Files
test2/tests/utils/bl_run_operators.py
Campbell Barton 62ab0837b3 Cleanup: exclude code_layout_diagram.py from mypy check
Also update bl_run_operators.py based as #136156 is fixed.
2025-04-03 13:51:52 +11:00

982 lines
29 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
This script, runs all operators in a number of different contexts,
it's a convenient way to find various bugs but is in no way a complete test.
It's good at catching errors where operators fail when run in unexpected contexts.
This can be run with the following command line arguments:
./blender.bin -P tests/utils/bl_run_operators.py -- --random --random-seed=123
Or from GDB:
gdb - ./blender.bin -ex=r --args ./blender.bin -P tests/utils/bl_run_operators.py -- --random --random-seed=123
"""
__all__ = (
"main",
)
import bpy
import sys
import random
# This block is included in the script referenced by: `--generate-script`.
# BEGIN UTILS TO EXPORT.
# TODO: support this via command line arguments.
USE_ATTRSET = False
STATE = {
"counter": 0,
}
def reset_blend(random_screen_index=-1):
bpy.ops.wm.read_factory_settings()
for scene in bpy.data.scenes:
# Reduce range so any bake action doesn't take too long.
scene.frame_end = scene.frame_start + 5
if random_screen_index != -1:
for _ in range(random_screen_index % len(bpy.data.screens)):
bpy.ops.screen.delete()
def reset_file(filepath):
bpy.ops.wm.open_mainfile(filepath=filepath)
def temp_override_default_kwargs(
context,
area_type=None,
region_type=None,
):
window = context.window_manager.windows[0]
screen = window.screen
kwargs = {
"window": window,
"screen": screen,
}
if (
(area_type is not None) and
(area := next(iter([area for area in screen.areas if area.type == area_type]), None))
):
kwargs["area"] = area
if (
(region_type is not None) and
(region := next(iter([region for region in area.regions if region.type == region_type]), None))
):
kwargs["region"] = region
return kwargs
def run_op(
context,
op,
area_type=None,
region_type=None,
):
op_id = op.idname_py()
print(" operator: {:04d}, {:s}".format(STATE["counter"], op_id))
STATE["counter"] += 1
sys.stdout.flush() # in case of crash
with context.temp_override(**temp_override_default_kwargs(context, area_type, region_type)):
for mode in {
'EXEC_DEFAULT',
'INVOKE_DEFAULT',
}:
try:
op(mode)
except Exception:
# import traceback
# traceback.print_exc()
pass
if USE_ATTRSET:
attrset_data()
# Contexts.
def ctx_nop():
# This only exists so there is a callback name to reference that does nothing.
pass
def ctx_clear_scene(): # copied from batch_import.py
bpy.ops.wm.read_factory_settings(use_empty=True)
def ctx_editmode_mesh():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_extra():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.vertex_group_add()
bpy.ops.object.shape_key_add(from_mix=False)
bpy.ops.object.shape_key_add(from_mix=True)
bpy.ops.mesh.uv_texture_add()
bpy.ops.object.material_slot_add()
# editmode last!
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_empty():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete()
def ctx_editmode_curves():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_curves_empty():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.delete(type='VERT')
def ctx_editmode_surface():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.surface.primitive_nurbs_surface_torus_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_hair():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.mesh.primitive_plane_add()
bpy.ops.object.curves_empty_hair_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.curves.add_circle()
def ctx_editmode_hair_empty():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.mesh.primitive_plane_add()
bpy.ops.object.curves_empty_hair_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_grease_pencil():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.grease_pencil_add(type='MONKEY')
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_grease_pencil_empty():
bpy.ops.object.grease_pencil_add(type='EMPTY')
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mball():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.metaball_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_text():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.text_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature_empty():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.armature.select_all(action='SELECT')
bpy.ops.armature.delete()
def ctx_editmode_lattice():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.add(type='LATTICE')
bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.object.vertex_group_add()
def ctx_object_empty():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.add(type='EMPTY')
def ctx_object_pose():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='POSE')
bpy.ops.pose.select_all(action='SELECT')
def ctx_object_volume():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.add(type='VOLUME')
def ctx_object_empty_as_camera():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.object.add(type='EMPTY')
