use available `film_pass_pixel_render_buffer()` to access the pointer to the render buffer. For shadow state, a similar function `film_pass_pixel_render_buffer_shadow()` is created, because `shadow_path` instead of `path` is needed.
use available `film_pass_pixel_render_buffer()` to access the pointer to the render buffer. For shadow state, a similar function `film_pass_pixel_render_buffer_shadow()` is created, because `shadow_path` instead of `path` is needed.