Remove SEQ_ prefix for blender::seq namespace and ED_sequencer for blender::ed::vse namespace Pull Request: https://projects.blender.org/blender/blender/pulls/135560
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "DNA_listBase.h"
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#include "BLI_set.hh"
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struct Depsgraph;
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struct ListBase;
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struct Main;
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struct Scene;
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struct Strip;
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struct bContext;
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struct wmJob;
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struct wmJobWorkerStatus;
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namespace blender::seq {
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struct IndexBuildContext;
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struct RenderData;
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bool proxy_rebuild_context(Main *bmain,
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Depsgraph *depsgraph,
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Scene *scene,
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Strip *strip,
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blender::Set<std::string> *processed_paths,
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ListBase *queue,
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bool build_only_on_bad_performance);
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void proxy_rebuild(IndexBuildContext *context, wmJobWorkerStatus *worker_status);
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void proxy_rebuild_finish(IndexBuildContext *context, bool stop);
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void proxy_set(Strip *strip, bool value);
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bool can_use_proxy(const RenderData *context, const Strip *strip, int psize);
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int rendersize_to_proxysize(int render_size);
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double rendersize_to_scale_factor(int render_size);
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struct ProxyJob {
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Main *main;
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Depsgraph *depsgraph;
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Scene *scene;
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ListBase queue;
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int stop;
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};
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wmJob *ED_seq_proxy_wm_job_get(const bContext *C);
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ProxyJob *ED_seq_proxy_job_get(const bContext *C, wmJob *wm_job);
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} // namespace blender::seq
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