# Can't use the active object as it may not be valid in this context.
ob = bpy.data.objects[0]
bpy.context.scene.camera = ob
ob.data = bpy.data.images.new(name="Foo", width=1, height=1)
def ctx_object_paint_weight():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
def ctx_object_paint_vertex():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='VERTEX_PAINT')
def ctx_object_paint_sculpt():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='SCULPT')
def ctx_object_paint_texture():
bpy.ops.wm.read_factory_settings(use_empty=False)
bpy.ops.object.mode_set(mode='TEXTURE_PAINT')
# END UTILS TO EXPORT.
operator_pattern_exclude = (
"console.*",
"preferences.extension_url_drop",
"wm.context_*",
"wm.path_open",
"wm.properties_add",
"wm.properties_remove",
"wm.properties_edit",
"wm.properties_context_change",
"render.preset_add",
"wm.operator_cheat_sheet",
)
# Harmless operators that get in the way of testing.
# Try enabling once in a while.
operator_pattern_exclude_for_performance = (
"nla.bake",
"object.bake_image",
"object.paths_calculate",
"object.paths_update",
"object.quadriflow_remesh",
"object.quick_fur", # Actually quite slow.
"ptcache.bake_all",
"sound.bake_animation",
"sound.mixdown",
"wm.previews_ensure",
)
# These operators may change Blender's run-time state,
# don't use operators that would change Blender's preferences while it's running.
operator_pattern_exclude_for_valid_state = (
"ed.undo",
"ed.undo_push",
"preferences.asset_library_remove",
"preferences.keyitem_add",
"preferences.studiolight_new",
"scene.new",
"screen.delete",
"script.reload",
"wm.keyconfig_preset_add",
"wm.quit_blender",
"wm.recover_auto_save",
"wm.window_close",
)
# These operators attempt IO which may cause problems.
# Don't enable these as they could modify the installation.
operator_pattern_exclude_for_io = (
"*.open_*",
"*.read_*",
"*.save_*",
"anim.keying_set_export",
"export*.*",
"extensions.*", # Don't manipulate installed extensions.
"import*.*",
"outliner.id_paste",
"preferences.addon_*",
"preferences.associate_blend",
"preferences.copy_prev",
"preferences.keyconfig_export",
"preferences.studiolight_install",
"preferences.theme_install",
"preferences.unassociate_blend",
"view3d.pastebuffer",
)
# In rare cases, operators have noisy output, flooding the STDOUT.
# Enabling is harmless, but leave disabled for usable output.
operator_pattern_exclude_for_silence = (
"preferences.keyconfig_test",
"wm.memory_statistics",
)
# These operators are disruptive.
operator_pattern_exclude_for_disruptive = (
"image.external_edit",
"image.project_edit",
"render.play_rendered_anim",
"render.render",
"wm.url_open",
"wm.doc_view",
"wm.doc_view_manual",
"wm.url_open_preset",
)
# Some operators crash or have problems (in background mode or not).
operator_pattern_exclude_for_bugs = (
"brush.asset_save_as", # Could report an error instead of asserting.
