Files
test2/tests/files/io_tests/fbx/reference/bl43_rig_simple.txt
Sergey Sharybin bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00

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==== Meshes: 1
- Mesh 'Cylinder' vtx:226 face:224 loop:896 edge:448
- 24 146 170 80 146 ... 121 127 225 121 47
- 24/146 146/170 80/170 24/80 0/146 ... 128/224 81/225 127/225 152/225 121/225
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.863, 3.034)
- (0.615, 0.615, 3.026)
- (0.863, 0.000, 3.034)
...
- (0.346, 0.836, 1.749)
- (-0.833, -0.345, 2.251)
- (0.833, 0.345, 2.251)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 0 0 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (1.000, 0.875)
- (1.000, 0.938)
- (0.938, 0.938)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- vertex groups:
- 2=0.704 3=0.207 1=0.087
- 2=0.841 1=0.105 3=0.051
- 2=0.867 1=0.105
- 2=0.841 1=0.104 3=0.052
- 2=0.703 3=0.208 1=0.086
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Armature|ArmatureAction slot:OBArmature blend:REPLACE drivers:0
- Obj 'Cylinder' MESH data:'Cylinder' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone' 'Bone.002' 'Bone.001' 'armTip.R' 'armTip.L.010'
- 1 modifiers
- ARMATURE 'Armature'
==== Actions: 1
- Action 'Armature|ArmatureAction' curverange:(1.0 .. 16.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:169
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 0.998) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 0.996 AUTO_CLAMPED)
- (11.000, 0.979) lh:(9.333, 0.992 AUTO_CLAMPED) rh:(12.667, 0.967 AUTO_CLAMPED)
- (16.000, 0.945) lh:(14.333, 0.945 AUTO_CLAMPED) rh:(17.667, 0.945 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.053) lh:(4.333, 0.023 AUTO_CLAMPED) rh:(7.667, 0.084 AUTO_CLAMPED)
- (11.000, 0.169) lh:(9.333, 0.121 AUTO_CLAMPED) rh:(12.667, 0.217 AUTO_CLAMPED)
- (16.000, 0.274) lh:(14.333, 0.274 AUTO_CLAMPED) rh:(17.667, 0.274 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.035) lh:(4.333, 0.015 AUTO_CLAMPED) rh:(7.667, 0.054 AUTO_CLAMPED)
- (11.000, 0.110) lh:(9.333, 0.079 AUTO_CLAMPED) rh:(12.667, 0.141 AUTO_CLAMPED)
- (16.000, 0.179) lh:(14.333, 0.179 AUTO_CLAMPED) rh:(17.667, 0.179 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 22 bones
- bone 'Bone' h:(0.000, 0.000, 0.318) t:(0.000, 0.000, 1.399) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.318
- bone 'Bone.001' parent:'Bone.002' h:(0.000, 0.109, 0.000) t:(0.000, 1.190, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.481
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.081, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.562
- bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.972, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.399
- bone 'arm.L' parent:'Bone.002' h:(0.244, -0.964, 0.000) t:(0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 0.453 0.000 0.244
0.000 0.000 -1.000 0.000
-0.453 0.891 0.000 1.408
- bone 'arm.L.001' parent:'Bone.002' h:(2.110, -1.933, 0.065) t:(2.674, -0.825, 0.065) radius h:0.100 t:0.050
0.891 0.453 0.000 2.110
0.000 0.000 -1.000 -0.065
-0.453 0.891 0.000 0.439
- bone 'arm.R' parent:'Bone.002' h:(-0.244, -0.964, 0.000) t:(-0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 -0.453 0.000 -0.244
0.000 0.000 -1.000 0.000
0.453 0.891 0.000 1.408
- bone 'armTip.L' parent:'arm.L' h:(0.000, 0.000, 0.000) t:(-0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.734
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 2.372
- bone 'armTip.L.001' parent:'arm.L.001' h:(0.000, -0.162, 0.000) t:(-0.828, 0.544, 0.000) radius h:0.100 t:0.050
0.923 -0.384 0.000 2.600
0.000 0.000 -1.000 -0.065
0.384 0.923 0.000 1.403
- bone 'armTip.L.002' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(0.600, 0.526, 0.000) connect radius h:0.100 t:0.050
0.897 0.442 0.000 2.183
0.000 0.000 -1.000 -0.065
-0.442 0.897 0.000 2.408
- bone 'armTip.L.003' parent:'armTip.L.002' h:(0.000, 0.000, 0.000) t:(-0.615, 0.680, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.535
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 3.123
- bone 'armTip.L.003_end' parent:'armTip.L.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.916, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.284
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 4.005
- bone 'armTip.L.004' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(-0.263, 0.884, 0.000) connect radius h:0.100 t:0.050
0.776 -0.631 0.000 2.183
0.000 0.000 -1.000 -0.065
0.631 0.776 0.000 2.408
- bone 'armTip.L.005' parent:'armTip.L.004' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.601
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 3.123
- bone 'armTip.L.005_end' parent:'armTip.L.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.499
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 4.053
- bone 'armTip.L.006' parent:'arm.L.001' h:(0.432, 0.094, 0.000) t:(0.328, 1.181, 0.000) radius h:0.100 t:0.050
0.930 0.366 0.000 3.101
0.000 0.000 -1.000 -0.065
-0.366 0.930 0.000 1.435
- bone 'armTip.L.009' parent:'armTip.L.006' h:(0.000, 0.000, 0.000) t:(-0.269, 0.882, 0.000) connect radius h:0.100 t:0.050
0.997 0.079 0.000 3.501
0.000 0.000 -1.000 -0.065
-0.079 0.997 0.000 2.451
- bone 'armTip.L.010' parent:'armTip.L.009' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 3.574
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 3.371
- bone 'armTip.L.010_end' parent:'armTip.L.010' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 4.142
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 4.113
- bone 'armTip.L_end' parent:'armTip.L' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.323
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 3.383
- bone 'armTip.R' parent:'arm.R' h:(0.000, 0.000, 0.000) t:(0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.734
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 2.372
- bone 'armTip.R_end' parent:'armTip.R' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.323
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 3.383