Files
test2/source/blender/io/usd/hydra/light.hh
Bastien Montagne 9a1651533d Cleanup: Make io/usd/hydra and render/hydra headers fully Cpp ones.
This code was actually already full Cpp, so it's essentially a massive
filenames cleanup.
2024-02-06 12:00:34 +01:00

41 lines
843 B
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <pxr/base/tf/hashmap.h>
#include <pxr/usd/sdf/assetPath.h>
#include <pxr/usd/sdf/path.h>
#include "BKE_light.h"
#include "object.hh"
namespace blender::io::hydra {
class InstancerData;
class LightData : public ObjectData {
friend InstancerData;
protected:
std::map<pxr::TfToken, pxr::VtValue> data_;
pxr::TfToken prim_type_;
public:
LightData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
void remove() override;
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
protected:
pxr::TfToken prim_type(const Light *light);
};
} // namespace blender::io::hydra