)
# Technically a regression as the regions type is no longer initialized in background mode, could be resolved.
operator_pattern_exclude_for_bugs_region_type_null_in_bg_mode = (
"action.view_frame",
"view2d.pan",
"view2d.reset",
"view2d.scroll_down",
"view2d.scroll_left",
"view2d.scroll_right",
"view2d.scroll_up",
"view2d.zoom",
"view2d.zoom_border",
"view2d.zoom_in",
"view2d.zoom_out",
)
# If the undo stack is initialized in background mode, these could be enabled.
operator_pattern_exclude_for_bugs_needs_undo_stack = (
"object.voxel_remesh",
"mesh.paint_mask_slice",
"paint.mask_flood_fill",
"paint.vertex_color_brightness_contrast",
"paint.vertex_color_hsv",
"paint.vertex_color_invert",
"paint.vertex_color_levels",
"paint.vertex_color_set",
"sculpt.color_filter",
"sculpt.face_set_change_visibility",
"sculpt.face_sets_create",
"sculpt.face_sets_init",
"sculpt.mask_filter",
"sculpt.mask_from_boundary",
"sculpt.mask_from_cavity",
"sculpt.mask_init",
"sculpt.mesh_filter",
"sculpt.symmetrize",
)
# Crash in background.
operator_pattern_exclude_for_bugs_without_gui = (
"buttons.clear_filter", # Null `space->runtime` in background mode.
"buttons.toggle_pin", # Technically a bug but doesn't make sense in background mode.
"gpencil.layer_annotation_remove", # TODO: looks like this could be fixed.
"outliner.animdata_operation", # TODO: looks like poll should handle this.
"outliner.collection_new", # `space_outliner->runtime` is null.
"outliner.delete", # TODO: looks like poll should handle this.
"outliner.modifier_operation",
"screen.area_close", # Hangs, could be investigated.
"uv.select", # Assert as the region has no valid size, a bug but low priority (also for other UV picking).
"uv.select_edge_ring",
"uv.select_linked_pick",
"uv.select_loop",
"uv.stitch", # TODO: looks like this could be fixed.
"view3d.object_mode_pie_or_toggle",
"view3d.ruler_*", # Depends on the gizmo, fails checking the areas tool is valid.
"view3d.select", # The region has no: RegionView3D.
"view3d.view_orbit", # The region has no: RegionView3D.
"wm.toolbar", # Technically a bug but doesn't make sense in background mode.
*operator_pattern_exclude_for_bugs_needs_undo_stack,
*operator_pattern_exclude_for_bugs_region_type_null_in_bg_mode,
)
operator_pattern_exclude_for_bugs_with_gui = (
)
operator_pattern_exclude_all = (
*operator_pattern_exclude,
*operator_pattern_exclude_for_disruptive,
*operator_pattern_exclude_for_valid_state,
*operator_pattern_exclude_for_performance,
*operator_pattern_exclude_for_io,
*operator_pattern_exclude_for_silence,
*operator_pattern_exclude_for_bugs,
*(
operator_pattern_exclude_for_bugs_without_gui if bpy.app.background else
operator_pattern_exclude_for_bugs_with_gui
),
)
assert len(operator_pattern_exclude_all) == len(set(operator_pattern_exclude_all))
operator_pattern_exclude_all_usage = [False] * len(operator_pattern_exclude_all)
def blend_list(mainpath):
import os
from os.path import join, splitext
def file_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
dirnames[:] = [d for d in dirnames if not d.startswith(".")]
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
def is_blend(filename):
ext = splitext(filename)[1]
return (ext == ".blend")
return list(sorted(file_list(mainpath, is_blend)))
def filter_op_list(operators):
from fnmatch import fnmatchcase
def is_op_ok(op):
for i, op_match in enumerate(operator_pattern_exclude_all):
if fnmatchcase(op, op_match):
operator_pattern_exclude_all_usage[i] = True
print(" skipping: {:s} ({:s})".format(op, op_match))
return False
return True
operators[:] = [op for op in operators if is_op_ok(op[0])]
if USE_ATTRSET:
def build_property_typemap(skip_classes):
property_typemap = {}
for attr in dir(bpy.types):
cls = getattr(bpy.types, attr)
if issubclass(cls, skip_classes):
continue
# # to support skip-save we can't get all props
# properties = cls.bl_rna.properties.keys()
properties = []
for prop_id, prop in cls.bl_rna.properties.items():
if not prop.is_skip_save:
properties.append(prop_id)
properties.remove("rna_type")
property_typemap[attr] = properties
return property_typemap
CLS_EXCLUDE = (
bpy.types.BrushTextureSlot,
bpy.types.Brush,
)
property_typemap = build_property_typemap(CLS_EXCLUDE)
bpy_struct_type = bpy.types.Struct.__base__
def id_walk(value, parent):
value_type = type(value)
value_type_name = value_type.__name__
value_id = getattr(value, "id_data", Ellipsis)
value_props = property_typemap.get(value_type_name, ())
for prop in value_props:
subvalue = getattr(value, prop)
if subvalue == parent:
