Files
test2/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
Campbell Barton e3d6051181 Cleanup: suppress cast-function-type warnings for CLANG
Extend the existing GCC pragma's and add the warning suppression
for Cycles & Freestyle.
2025-04-01 12:06:03 +11:00

317 lines
9.7 KiB
C++

/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_StrokeShader.h"
#include "BPy_Convert.h"
#include "Interface1D/BPy_Stroke.h"
#include "StrokeShader/BPy_BackboneStretcherShader.h"
#include "StrokeShader/BPy_BezierCurveShader.h"
#include "StrokeShader/BPy_BlenderTextureShader.h"
#include "StrokeShader/BPy_CalligraphicShader.h"
#include "StrokeShader/BPy_ColorNoiseShader.h"
#include "StrokeShader/BPy_ConstantColorShader.h"
#include "StrokeShader/BPy_ConstantThicknessShader.h"
#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h"
#include "StrokeShader/BPy_GuidingLinesShader.h"
#include "StrokeShader/BPy_IncreasingColorShader.h"
#include "StrokeShader/BPy_IncreasingThicknessShader.h"
#include "StrokeShader/BPy_PolygonalizationShader.h"
#include "StrokeShader/BPy_SamplingShader.h"
#include "StrokeShader/BPy_SmoothingShader.h"
#include "StrokeShader/BPy_SpatialNoiseShader.h"
#include "StrokeShader/BPy_StrokeTextureStepShader.h"
#include "StrokeShader/BPy_ThicknessNoiseShader.h"
#include "StrokeShader/BPy_TipRemoverShader.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//-------------------MODULE INITIALIZATION--------------------------------
int StrokeShader_Init(PyObject *module)
{
if (module == nullptr) {
return -1;
}
if (PyType_Ready(&StrokeShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
if (PyType_Ready(&BackboneStretcherShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(
module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
if (PyType_Ready(&BezierCurveShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
if (PyType_Ready(&BlenderTextureShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "BlenderTextureShader", (PyObject *)&BlenderTextureShader_Type);
if (PyType_Ready(&CalligraphicShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
if (PyType_Ready(&ColorNoiseShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
if (PyType_Ready(&ConstantColorShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
if (PyType_Ready(&ConstantThicknessShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(
module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module,
"ConstrainedIncreasingThicknessShader",
(PyObject *)&ConstrainedIncreasingThicknessShader_Type);
if (PyType_Ready(&GuidingLinesShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
if (PyType_Ready(&IncreasingColorShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
if (PyType_Ready(&IncreasingThicknessShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(
module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
if (PyType_Ready(&PolygonalizationShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(
module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
if (PyType_Ready(&SamplingShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
if (PyType_Ready(&SmoothingShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type);
if (PyType_Ready(&SpatialNoiseShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
if (PyType_Ready(&StrokeTextureStepShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(
module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type);
if (PyType_Ready(&ThicknessNoiseShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
if (PyType_Ready(&TipRemoverShader_Type) < 0) {
return -1;
}
PyModule_AddObjectRef(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
return 0;
}
//------------------------INSTANCE METHODS ----------------------------------
PyDoc_STRVAR(
/* Wrap. */
StrokeShader___doc__,
"Base class for stroke shaders. Any stroke shader must inherit from\n"
"this class and overload the shade() method. A StrokeShader is\n"
"designed to modify stroke attributes such as thickness, color,\n"
"geometry, texture, blending mode, and so on. The basic way for this\n"
"operation is to iterate over the stroke vertices of the :class:`Stroke`\n"
"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n"
"code example of such an iteration::\n"
"\n"
" it = ioStroke.strokeVerticesBegin()\n"
" while not it.is_end:\n"
" att = it.object.attribute\n"
" ## perform here any attribute modification\n"
" it.increment()\n"
"\n"
".. method:: __init__()\n"
"\n"
" Default constructor.\n");
static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {nullptr};
if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist)) {
return -1;
}
self->ss = new StrokeShader();
self->ss->py_ss = (PyObject *)self;
return 0;
}
static void StrokeShader___dealloc__(BPy_StrokeShader *self)
{
delete self->ss;
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyObject *StrokeShader___repr__(BPy_StrokeShader *self)
{
return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss);
}
PyDoc_STRVAR(
/* Wrap. */
StrokeShader_shade___doc__,
".. method:: shade(stroke)\n"
"\n"
" The shading method. Must be overloaded by inherited classes.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n");
static PyObject *StrokeShader_shade(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"stroke", nullptr};
PyObject *py_s = nullptr;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s)) {
return nullptr;
}
if (typeid(*(self->ss)) == typeid(StrokeShader)) {
PyErr_SetString(PyExc_TypeError, "shade method not properly overridden");
return nullptr;
}
if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) {
if (!PyErr_Occurred()) {
string class_name(Py_TYPE(self)->tp_name);
PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str());
}
return nullptr;
}
Py_RETURN_NONE;
}
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wcast-function-type"
# else
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
# endif
#endif
static PyMethodDef BPy_StrokeShader_methods[] = {
{"shade",
(PyCFunction)StrokeShader_shade,
METH_VARARGS | METH_KEYWORDS,
StrokeShader_shade___doc__},
{nullptr, nullptr, 0, nullptr},
};
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic pop
# else
# pragma GCC diagnostic pop
# endif
#endif
/*----------------------StrokeShader get/setters ----------------------------*/
PyDoc_STRVAR(
/* Wrap. */
StrokeShader_name_doc,
"The name of the stroke shader.\n"
"\n"
":type: str");
static PyObject *StrokeShader_name_get(BPy_StrokeShader *self, void * /*closure*/)
{
return PyUnicode_FromString(Py_TYPE(self)->tp_name);
}
static PyGetSetDef BPy_StrokeShader_getseters[] = {
{"name", (getter)StrokeShader_name_get, (setter) nullptr, StrokeShader_name_doc, nullptr},
{nullptr, nullptr, nullptr, nullptr, nullptr} /* Sentinel */
};
/*-----------------------BPy_StrokeShader type definition ------------------------------*/
PyTypeObject StrokeShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "StrokeShader",
/*tp_basicsize*/ sizeof(BPy_StrokeShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ (destructor)StrokeShader___dealloc__,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ (reprfunc)StrokeShader___repr__,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ StrokeShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ BPy_StrokeShader_methods,
/*tp_members*/ nullptr,
/*tp_getset*/ BPy_StrokeShader_getseters,
/*tp_base*/ nullptr,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)StrokeShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ PyType_GenericNew,
};
///////////////////////////////////////////////////////////////////////////////////////////