent_collection);
}
else {
const bool is_over_name_icons = outliner_item_is_co_over_name_icons(activate_te,
view_mval[0]);
/* Always select unless already active and selected. */
bool select = !extend || !(activate_tselem->flag & TSE_ACTIVE) ||
!(activate_tselem->flag & TSE_SELECTED);
/* If we're CTRL+double-clicking and the element is already
* selected, skip the activation and go straight to deselection. */
if (extend && recurse && activate_tselem->flag & TSE_SELECTED) {
select = false;
}
const short select_flag = OL_ITEM_ACTIVATE | (select ? OL_ITEM_SELECT : OL_ITEM_DESELECT) |
(is_over_name_icons ? OL_ITEM_SELECT_DATA : 0) |
(extend ? OL_ITEM_EXTEND : 0);
/* The recurse flag is set when the user double-clicks
* to select everything in a collection or hierarchy. */
if (recurse) {
if (is_over_icon) {
/* Select or deselect object hierarchy recursively. */
outliner_item_select(C, space_outliner, activate_te, select_flag);
do_outliner_select_recursive(&activate_te->subtree, select, parent_collection);
}
else {
/* Double-clicked, but it wasn't on the icon. */
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
}
else {
outliner_item_select(C, space_outliner, activate_te, select_flag);
}
/* Only switch properties editor tabs when icons are selected. */
if (is_over_icon) {
outliner_set_properties_tab(C, activate_te, activate_tselem);
}
}
changed = true;
}
if (!changed) {
return OPERATOR_CANCELLED;
}
if (rebuild_tree) {
ED_region_tag_redraw(region);
}
else {
ED_region_tag_redraw_no_rebuild(region);
}
ED_outliner_select_sync_from_outliner(C, space_outliner);
return OPERATOR_FINISHED;
}
/* Event can enter-key, then it opens/closes. */
static wmOperatorStatus outliner_item_activate_invoke(bContext *C,
wmOperator *op,
const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
const bool extend = RNA_boolean_get(op->ptr, "extend");
const bool use_range = RNA_boolean_get(op->ptr, "extend_range");
const bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all");
const bool recurse = RNA_boolean_get(op->ptr, "recurse");
int mval[2];
WM_event_drag_start_mval(event, region, mval);
return outliner_item_do_activate_from_cursor(C, mval, extend, use_range, deselect_all, recurse);
}
void OUTLINER_OT_item_activate(wmOperatorType *ot)
{
ot->name = "Select";
ot->idname = "OUTLINER_OT_item_activate";
ot->description = "Handle mouse clicks to select and activate items";
ot->invoke = outliner_item_activate_invoke;
ot->poll = ED_operator_region_outliner_active;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection for activation");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "extend_range", false, "Extend Range", "Select a range from active element");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna,
"deselect_all",
false,
"Deselect On Nothing",
"Deselect all when nothing under the cursor");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "recurse", false, "Recurse", "Select objects recursively from active element");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Box Select Operator
* \{ */
static void outliner_box_select(bContext *C,
SpaceOutliner *space_outliner,
const rctf *rectf,
const bool select)
{
tree_iterator::all_open(*space_outliner, [&](TreeElement *te) {
if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) {
outliner_item_select(
C, space_outliner, te, (select ? OL_ITEM_SELECT : OL_ITEM_DESELECT) | OL_ITEM_EXTEND);
}
});
}
static wmOperatorStatus outliner_box_select_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
ARegion *region = CTX_wm_region(C);
rctf rectf;
const eSelectOp sel_op = (eSelectOp)RNA_enum_get(op->ptr, "mode");
const bool select = (sel_op != SEL_OP_SUB);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
outliner_flag_set(*space_outliner, TSE_SELECTED, 0);
}
WM_operator_properties_border_to_rctf(op, &rectf);
UI_view2d_region_to_view_rctf(&region->v2d, &rectf, &rectf);
outliner_box_select(C, space_outliner, &rectf, select);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
ED_region_tag_redraw_no_rebuild(region);
ED_outliner_select_sync_from_outliner(C, space_outliner);
return OPERATOR_FINISHED;
}
static wmOperatorStatus outliner_box_select_invoke(bContext *C,
wmOperator *op,
const wmEvent *event)
{
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
ARegion *region = CTX_wm_region(C);
float view_mval[2];
const bool tweak = RNA_boolean_get(op->ptr, "tweak");
int mval[2];