continue
# grr, recursive!
if prop == "point_caches":
continue
subvalue_type = type(subvalue)
yield value, prop, subvalue_type
subvalue_id = getattr(subvalue, "id_data", Ellipsis)
if value_id == subvalue_id:
if subvalue_type == float:
pass
elif subvalue_type == int:
pass
elif subvalue_type == bool:
pass
elif subvalue_type == str:
pass
elif hasattr(subvalue, "__len__"):
for sub_item in subvalue[:]:
if isinstance(sub_item, bpy_struct_type):
subitem_id = getattr(sub_item, "id_data", Ellipsis)
if subitem_id == subvalue_id:
yield from id_walk(sub_item, value)
if subvalue_type.__name__ in property_typemap:
yield from id_walk(subvalue, value)
# main function
_random_values = (
None, object, type,
1, 0.1, -1, # float("nan"),
"", "test", b"", b"test",
(), [], {},
(10,), (10, 20), (0, 0, 0),
{0: "", 1: "hello", 2: "test"}, {"": 0, "hello": 1, "test": 2},
set(), {"", "test", "."}, {None, ..., type},
range(10), (" " * i for i in range(10)),
)
def attrset_data():
for attr in dir(bpy.data):
if attr == "window_managers":
continue
seq = getattr(bpy.data, attr)
if seq.__class__.__name__ == 'bpy_prop_collection':
for id_data in seq:
for val, prop, _tp in id_walk(id_data, bpy.data):
# print(id_data)
for val_rnd in _random_values:
try:
setattr(val, prop, val_rnd)
except:
pass
def run_ops(
operators, # `list[str]`
*,
log_fn, # `BytesIO | None`
setup_fn, # `Callable[[None], None]`
use_random, # `bool`
random_reset, # `float` (between 0 and 1).
random_screen, # `bool`
blend_files, # `list[str] | None`
):
from bpy import context
print("\nContext:", setup_fn.__name__)
if log_fn is not None:
# Only when operators run else this just produces empty headings.
if operators:
log_fn("# Context: {:s}\n".format(setup_fn.__name__))
# This is more of a run-time check, ignore `log_fn`.
if not operators:
reset_blend()
with context.temp_override(**temp_override_default_kwargs(context, area_type=None, region_type=None)):
# Empty operators is a signal the setup functions are being tested.
if use_random and operators:
# we can't be sure it will work
try:
setup_fn()
except:
pass
else:
setup_fn()
return
for filepath in ((None, ) if blend_files is None else blend_files):
is_first = True
random_int = 0
for op_id, op in operators:
reset_test = True
if use_random:
if random.random() < (1.0 - random_reset):
reset_test = False
# Always reset on the first iteration.
if is_first:
is_first = False
reset_test = True
if reset_test:
if use_random:
random_int = random.randint(0, 0xffffffff)
if filepath is not None:
if log_fn is not None:
log_fn("reset_file({!r})\n".format(filepath))
reset_file(filepath)
else:
if random_screen:
random_screen_int = random.randint(0, 0xffffffff)
else:
random_screen_int = -1
if setup_fn is ctx_nop:
# When setting up the context does nothing, simply reload the blend.
if log_fn is not None:
log_fn("reset_blend({:d})\n".format(random_screen_int))
reset_blend(random_screen_int)
else:
