This implements bundles and closures which are described in more detail in this blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/ tl;dr: * Bundles are containers that allow storing multiple socket values in a single value. Each value in the bundle is identified by a name. Bundles can be nested. * Closures are functions that are created with the Closure Zone and can be evaluated with the Evaluate Closure node. To use the patch, the `Bundle and Closure Nodes` experimental feature has to be enabled. This is necessary, because these features are not fully done yet and still need iterations to improve the workflow before they can be officially released. These iterations are easier to do in `main` than in a separate branch though. That's because this patch is quite large and somewhat prone to merge conflicts. Also other work we want to do, depends on this. This adds the following new nodes: * Combine Bundle: can pack multiple values into one. * Separate Bundle: extracts values from a bundle. * Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node. * Evaluate Closure: evaluates the passed in closure. Things that will be added soon after this lands: * Fields in bundles and closures. The way this is done changes with #134811, so I rather implement this once both are in `main`. * UI features for keeping sockets in sync (right now there are warnings only). One bigger issue is the limited support for lazyness. For example, all inputs of a Combine Bundle node will be evaluated, even if they are not all needed. The same is true for all captured values of a closure. This is a deeper limitation that needs to be resolved at some point. This will likely be done after an initial version of this patch is done. Pull Request: https://projects.blender.org/blender/blender/pulls/128340
935 lines
26 KiB
C++
935 lines
26 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_string.h"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_node_runtime.hh"
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#include "BLI_math_vector.h"
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namespace blender::nodes::decl {
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/**
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* \note This function only deals with declarations, not the field status of existing nodes. If the
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* field status of existing nodes was stored on the sockets, an improvement would be to check the
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* existing socket's current status instead of the declaration.
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*/
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static bool field_types_are_compatible(const SocketDeclaration &input,
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const SocketDeclaration &output)
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{
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if (output.output_field_dependency.field_type() == OutputSocketFieldType::FieldSource) {
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if (input.input_field_type == InputSocketFieldType::None) {
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return false;
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}
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}
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return true;
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}
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static bool sockets_can_connect(const SocketDeclaration &socket_decl,
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const bNodeSocket &other_socket)
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{
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/* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
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if (socket_decl.in_out == other_socket.in_out) {
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return false;
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}
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if (other_socket.runtime->declaration) {
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if (socket_decl.in_out == SOCK_IN) {
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if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) {
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return false;
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}
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}
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else {
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if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) {
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return false;
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}
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}
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}
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return true;
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}
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static bool basic_types_can_connect(const SocketDeclaration & /*socket_decl*/,
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const bNodeSocket &other_socket)
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{
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return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
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}
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static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
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{
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const StringRefNull idname = *bke::node_static_socket_type(socket.type, new_subtype);
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STRNCPY(socket.idname, idname.c_str());
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bke::bNodeSocketType *socktype = bke::node_socket_type_find(idname);
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socket.typeinfo = socktype;
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}
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/* -------------------------------------------------------------------- */
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/** \name #Float
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* \{ */
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bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_FLOAT,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.value = this->default_value;
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return socket;
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}
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bool Float::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_FLOAT) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Float::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (this->in_out == SOCK_OUT && socket.type == SOCK_ROTATION) {
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return true;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_FLOAT) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.subtype = this->subtype;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Int
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* \{ */
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bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_INT,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.value = this->default_value;
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return socket;
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}
