Files
test2/source/blender/nodes/texture/node_texture_util.hh
Hans Goudey 9cade06f5f Refactor: Nodes: Use Map instead of GHash for compositor previews
Replace `bNodeInstanceHash` with a `Map`. Move it to the node tree
runtime data. Simplify some code by removing the tag from the hash
value and collecting unused previews directly. Then just remove a
bunch of code that's now unused.

Note that texture node previews haven't been working for a while
anyway, and the experimental shader node previews seem to use
a different system (this one is a remnant of Blender Internal).

Pull Request: https://projects.blender.org/blender/blender/pulls/135310
2025-03-03 14:04:20 +01:00

93 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include <optional>
#include "BKE_node.hh"
#include "BKE_node_legacy_types.hh" // IWYU pragma: export
#include "node_texture_register.hh" // IWYU pragma: export
#include "BLT_translation.hh" // IWYU pragma: export
#include "RE_texture.h"
struct bNodeThreadStack;
struct TexCallData {
TexResult *target;
/* all float[3] */
const float *co;
float *dxt, *dyt;
int osatex;
bool do_preview;
bool do_manage;
short thread;
short which_output;
int cfra;
const MTex *mtex;
};
struct TexParams {
const float *co;
float *dxt, *dyt;
const float *previewco;
int cfra;
int osatex;
/* optional. we don't really want these here, but image
* textures need to do mapping & color correction */
const MTex *mtex;
};
using TexFn = void (*)(float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
struct TexDelegate {
TexCallData *cdata;
TexFn fn;
bNode *node;
bNodeStack *in[MAX_SOCKET];
int type;
};
bool tex_node_poll_default(const blender::bke::bNodeType *ntype,
const bNodeTree *ntree,
const char **r_disabled_hint);
void tex_node_type_base(blender::bke::bNodeType *ntype,
std::string idname,
std::optional<int16_t> legacy_type = std::nullopt);
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
float tex_input_value(bNodeStack *in, TexParams *params, short thread);
void tex_output(bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack *out,
TexFn texfn,
TexCallData *data);
void params_from_cdata(TexParams *out, TexCallData *in);
bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread);
void ntreeReleaseThreadStack(bNodeThreadStack *nts);
bool ntreeExecThreadNodes(bNodeTreeExec *exec,
bNodeThreadStack *nts,
void *callerdata,
int thread);
bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
bNodeTree *ntree,
bNodeInstanceKey parent_key);
void ntreeTexEndExecTree_internal(bNodeTreeExec *exec);