# The setup function will reset the blend files state.
if log_fn is not None:
log_fn("{:s}()\n".format(setup_fn.__name__))
setup_fn()
window = context.window_manager.windows[0]
screen = window.screen
# Get the area & region, when random is used they may randomly be None.
areas = list(screen.areas)
if use_random:
areas.append(None)
area = areas[random_int % len(areas)]
del areas
if area is not None:
regions = list(area.regions)
if use_random:
regions.append(None)
region = regions[random_int % len(regions)]
del regions
else:
region = None
area_type = area.type if area else None
region_type = region.type if (area and region) else None
del reset_test
del area, region
with context.temp_override(**temp_override_default_kwargs(
context,
area_type=area_type,
region_type=region_type,
)):
if not op.poll():
continue
if log_fn is not None:
log_fn("run_op(context, bpy.ops.{:s}, {!r}, {!r})\n".format(
op_id,
area_type,
region_type,
))
run_op(context, op, area_type, region_type)
def bpy_check_type_duplicates():
# non essential sanity check
bl_types = dir(bpy.types)
bl_types_unique = set(bl_types)
if len(bl_types) != len(bl_types_unique):
print("Error, found duplicates in 'bpy.types'")
for t in sorted(bl_types_unique):
tot = bl_types.count(t)
if tot > 1:
print(" '{:s}', {:d}".format(t, tot))
import sys
sys.exit(1)
def extract_region_from_text_by_delimiters(text, mark_beg, mark_end):
beg = text.find(mark_beg)
end = text.find(mark_end)
assert beg != -1 and end != -1
return text[beg + len(mark_beg):end]
def run_all(
log_fn, # `Callable[[str], None] | None`
*,
use_random, # `bool`
random_reset, # `float`
random_multiply, # `int`
random_screen, # `bool`
blend_files, # `list[str] | None`
):
if log_fn is not None:
log_fn(
"import bpy\n"
"import sys\n"
"from bpy import context\n"
"\n"
)
# Extract utility functions form this file.
with open(__file__, "r", encoding="utf-8") as fh:
log_fn("# Utility functions.")
log_fn(extract_region_from_text_by_delimiters(
fh.read(),
"# BEGIN UTILS TO EXPORT.",
"# END UTILS TO EXPORT.",
))
log_fn("\n")
# TODO: investigate having an undo stack in background mode.
undo_stack_ensure = False
if undo_stack_ensure:
import bpy
if bpy.app.background:
bpy.ops.ed.undo_push()
if log_fn is not None:
log_fn("bpy.ops.ed.undo_push()\n")
bpy_check_type_duplicates()
# reset_blend()
import bpy
operators = []
for mod_name in dir(bpy.ops):
mod = getattr(bpy.ops, mod_name)
for submod_name in dir(mod):
op = getattr(mod, submod_name)
operators.append(("{:s}.{:s}".format(mod_name, submod_name), op))
operators.sort(key=lambda op: op[0])
filter_op_list(operators)
for op_match, op_match_used in zip(operator_pattern_exclude_all, operator_pattern_exclude_all_usage):
if not op_match_used:
print("WARNING, exclude pattern not used:", op_match)
if blend_files:
setup_fn_list = [
ctx_nop,
]
else:
setup_fn_list = [
ctx_clear_scene,
# Object modes.
ctx_object_empty,
ctx_object_empty_as_camera,
ctx_object_paint_sculpt,
ctx_object_paint_texture,
ctx_object_paint_vertex,
ctx_object_paint_weight,
ctx_object_pose,
ctx_object_volume,
# Mesh.
ctx_editmode_mesh,
ctx_editmode_mesh_extra,
ctx_editmode_mesh_empty,
# Armature.
ctx_editmode_armature,
ctx_editmode_armature_empty,
# Curves.
ctx_editmode_curves,
ctx_editmode_curves_empty,
ctx_editmode_surface,
# Hair.
ctx_editmode_hair,
ctx_editmode_hair_empty,
# Grease pencil.
ctx_editmode_grease_pencil,
ctx_editmode_grease_pencil_empty,
# Other.
ctx_editmode_mball,
ctx_editmode_text,
ctx_editmode_lattice,
]
if use_random:
operators = operators * max(1, random_multiply)
random.shuffle(operators)
# First just run `setup_fn` to make sure they work.
for setup_fn in setup_fn_list:
run_ops(
(),
log_fn=log_fn,
setup_fn=setup_fn,
use_random=False,
random_reset=False,
random_screen=False,
blend_files=None,
)
print("All setup functions run fine!")