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bool Int::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_INT) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Int::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_INT) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.subtype = this->subtype;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Vector
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* \{ */
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bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_VECTOR,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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copy_v3_v3(value.value, this->default_value);
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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return socket;
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}
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bool Vector::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_VECTOR) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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const bNodeSocketValueVector &value = *static_cast<const bNodeSocketValueVector *>(
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socket.default_value);
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Vector::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (socket.type == SOCK_ROTATION) {
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return true;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_VECTOR) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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value.subtype = this->subtype;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Bool
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* \{ */
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bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_BOOLEAN,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
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value.value = this->default_value;
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return socket;
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}
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bool Bool::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_BOOLEAN) {
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return false;
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}
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return true;
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}
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bool Bool::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Bool::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_BOOLEAN) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Color
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* \{ */
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bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_RGBA,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
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copy_v4_v4(value.value, this->default_value);
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return socket;
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}
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bool Color::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_RGBA) {
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return false;
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}
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return true;
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}
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bool Color::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Color::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_RGBA) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Rotation
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* \{ */
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bNodeSocket &Rotation::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_ROTATION,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueRotation &value = *static_cast<bNodeSocketValueRotation *>(socket.default_value);
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copy_v3_v3(value.value_euler, float3(this->default_value));
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return socket;
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}
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bool Rotation::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_ROTATION) {
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return false;
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}
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return true;
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}
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bool Rotation::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (this->in_out == SOCK_IN) {
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return ELEM(socket.type, SOCK_ROTATION, SOCK_FLOAT, SOCK_VECTOR, SOCK_MATRIX);
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}
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return ELEM(socket.type, SOCK_ROTATION, SOCK_VECTOR, SOCK_MATRIX);
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}
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bNodeSocket &Rotation::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_ROTATION) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Matrix
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* \{ */
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bNodeSocket &Matrix::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *bke::node_add_static_socket(ntree,
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node,
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this->in_out,
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SOCK_MATRIX,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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|
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bool Matrix::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
|
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if (socket.type != SOCK_MATRIX) {
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return false;
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}
|
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return true;
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}
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|
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bool Matrix::can_connect(const bNodeSocket &socket) const
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{
|
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
|
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if (this->in_out == SOCK_IN) {
|
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return ELEM(socket.type, SOCK_MATRIX, SOCK_FLOAT, SOCK_VECTOR, SOCK_MATRIX);
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}
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return ELEM(socket.type, SOCK_MATRIX, SOCK_VECTOR, SOCK_MATRIX);
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}
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|
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bNodeSocket &Matrix::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
|
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if (socket.type != SOCK_MATRIX) {
|
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
|
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|
|
/** \} */
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|
|
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/* -------------------------------------------------------------------- */
|
|
/** \name #String
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|
* \{ */
|
|
|
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bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_static_socket(ntree,
