Logo
Explore Help
Register Sign In
griefith/test2
1
0
Fork 0
You've already forked test2
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
2df4444deff15d7e1cb150a201e0ffc9b44d9fd1
test2/source/blender/gpu
History
Antony Riakiotakis 9231d35caa Simplify math in mix_linear glsl function. Thanks to valentin for
pointing out on irc.
2015-03-18 14:09:03 +01:00
..
intern
Cleanup: bool & const
2015-03-16 22:57:56 -04:00
shaders
Simplify math in mix_linear glsl function. Thanks to valentin for
2015-03-18 14:09:03 +01:00
CMakeLists.txt
Debug GPU functionality from soc-viewport_fx by Jason Wilkins
2015-02-23 13:35:57 +01:00
GPU_buffers.h
Cleanup GPU: get rid of some extremely legacy draw code.
2014-11-28 14:38:18 +01:00
GPU_compositing.h
Compositing works with X-Ray.
2015-02-17 18:11:22 +01:00
GPU_debug.h
Cleanup: style
2015-03-11 13:15:52 +11:00
GPU_draw.h
GPU module: get rid of gluscaleimage - game engine also uses that but
2015-02-23 16:33:18 +01:00
GPU_extensions.h
Cleanup: bool & const
2015-03-16 22:57:56 -04:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Adjust GLSL drawing of window coordinates from camera view (use camera
2015-02-02 14:26:05 +01:00
GPU_select.h
Cleanup
2015-03-16 11:46:20 +11:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
Fix crash when rendering to offscreen OpenGL, fix scons build
2015-02-17 18:35:56 +01:00
Powered by Gitea Version: 1.24.6 Page: 235ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API