This patch uses the add_node_discovery node registration mechanism already used by Geometry and Function nodes. This is done to reduce the number of places needed to add a new node. Pull Request: https://projects.blender.org/blender/blender/pulls/138755
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2006 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
|
|
#include "DNA_ID.h" // IWYU pragma: export
|
|
#include "DNA_node_types.h"
|
|
|
|
#include "BKE_node_legacy_types.hh" // IWYU pragma: export
|
|
|
|
#include "node_util.hh" // IWYU pragma: export
|
|
|
|
#include "NOD_composite.hh" // IWYU pragma: export
|
|
#include "NOD_register.hh" // IWYU pragma: export
|
|
#include "NOD_socket.hh" // IWYU pragma: export
|
|
#include "NOD_socket_declarations.hh" // IWYU pragma: export
|
|
#include "NOD_socket_search_link.hh"
|
|
|
|
#define CMP_SCALE_MAX 12000
|
|
|
|
bool cmp_node_poll_default(const blender::bke::bNodeType *ntype,
|
|
const bNodeTree *ntree,
|
|
const char **r_disabled_hint);
|
|
void cmp_node_update_default(bNodeTree *ntree, bNode *node);
|
|
void cmp_node_type_base(blender::bke::bNodeType *ntype,
|
|
std::string idname,
|
|
std::optional<int16_t> legacy_type = std::nullopt);
|