This code was actually already full Cpp, so it's essentially a massive filenames cleanup.
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "object.hh"
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namespace blender::io::hydra {
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class VolumeData : public ObjectData {
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protected:
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std::string filepath_;
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pxr::HdVolumeFieldDescriptorVector field_descriptors_;
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MaterialData *mat_data_ = nullptr;
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public:
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VolumeData(HydraSceneDelegate *scene_delegate,
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const Object *object,
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pxr::SdfPath const &prim_id);
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void init() override;
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void insert() override;
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void remove() override;
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void update() override;
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const override;
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pxr::SdfPath material_id() const override;
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void available_materials(Set<pxr::SdfPath> &paths) const override;
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pxr::HdVolumeFieldDescriptorVector field_descriptors() const;
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protected:
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void write_materials() override;
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};
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} // namespace blender::io::hydra
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