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test2/source/blender/io/usd/hydra/mesh.cc

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C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/tf/staticTokens.h>
#include <pxr/imaging/hd/tokens.h>
#include "BLI_array_utils.hh"
#include "BLI_string.h"
#include "BLI_vector_set.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "hydra_scene_delegate.hh"
#include "mesh.hh"
namespace blender::io::hydra {
namespace usdtokens {
static const pxr::TfToken st("st", pxr::TfToken::Immortal);
}
MeshData::MeshData(HydraSceneDelegate *scene_delegate,
const Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
{
}
void MeshData::init()
{
ID_LOGN(1, "");
Object *object = (Object *)id;
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
if (mesh) {
write_submeshes(mesh);
}
BKE_object_to_mesh_clear(object);
write_transform();
write_materials();
}
void MeshData::insert()
{
ID_LOGN(1, "");
update_prims();
}
void MeshData::remove()
{
ID_LOG(1, "");
submeshes_.clear();
update_prims();
}
void MeshData::update()
{
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
update_prims();
return;
}
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if (id->recalc & ID_RECALC_SHADING) {
write_materials();
bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
}
if (id->recalc & ID_RECALC_TRANSFORM) {
write_transform();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits == pxr::HdChangeTracker::Clean) {
return;
}
for (int i = 0; i < submeshes_.size(); ++i) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(submesh_prim_id(i), bits);
ID_LOGN(1, "%d", i);
}
}
pxr::VtValue MeshData::get_data(pxr::TfToken const & /*key*/) const
{
return pxr::VtValue();
}
pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
{
if (key == pxr::HdTokens->normals) {
return pxr::VtValue(submesh(id).normals);
}
if (key == usdtokens::st) {
return pxr::VtValue(submesh(id).uvs);
}
if (key == pxr::HdTokens->points) {
return pxr::VtValue(submesh(id).vertices);
}
return get_data(key);
}
pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (!sm.mat_data) {
return pxr::SdfPath();
}
return sm.mat_data->prim_id;
}
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
{
for (const auto &sm : submeshes_) {
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
paths.add(sm.mat_data->prim_id);
}
}
}
pxr::HdMeshTopology MeshData::topology(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
pxr::HdTokens->rightHanded,
sm.face_vertex_counts,
sm.face_vertex_indices);
}
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
pxr::HdInterpolation interpolation) const
{
pxr::HdPrimvarDescriptorVector primvars;
if (interpolation == pxr::HdInterpolationVertex) {
primvars.emplace_back(pxr::HdTokens->points, interpolation, pxr::HdPrimvarRoleTokens->point);
}
else if (interpolation == pxr::HdInterpolationFaceVarying) {
if (!submeshes_[0].normals.empty()) {
primvars.emplace_back(
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
}
if (!submeshes_[0].uvs.empty()) {
primvars.emplace_back(
usdtokens::st, interpolation, pxr::HdPrimvarRoleTokens->textureCoordinate);
}
}
return primvars;
}
pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (sm.mat_data) {
return sm.mat_data->cull_style();
}
return pxr::HdCullStyle::HdCullStyleNothing;
}
bool MeshData::double_sided(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (sm.mat_data) {
return sm.mat_data->double_sided;
}
return true;
}
void MeshData::update_double_sided(MaterialData *mat_data)
{
for (int i = 0; i < submeshes_.size(); ++i) {
if (submeshes_[i].mat_data == mat_data) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
submesh_prim_id(i),
pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
ID_LOGN(1, "%d", i);
}
}
}
pxr::SdfPathVector MeshData::submesh_paths() const
{
pxr::SdfPathVector ret;
for (int i = 0; i < submeshes_.size(); ++i) {
ret.push_back(submesh_prim_id(i));
}
return ret;
}
void MeshData::write_materials()
{
const Object *object = (const Object *)id;
for (int i = 0; i < submeshes_.size(); ++i) {
SubMesh &m = submeshes_[i];
const Material *mat = BKE_object_material_get_eval(const_cast<Object *>(object),
m.mat_index + 1);
m.mat_data = get_or_create_material(mat);
}
}
pxr::SdfPath MeshData::submesh_prim_id(int index) const
{
char name[16];
SNPRINTF(name, "SM_%04d", index);
return prim_id.AppendElementString(name);
}
const MeshData::SubMesh &MeshData::submesh(pxr::SdfPath const &id) const
{
int index;
sscanf(id.GetName().c_str(), "SM_%d", &index);
return submeshes_[index];
}
/**
* #VtArray::resize() does value initialization of every new value, which ends up being `memset`
* for the trivial attribute types we deal with here. This is unnecessary since every item is
* initialized via copy from a Blender mesh here anyway. This specializes the resize call to skip
* initialization.