for setup_fn in setup_fn_list:
run_ops(
operators,
log_fn=log_fn,
setup_fn=setup_fn,
use_random=use_random,
random_reset=random_reset,
random_screen=random_screen,
blend_files=blend_files,
)
print("Finished {!r}".format(__file__))
def parse_create():
import argparse
import os
parser = argparse.ArgumentParser(
description=__doc__,
formatter_class=argparse.RawTextHelpFormatter,
)
parser.add_argument(
"--generate-script",
dest="generate_script",
metavar='FILEPATH',
default="",
type=str,
help=(
"When set, write a Python script to this destination.\n"
"This can be used to replay events that crash more conveniently.\n"
"\n"
"To reply the script fun Blender, appending the arguments: --python FILEPATH"
),
)
parser.add_argument(
"--random",
dest="random",
default=False,
action='store_true',
help="When set, randomize the operator call order and when the blend-file resets.",
)
parser.add_argument(
"--random-screen",
dest="random_screen",
default=False,
action='store_true',
help="When set, randomize the screen used when resetting the blend-file.",
)
parser.add_argument(
"--random-seed",
dest="random_seed",
metavar='INT',
default=0,
type=int,
help="The seed to use for randomization.\n",
)
parser.add_argument(
"--random-multiply",
dest="random_multiply",
metavar='INT',
default=1,
type=int,
help="Expand the number of times operators are called.\n",
)
parser.add_argument(
"--random-reset",
dest="random_reset",
metavar='UNIT',
default=0.1,
type=float,
help=(
"The probability of resetting the blend-file between calling each operator.\n"
"A value of 0.1 means there is a 10%% chance that the file will be reset.\n"
"A value of 0.9 means there is a 90%% chance.\n"
"\n"
"Very low values such as 0.01 (a 1%% chance), means operators could perform actions\n"
"that exhaust system resources by randomly generating heavy scenes, use with care!"
),
)
parser.add_argument(
"--blend-files",
dest="blend_files",
metavar='DIRECTORY',
default="",
type=str,
help=(
"Instead of using empty blend file, run operators.\n"
"\n"
"Multiple paths may be passed in separated by \"{:s}\"\n"
"- Files ending with \".blend\" will be loaded.\n"
"- Other paths will be recursively scanned for \".blend\" files.\n"
"\n"
"Note that all operators will run on each blend file."
).format(os.pathsep),
)
return parser
def main():
import os
import contextlib
args = parse_create().parse_args(sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])
blend_files = None
if args.blend_files:
blend_files = []
for path in args.blend_files.split(os.pathsep):
if path.endswith(".blend"):
blend_files.append(path)
else:
blend_files.extend(blend_list(args.blend_files))
if not blend_files:
print("No blend files found in: {:s}".format(args.blend_files))
return 1
if args.random:
random.seed(args.random_seed)
# Disable buffering so the script is complete if Blender crashes.
with (
open(args.generate_script, "wb", buffering=0) if args.generate_script else
contextlib.nullcontext()
) as fh:
run_all(
log_fn=(
None if fh is None else
(lambda text: fh.write(text.encode("utf-8")))
),
use_random=args.random,
random_reset=args.random_reset,
random_multiply=args.random_multiply,
random_screen=args.random_screen,
blend_files=blend_files,
)
return 0
if __name__ == "__main__":
sys.exit(main())