WM_event_drag_start_mval(event, region, mval);
UI_view2d_region_to_view(&region->v2d, mval[0], mval[1], &view_mval[0], &view_mval[1]);
/* Find element clicked on */
TreeElement *te = outliner_find_item_at_y(space_outliner, &space_outliner->tree, view_mval[1]);
/* Pass through if click is over name or icons, or not tweak event */
if (te && tweak && outliner_item_is_co_over_name_icons(te, view_mval[0])) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
if (outliner_is_co_within_active_mode_column(C, space_outliner, view_mval)) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
return WM_gesture_box_invoke(C, op, event);
}
void OUTLINER_OT_select_box(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Box Select";
ot->idname = "OUTLINER_OT_select_box";
ot->description = "Use box selection to select tree elements";
/* API callbacks. */
ot->invoke = outliner_box_select_invoke;
ot->exec = outliner_box_select_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_region_outliner_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "tweak", false, "Tweak", "Tweak gesture from empty space for box selection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
WM_operator_properties_gesture_box(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Walk Select Operator
* \{ */
/* Given a tree element return the rightmost child that is visible in the outliner */
static TreeElement *outliner_find_rightmost_visible_child(SpaceOutliner *space_outliner,
TreeElement *te)
{
while (te->subtree.last) {
if (TSELEM_OPEN(TREESTORE(te), space_outliner)) {
te = static_cast<TreeElement *>(te->subtree.last);
}
else {
break;
}
}
return te;
}
/* Find previous visible element in the tree. */
static TreeElement *outliner_find_previous_element(SpaceOutliner *space_outliner, TreeElement *te)
{
if (te->prev) {
te = outliner_find_rightmost_visible_child(space_outliner, te->prev);
}
else if (te->parent) {
/* Use parent if at beginning of list */
te = te->parent;
}
return te;
}
/* Recursively search up the tree until a successor to a given element is found */
static TreeElement *outliner_element_find_successor_in_parents(TreeElement *te)
{
TreeElement *successor = te;
while (successor->parent) {
if (successor->parent->next) {
te = successor->parent->next;
break;
}
successor = successor->parent;
}
return te;
}
/* Find next visible element in the tree */
static TreeElement *outliner_find_next_element(SpaceOutliner *space_outliner, TreeElement *te)
{
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner) && te->subtree.first) {
te = static_cast<TreeElement *>(te->subtree.first);
}
else if (te->next) {
te = te->next;
}
else {
te = outliner_element_find_successor_in_parents(te);
}
return te;
}
static TreeElement *outliner_walk_left(SpaceOutliner *space_outliner,
TreeElement *te,
bool toggle_all)
{
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_item_openclose(te, false, toggle_all);
}
/* Only walk up a level if the element is closed and not toggling expand */
else if (!toggle_all && te->parent) {
te = te->parent;
}
return te;
}
static TreeElement *outliner_walk_right(SpaceOutliner *space_outliner,
TreeElement *te,
bool toggle_all)
{
TreeStoreElem *tselem = TREESTORE(te);
/* Only walk down a level if the element is open and not toggling expand */
if (!toggle_all && TSELEM_OPEN(tselem, space_outliner) && !BLI_listbase_is_empty(&te->subtree)) {
te = static_cast<TreeElement *>(te->subtree.first);
}
else {
outliner_item_openclose(te, true, toggle_all);
}
return te;
}
static TreeElement *do_outliner_select_walk(SpaceOutliner *space_outliner,
TreeElement *te,
const int direction,
const bool extend,
const bool toggle_all)
{
TreeStoreElem *tselem = TREESTORE(te);
switch (direction) {
case UI_SELECT_WALK_UP:
te = outliner_find_previous_element(space_outliner, te);
break;
case UI_SELECT_WALK_DOWN:
te = outliner_find_next_element(space_outliner, te);
break;
case UI_SELECT_WALK_LEFT:
te = outliner_walk_left(space_outliner, te, toggle_all);
break;
case UI_SELECT_WALK_RIGHT:
te = outliner_walk_right(space_outliner, te, toggle_all);
break;
}
/* If new element is already selected, deselect the previous element */
TreeStoreElem *tselem_new = TREESTORE(te);
if (extend) {
tselem->flag = (tselem_new->flag & TSE_SELECTED) ? (tselem->flag & ~TSE_SELECTED) :
(tselem->flag | TSE_SELECTED);
}
return te;
}
/* Find the active element to walk from, or set one if none exists.