*/
template<typename T> static void resize_uninitialized(pxr::VtArray<T> &array, const int new_size)
{
static_assert(std::is_trivial_v<T>);
array.resize(new_size, [](auto /*begin*/, auto /*end*/) {});
}
static std::pair<bke::MeshNormalDomain, Span<float3>> get_mesh_normals(const Mesh &mesh)
{
switch (mesh.normals_domain()) {
case bke::MeshNormalDomain::Face:
return {bke::MeshNormalDomain::Face, mesh.face_normals()};
case bke::MeshNormalDomain::Point:
return {bke::MeshNormalDomain::Point, mesh.vert_normals()};
case bke::MeshNormalDomain::Corner:
return {bke::MeshNormalDomain::Corner, mesh.corner_normals()};
}
BLI_assert_unreachable();
return {};
}
template<typename T>
void gather_vert_data(const Span<int> verts,
const bool copy_all_verts,
const Span<T> src_data,
MutableSpan<T> dst_data)
{
if (copy_all_verts) {
array_utils::copy(src_data, dst_data);
}
else {
array_utils::gather(src_data, verts, dst_data);
}
}
template<typename T>
void gather_face_data(const Span<int> tri_faces,
const IndexMask &triangles,
const Span<T> src_data,
MutableSpan<T> dst_data)
{
triangles.foreach_index_optimized<int>(GrainSize(1024), [&](const int src, const int dst) {
dst_data[dst] = src_data[tri_faces[src]];
});
}
template<typename T>
void gather_corner_data(const Span<int3> corner_tris,
const IndexMask &triangles,
const Span<T> src_data,
MutableSpan<T> dst_data)
{
triangles.foreach_index_optimized<int>(GrainSize(1024), [&](const int src, const int dst) {
const int3 &tri = corner_tris[src];
dst_data[dst * 3 + 0] = src_data[tri[0]];
dst_data[dst * 3 + 1] = src_data[tri[1]];
dst_data[dst * 3 + 2] = src_data[tri[2]];
});
}
static void copy_submesh(const Mesh &mesh,
const Span<float3> vert_positions,
const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_faces,
const std::pair<bke::MeshNormalDomain, Span<float3>> normals,
const Span<float2> uv_map,
const IndexMask &triangles,
MeshData::SubMesh &sm)
{
resize_uninitialized(sm.face_vertex_indices, triangles.size() * 3);
/* If all triangles are part of this submesh and there are no loose vertices that shouldn't be
* copied (Hydra will warn about this), vertex index compression can be completely skipped. */
const bool copy_all_verts = triangles.size() == corner_tris.size() &&
mesh.verts_no_face().count == 0;
int dst_verts_num;
VectorSet<int> verts;
if (copy_all_verts) {
bke::mesh::vert_tris_from_corner_tris(
corner_verts,
corner_tris,
MutableSpan(sm.face_vertex_indices.data(), sm.face_vertex_indices.size()).cast<int3>());
dst_verts_num = vert_positions.size();
}
else {
/* Compress vertex indices to be contiguous so it's only necessary to copy values
* for vertices actually used by the subset of triangles. */
verts.reserve(triangles.size());
triangles.foreach_index([&](const int src, const int dst) {
const int3 &tri = corner_tris[src];
sm.face_vertex_indices[dst * 3 + 0] = verts.index_of_or_add(corner_verts[tri[0]]);
sm.face_vertex_indices[dst * 3 + 1] = verts.index_of_or_add(corner_verts[tri[1]]);
sm.face_vertex_indices[dst * 3 + 2] = verts.index_of_or_add(corner_verts[tri[2]]);
});
dst_verts_num = verts.size();
}
resize_uninitialized(sm.vertices, dst_verts_num);
gather_vert_data(verts,
copy_all_verts,
vert_positions,
MutableSpan(sm.vertices.data(), sm.vertices.size()).cast<float3>());
resize_uninitialized(sm.face_vertex_counts, triangles.size());
std::fill(sm.face_vertex_counts.begin(), sm.face_vertex_counts.end(), 3);
const Span<float3> src_normals = normals.second;
