Files
test2/source/blender/io/usd/hydra/material.hh
Bastien Montagne 9a1651533d Cleanup: Make io/usd/hydra and render/hydra headers fully Cpp ones.
This code was actually already full Cpp, so it's essentially a massive
filenames cleanup.
2024-02-06 12:00:34 +01:00

44 lines
963 B
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <pxr/imaging/hd/enums.h>
#include <pxr/usd/sdf/assetPath.h>
#include <pxr/usd/sdf/path.h>
#include "DNA_material_types.h"
#include "BLI_map.hh"
#include "id.hh"
namespace blender::io::hydra {
class MaterialData : public IdData {
public:
bool double_sided = true;
private:
pxr::VtValue material_network_map_;
public:
MaterialData(HydraSceneDelegate *scene_delegate,
const Material *material,
pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
void remove() override;
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
pxr::VtValue get_material_resource() const;
pxr::HdCullStyle cull_style() const;
};
using MaterialDataMap = Map<pxr::SdfPath, std::unique_ptr<MaterialData>>;
} // namespace blender::io::hydra