* Changed is set to true if the active element is found, or false if it was set */
static TreeElement *find_walk_select_start_element(SpaceOutliner *space_outliner, bool *r_changed)
{
TreeElement *active_te = outliner_find_element_with_flag(&space_outliner->tree, TSE_ACTIVE);
*r_changed = false;
/* If no active element exists, use the first element in the tree */
if (!active_te) {
active_te = static_cast<TreeElement *>(space_outliner->tree.first);
*r_changed = true;
}
/* If the active element is not visible, activate the first visible parent element */
if (!outliner_is_element_visible(active_te)) {
while (!outliner_is_element_visible(active_te)) {
active_te = active_te->parent;
}
*r_changed = true;
}
return active_te;
}
/* Scroll the outliner when the walk element reaches the top or bottom boundary */
static void outliner_walk_scroll(SpaceOutliner *space_outliner, ARegion *region, TreeElement *te)
{
/* Account for the header height */
int y_max = region->v2d.cur.ymax - UI_UNIT_Y;
int y_min = region->v2d.cur.ymin;
/* Scroll if walked position is beyond the border */
if (te->ys > y_max) {
outliner_scroll_view(space_outliner, region, te->ys - y_max);
}
else if (te->ys < y_min) {
outliner_scroll_view(space_outliner, region, -(y_min - te->ys));
}
}
static wmOperatorStatus outliner_walk_select_invoke(bContext *C,
wmOperator *op,
const wmEvent * /*event*/)
{
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
ARegion *region = CTX_wm_region(C);
const short direction = RNA_enum_get(op->ptr, "direction");
const bool extend = RNA_boolean_get(op->ptr, "extend");
const bool toggle_all = RNA_boolean_get(op->ptr, "toggle_all");
bool changed;
TreeElement *active_te = find_walk_select_start_element(space_outliner, &changed);
/* If finding the active element did not modify the selection, proceed to walk */
if (!changed) {
active_te = do_outliner_select_walk(space_outliner, active_te, direction, extend, toggle_all);
}
outliner_item_select(C,
space_outliner,
active_te,
OL_ITEM_SELECT | OL_ITEM_ACTIVATE | (extend ? OL_ITEM_EXTEND : 0));
/* Scroll outliner to focus on walk element */
outliner_walk_scroll(space_outliner, region, active_te);
ED_outliner_select_sync_from_outliner(C, space_outliner);
outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
return OPERATOR_FINISHED;
}
void OUTLINER_OT_select_walk(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Walk Select";
ot->idname = "OUTLINER_OT_select_walk";
ot->description = "Use walk navigation to select tree elements";
/* API callbacks. */
ot->invoke = outliner_walk_select_invoke;
ot->poll = ED_operator_outliner_active;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
PropertyRNA *prop;
WM_operator_properties_select_walk_direction(ot);
prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection on walk");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "toggle_all", false, "Toggle All", "Toggle open/close hierarchy");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
} // namespace blender::ed::outliner