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test2/source/blender/gpu/opengl/gl_vertex_array.hh

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/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "GPU_batch.hh"
#include "gl_shader_interface.hh"
namespace blender {
namespace gpu {
namespace GLVertArray {
/**
* Update the Attribute Binding of the currently bound VAO.
*/
void update_bindings(const GLuint vao,
const Batch *batch,
const ShaderInterface *interface,
int base_instance);
/**
* Another version of update_bindings for Immediate mode.
*/
void update_bindings(const GLuint vao,
uint v_first,
const GPUVertFormat *format,
const ShaderInterface *interface);
} // namespace GLVertArray
} // namespace gpu
} // namespace blender