Files
test2/source/blender/sequencer/intern/multiview.cc
Richard Antalik a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00

55 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2009 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "DNA_scene_types.h"
#include "BLI_string.h"
#include "BKE_scene.hh"
#include "MOV_read.hh"
#include "multiview.hh"
namespace blender::seq {
void seq_anim_add_suffix(Scene *scene, MovieReader *anim, const int view_id)
{
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
MOV_set_multiview_suffix(anim, suffix);
}
int seq_num_files(Scene *scene, char views_format, const bool is_multiview)
{
if (!is_multiview) {
return 1;
}
if (views_format == R_IMF_VIEWS_STEREO_3D) {
return 1;
}
/* R_IMF_VIEWS_INDIVIDUAL */
return BKE_scene_multiview_num_views_get(&scene->r);
}
void seq_multiview_name(Scene *scene,
const int view_id,
const char *prefix,
const char *ext,
char *r_path,
size_t r_size)
{
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
BLI_assert(ext != nullptr && suffix != nullptr && prefix != nullptr);
BLI_snprintf(r_path, r_size, "%s%s%s", prefix, suffix, ext);
}
} // namespace blender::seq