resize_uninitialized(sm.normals, triangles.size() * 3);
MutableSpan dst_normals = MutableSpan(sm.normals.data(), sm.normals.size()).cast<float3>();
switch (normals.first) {
case bke::MeshNormalDomain::Face:
triangles.foreach_index(GrainSize(1024), [&](const int src, const int dst) {
std::fill_n(&dst_normals[dst * 3], 3, src_normals[tri_faces[src]]);
});
break;
case bke::MeshNormalDomain::Point:
triangles.foreach_index(GrainSize(1024), [&](const int src, const int dst) {
const int3 &tri = corner_tris[src];
dst_normals[dst * 3 + 0] = src_normals[corner_verts[tri[0]]];
dst_normals[dst * 3 + 1] = src_normals[corner_verts[tri[1]]];
dst_normals[dst * 3 + 2] = src_normals[corner_verts[tri[2]]];
});
break;
case bke::MeshNormalDomain::Corner:
gather_corner_data(corner_tris, triangles, src_normals, dst_normals);
break;
}
if (!uv_map.is_empty()) {
resize_uninitialized(sm.uvs, triangles.size() * 3);
gather_corner_data(
corner_tris, triangles, uv_map, MutableSpan(sm.uvs.data(), sm.uvs.size()).cast<float2>());
}
}
void MeshData::write_submeshes(const Mesh *mesh)
{
const int mat_count = BKE_object_material_count_eval(reinterpret_cast<const Object *>(id));
submeshes_.reinitialize(mat_count > 0 ? mat_count : 1);
for (const int i : submeshes_.index_range()) {
submeshes_[i].mat_index = i;
}
const Span<float3> vert_positions = mesh->vert_positions();
const Span<int> corner_verts = mesh->corner_verts();
const Span<int3> corner_tris = mesh->corner_tris();
const Span<int> tri_faces = mesh->corner_tri_faces();
const std::pair<bke::MeshNormalDomain, Span<float3>> normals = get_mesh_normals(*mesh);
const bke::AttributeAccessor attributes = mesh->attributes();
const StringRef active_uv = CustomData_get_active_layer_name(&mesh->corner_data, CD_PROP_FLOAT2);
const VArraySpan uv_map = *attributes.lookup<float2>(active_uv, bke::AttrDomain::Corner);
const VArraySpan material_indices = *attributes.lookup<int>("material_index",
bke::AttrDomain::Face);
if (material_indices.is_empty()) {
copy_submesh(*mesh,
vert_positions,
corner_verts,
corner_tris,
tri_faces,
normals,
uv_map,
corner_tris.index_range(),
submeshes_.first());
return;
}
IndexMaskMemory memory;
Array<IndexMask> triangles_by_material(submeshes_.size());
const int max_index = std::max(mat_count - 1, 0);
IndexMask::from_groups<int>(
corner_tris.index_range(),
memory,
[&](const int i) { return std::clamp(material_indices[tri_faces[i]], 0, max_index); },
triangles_by_material);
threading::parallel_for(submeshes_.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
copy_submesh(*mesh,
vert_positions,
corner_verts,
corner_tris,
tri_faces,
normals,
uv_map,
triangles_by_material[i],
submeshes_[i]);
}
});
/* Remove submeshes without faces */
submeshes_.remove_if([](const SubMesh &submesh) { return submesh.face_vertex_counts.empty(); });
}
void MeshData::update_prims()
{
auto &render_index = scene_delegate_->GetRenderIndex();
int i;
for (i = 0; i < submeshes_.size(); ++i) {
pxr::SdfPath p = submesh_prim_id(i);
if (i < submeshes_count_) {
render_index.GetChangeTracker().MarkRprimDirty(p, pxr::HdChangeTracker::AllDirty);
ID_LOGN(1, "Update %d", i);
}
else {
render_index.InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate_, p);
ID_LOGN(1, "Insert %d", i);
}
}
for (; i < submeshes_count_; ++i) {
render_index.RemoveRprim(submesh_prim_id(i));
ID_LOG(1, "Remove %d", i);
}
submeshes_count_ = submeshes_.size();
}
} // namespace blender::io::hydra