Files
test2/source/blender/sequencer/SEQ_transform.hh
Richard Antalik 4a11be2656 VSE: Add option to translate pivot point
This feature allows you to change postion of origin/pivot for images
without changing their position.

It is implemented as property of transform operator. It is activated
by pressing `Ctrl + .` shortcut.
Move Origin item was also added to transform menu.

Origin can be snapped to 3x3 grid on strip image. This represents
most usual anchor points.

Ref: #134251
Pull Request: https://projects.blender.org/blender/blender/pulls/134206
2025-05-06 05:16:56 +02:00

144 lines
5.6 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "BLI_array.hh"
#include "BLI_bounds_types.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_span.hh"
struct ListBase;
struct Scene;
struct Strip;
namespace blender::seq {
bool transform_strip_can_be_translated(const Strip *strip);
/**
* Used so we can do a quick check for single image strip
* since they work a bit differently to normal image strips (during transform).
*/
bool transform_single_image_check(const Strip *strip);
bool transform_test_overlap(const Scene *scene, ListBase *seqbasep, Strip *test);
bool transform_test_overlap(const Scene *scene, Strip *strip1, Strip *strip2);
void transform_translate_strip(Scene *evil_scene, Strip *strip, int delta);
/**
* \return 0 if there weren't enough space.
*/
bool transform_seqbase_shuffle_ex(ListBase *seqbasep,
Strip *test,
Scene *evil_scene,
int channel_delta);
bool transform_seqbase_shuffle(ListBase *seqbasep, Strip *test, Scene *evil_scene);
bool transform_seqbase_shuffle_time(blender::Span<Strip *> strips_to_shuffle,
blender::Span<Strip *> time_dependent_strips,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
bool use_sync_markers);
bool transform_seqbase_shuffle_time(blender::Span<Strip *> strips_to_shuffle,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
bool use_sync_markers);
void transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
blender::Span<Strip *> time_dependent_strips,
bool use_sync_markers);
void transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
bool use_sync_markers);
/**
* Set strip channel. This value is clamped to valid values.
*/
void strip_channel_set(Strip *strip, int channel);
/**
* Move strips and markers (if not locked) that start after timeline_frame by delta frames
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param delta: offset in frames to be applied
* \param timeline_frame: frame on timeline from where strips are moved
*/
void transform_offset_after_frame(Scene *scene, ListBase *seqbase, int delta, int timeline_frame);
/**
* Check if `strip` can be moved.
* This function also checks `SeqTimelineChannel` flag.
*/
bool transform_is_locked(ListBase *channels, const Strip *strip);
/* Image transformation. */
blender::float2 image_transform_mirror_factor_get(const Strip *strip);
/**
* Get strip transform origin offset from image center
* NOTE: This function does not apply axis mirror.
*
* \param scene: Scene in which strips are located
* \param strip: Strip to calculate image transform origin
*/
blender::float2 image_transform_origin_offset_pixelspace_get(const Scene *scene,
const Strip *strip);
/**
* Get 4 corner points of strip image, optionally without rotation component applied.
* Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param strip: Strip to calculate transformed image quad
* \param apply_rotation: Apply strip rotation transform to the quad
* \return array of 4 2D vectors
*/
blender::Array<blender::float2> image_transform_quad_get(const Scene *scene,
const Strip *strip,
bool apply_rotation);
/**
* Get 4 corner points of strip image. Corner vectors are in viewport space.
* Indices correspond to following corners (assuming no rotation):
* 3--0
* | |
* 2--1
*
* \param scene: Scene in which strips are located
* \param strip: Strip to calculate transformed image quad
* \return array of 4 2D vectors
*/
blender::Array<blender::float2> image_transform_final_quad_get(const Scene *scene,
const Strip *strip);
blender::float2 image_preview_unit_to_px(const Scene *scene, blender::float2 co_src);
blender::float2 image_preview_unit_from_px(const Scene *scene, blender::float2 co_src);
/**
* Get viewport axis aligned bounding box from a collection of sequences.
* The collection must have one or more strips
*
* \param scene: Scene in which strips are located
* \param strips: Collection of strips to get the bounding box from
* \param apply_rotation: Include strip rotation transform in the bounding box calculation
* \param r_min: Minimum x and y values
* \param r_max: Maximum x and y values
*/
blender::Bounds<blender::float2> image_transform_bounding_box_from_collection(
Scene *scene, blender::Span<Strip *> strips, bool apply_rotation);
/**
* Get strip image transformation matrix. Pivot point is set to correspond with viewport coordinate
* system
*
* \param scene: Scene in which strips are located
* \param strip: Strip that is used to construct the matrix
*/
blender::float3x3 image_transform_matrix_get(const Scene *scene, const Strip *strip);
} // namespace blender::seq