Files
test2/source/blender/freestyle/intern/geometry/Noise.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

65 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define Perlin noise
*/
#include "Geom.h"
#include "../system/FreestyleConfig.h"
#include "MEM_guardedalloc.h"
using namespace std;
namespace Freestyle {
#define _NOISE_B 0x100
using namespace Geometry;
/** Class to provide Perlin Noise functionalities */
class Noise {
public:
/** Builds a Noise object */
Noise(long seed = -1);
/** Destructor */
~Noise() {}
/** Returns a noise value for a 1D element */
float turbulence1(float arg, float freq, float amp, uint oct = 4);
/** Returns a noise value for a 2D element */
float turbulence2(Vec2f &v, float freq, float amp, uint oct = 4);
/** Returns a noise value for a 3D element */
float turbulence3(Vec3f &v, float freq, float amp, uint oct = 4);
/** Returns a smooth noise value for a 1D element */
float smoothNoise1(float arg);
/** Returns a smooth noise value for a 2D element */
float smoothNoise2(Vec2f &vec);
/** Returns a smooth noise value for a 3D element */
float smoothNoise3(Vec3f &vec);
private:
int p[_NOISE_B + _NOISE_B + 2];
float g3[_NOISE_B + _NOISE_B + 2][3];
float g2[_NOISE_B + _NOISE_B + 2][2];
float g1[_NOISE_B + _NOISE_B + 2];
/* UNUSED */
// int start;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Noise")
};
} /* namespace Freestyle */