Files
test2/source/blender/nodes/composite/node_composite_util.hh
Omar Emara c33c93f886 Compositor: Use node discovery for node registration
This patch uses the add_node_discovery node registration mechanism
already used by Geometry and Function nodes. This is done to reduce the
number of places needed to add a new node.

Pull Request: https://projects.blender.org/blender/blender/pulls/138755
2025-05-12 12:50:38 +02:00

35 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2006 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include <optional>
#include "DNA_ID.h" // IWYU pragma: export
#include "DNA_node_types.h"
#include "BKE_node_legacy_types.hh" // IWYU pragma: export
#include "node_util.hh" // IWYU pragma: export
#include "NOD_composite.hh" // IWYU pragma: export
#include "NOD_register.hh" // IWYU pragma: export
#include "NOD_socket.hh" // IWYU pragma: export
#include "NOD_socket_declarations.hh" // IWYU pragma: export
#include "NOD_socket_search_link.hh"
#define CMP_SCALE_MAX 12000
bool cmp_node_poll_default(const blender::bke::bNodeType *ntype,
const bNodeTree *ntree,
const char **r_disabled_hint);
void cmp_node_update_default(bNodeTree *ntree, bNode *node);
void cmp_node_type_base(blender::bke::bNodeType *ntype,
std::string idname,
std::optional<int16_t> legacy_type = std::nullopt);