Implements occlusion queries using VkQueryPools. Pull Request: https://projects.blender.org/blender/blender/pulls/123883
39 lines
724 B
C++
39 lines
724 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_vector.hh"
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#include "gpu_query.hh"
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#include "vk_common.hh"
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namespace blender::gpu {
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class VKQueryPool : public QueryPool {
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const uint32_t query_chunk_len_ = 256;
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Vector<VkQueryPool> vk_query_pools_;
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VkQueryType vk_query_type_;
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uint32_t queries_issued_ = 0;
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protected:
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~VKQueryPool();
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public:
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void init(GPUQueryType type) override;
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void begin_query() override;
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void end_query() override;
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void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
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private:
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uint32_t query_index_in_pool() const;
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};
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} // namespace blender::gpu
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