Files
test2/source/blender/gpu/intern/gpu_select_private.hh
Clément Foucault 324517fd78 Cleanup: GPU: Fix clang tidy warnings
Removes some other things like:
- `TRUST_NO_ONE` which was the same as `#ifndef NDEBUG`.
- Replace `reinterpret_cast` by `unwrap`

Pull Request: https://projects.blender.org/blender/blender/pulls/129631
2024-10-31 15:18:29 +01:00

49 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2014 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Selection implementations.
*/
#pragma once
#include "GPU_select.hh"
/* gpu_select_pick */
void gpu_select_pick_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end();
void gpu_select_pick_cache_begin();
void gpu_select_pick_cache_end();
/**
* \return true if drawing is not needed.
*/
bool gpu_select_pick_is_cached();
void gpu_select_pick_cache_load_id();
/* gpu_select_sample_query */
void gpu_select_query_begin(GPUSelectBuffer *buffer,
const rcti *input,
eGPUSelectMode mode,
int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end();
/* gpu_select_next */
void gpu_select_next_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
uint gpu_select_next_end();
/* Return a single offset since picking uses squared viewport. */
int gpu_select_next_get_pick_area_center();
eGPUSelectMode gpu_select_next_get_mode();
void gpu_select_next_set_result(GPUSelectResult *hit_buf, uint hit_len);
#define SELECT_ID_NONE ((uint)0xffffffff)