|
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node,
|
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this->in_out,
|
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SOCK_STRING,
|
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this->subtype,
|
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this->identifier.c_str(),
|
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this->name.c_str());
|
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STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, this->default_value.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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|
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bool String::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_STRING) {
|
|
return false;
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool String::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
|
|
}
|
|
|
|
bNodeSocket &String::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_STRING) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
modify_subtype_except_for_storage(socket, this->subtype);
|
|
}
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueString &value = *(bNodeSocketValueString *)socket.default_value;
|
|
value.subtype = this->subtype;
|
|
return socket;
|
|
}
|
|
|
|
StringBuilder &StringBuilder::path_filter(std::optional<std::string> filter)
|
|
{
|
|
BLI_assert(decl_->subtype == PROP_FILEPATH);
|
|
decl_->path_filter = std::move(filter);
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Menu
|
|
* \{ */
|
|
|
|
bNodeSocket &Menu::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_static_socket(ntree,
|
|
node,
|
|
this->in_out,
|
|
SOCK_MENU,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
|
|
((bNodeSocketValueMenu *)socket.default_value)->value = this->default_value;
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Menu::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_MENU) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Menu::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_MENU;
|
|
}
|
|
|
|
bNodeSocket &Menu::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_MENU) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Bundle
|
|
* \{ */
|
|
|
|
bNodeSocket &Bundle::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_static_socket(ntree,
|
|
node,
|
|
this->in_out,
|
|
SOCK_BUNDLE,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Bundle::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_BUNDLE) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Bundle::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return ELEM(socket.type, SOCK_BUNDLE);
|
|
}
|
|
|
|
bNodeSocket &Bundle::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_BUNDLE) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Closure
|
|
* \{ */
|
|
|
|
bNodeSocket &Closure::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_static_socket(ntree,
|
|
node,
|
|
this->in_out,
|
|
SOCK_CLOSURE,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Closure::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_CLOSURE) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Closure::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return ELEM(socket.type, SOCK_CLOSURE);
|
|
}
|
|
|
|
bNodeSocket &Closure::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_CLOSURE) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #IDSocketDeclaration
|
|
* \{ */
|
|
|
|
bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_socket(
|
|
ntree, node, this->in_out, this->idname, this->identifier.c_str(), this->name.c_str());
|
|
if (this->default_value_fn) {
|
|
ID *id = this->default_value_fn(node);
|
|
/* Assumes that all ID sockets like #bNodeSocketValueObject and #bNodeSocketValueImage have the
|
|
* ID pointer at the start of the struct. */
|
|
*static_cast<ID **>(socket.default_value) = id;
|
|
id_us_plus(id);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (!STREQ(socket.idname, this->idname)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && STREQ(socket.idname, this->idname);
|
|
}
|
|
|
|
bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
|
|
bNode &node,
|
|
bNodeSocket &socket) const
|
|
{
|
|
if (StringRef(socket.idname) != this->idname) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Geometry
|
|
* \{ */
|
|
|
|
bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_socket(ntree,
|
|
node,
|
|
this->in_out,
|
|
"NodeSocketGeometry",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Geometry::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_GEOMETRY) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Geometry::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
|
|
}
|
|
|
|
Span<bke::GeometryComponent::Type> Geometry::supported_types() const
|
|
{
|
|
return supported_types_;
|
|
}
|
|
|
|
bool Geometry::only_realized_data() const
|
|
{
|
|
return only_realized_data_;
|
|
}
|
|
|
|
bool Geometry::only_instances() const
|
|
{
|
|
return only_instances_;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(bke::GeometryComponent::Type supported_type)
|
|
{
|
|
decl_->supported_types_ = {supported_type};
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(
|
|
blender::Vector<bke::GeometryComponent::Type> supported_types)
|
|
{
|
|
decl_->supported_types_ = supported_types;
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_realized_data(bool value)
|
|
{
|
|
decl_->only_realized_data_ = value;
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_instances(bool value)
|
|
{
|
|
decl_->only_instances_ = value;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Shader
|
|
* \{ */
|
|
|
|
bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_socket(
|
|
ntree, node, this->in_out, "NodeSocketShader", this->identifier.c_str(), this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Shader::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_SHADER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Shader::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
/* Basic types can convert to shaders, but not the other way around. */
|
|
if (this->in_out == SOCK_IN) {
|
|
return ELEM(
|
|
socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER);
|
|
}
|
|
return socket.type == SOCK_SHADER;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Extend
|
|
* \{ */
|
|
|
|
bNodeSocket &Extend::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_socket(ntree,
|
|
node,
|
|
this->in_out,
|
|
"NodeSocketVirtual",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
bool Extend::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (socket.identifier != this->identifier) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Extend::can_connect(const bNodeSocket & /*socket*/) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bNodeSocket &Extend::update_or_build(bNodeTree & /*ntree*/,
|
|
bNode & /*node*/,
|
|
bNodeSocket &socket) const
|
|
{
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Custom
|
|
* \{ */
|
|
|
|
bNodeSocket &Custom::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *bke::node_add_socket(
|
|
ntree, node, this->in_out, idname_, this->identifier.c_str(), this->name.c_str());
|
|
if (this->init_socket_fn) {
|
|
this->init_socket_fn(node, socket, "interface");
|
|
}
|
|
return socket;
|
|
}
|
|
|
|
bool Custom::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_CUSTOM) {
|
|
return false;
|
|
}
|
|
if (socket.typeinfo->idname != idname_) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Custom::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
|
|
}
|
|
|
|
bNodeSocket &Custom::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.typeinfo->idname != idname_) {
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes::decl
|