This patch adds support for AOVs in EEVEE. AOV Outputs can be defined in the render pass tab and used in shader materials. Both Object and World based shaders are supported. The AOV can be previewed in the viewport using the renderpass selector in the shading popover. AOV names that conflict with other AOVs are automatically corrected. AOV conflicts with render passes get a warning icon. The reason behind this is that changing render engines/passes can change the conflict, but you might not notice it. Changing this automatically would also make the materials incorrect, so best to leave this to the user. **Implementation** The patch adds a copies the AOV structures of Cycles into Blender. The goal is that the Cycles will use Blenders AOV defintions. In the Blender kernel (`layer.c`) the logic of these structures are implemented. The GLSL shader of any GPUMaterial can hold multiple outputs (the main output and the AOV outputs) based on the renderPassUBO the right output is selected. This selection uses an hash that encodes the AOV structure. The full AOV needed to be encoded when actually drawing the material pass as the AOV type changes the behavior of the AOV. This isn't known yet when the GLSL is compiled. **Future Developments** * The AOV definitions in the render layer panel isn't shared with Cycles. Cycles should be migrated to use the same viewlayer aovs. During a previous attempt this failed as the AOV validation in cycles and in Blender have implementation differences what made it crash when an aov name was invalid. This could be fixed by extending the external render engine API. * Add support to Cycles to render AOVs in the 3d viewport. * Use a drop down list for selecting AOVs in the AOV Output node. * Give user feedback when multiple AOV output nodes with the same AOV name exists in the same shader. * Fix viewing single channel images in the image editor [T83314] * Reduce viewport render time by only render needed draw passes. [T83316] Reviewed By: Brecht van Lommel, Clément Foucault Differential Revision: https://developer.blender.org/D7010
549 lines
21 KiB
Python
549 lines
21 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import nodeitems_utils
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from nodeitems_utils import (
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NodeCategory,
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NodeItem,
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NodeItemCustom,
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)
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# Subclasses for standard node types
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class SortedNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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# for builtin nodes the convention is to sort by name
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if isinstance(items, list):
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items = sorted(items, key=lambda item: item.label.lower())
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super().__init__(identifier, name, description, items)
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class CompositorNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'CompositorNodeTree')
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class ShaderNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'ShaderNodeTree')
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class TextureNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'TextureNodeTree')
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class GeometryNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'GeometryNodeTree')
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# menu entry for node group tools
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def group_tools_draw(self, layout, context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# maps node tree type to group node type
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node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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'ShaderNodeTree': 'ShaderNodeGroup',
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'TextureNodeTree': 'TextureNodeGroup',
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'GeometryNodeTree': 'GeometryNodeGroup',
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}
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# generic node group items generator for shader, compositor, geometry and texture node groups
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def node_group_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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ntree = space.edit_tree
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if not ntree:
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return
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yield NodeItemCustom(draw=group_tools_draw)
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def contains_group(nodetree, group):
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if nodetree == group:
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return True
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else:
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for node in nodetree.nodes:
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if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
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if contains_group(node.node_tree, group):
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return True
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return False
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for group in context.blend_data.node_groups:
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if group.bl_idname != ntree.bl_idname:
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continue
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# filter out recursive groups
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if contains_group(group, ntree):
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continue
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# filter out hidden nodetrees
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if group.name.startswith('.'):
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continue
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yield NodeItem(node_tree_group_type[group.bl_idname],
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group.name,
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{"node_tree": "bpy.data.node_groups[%r]" % group.name})
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# only show input/output nodes inside node groups
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def group_input_output_item_poll(context):
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space = context.space_data
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if space.edit_tree in bpy.data.node_groups.values():
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return True
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return False
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# only show input/output nodes when editing line style node trees
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def line_style_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'LINESTYLE')
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# only show nodes working in world node trees
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def world_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'WORLD')
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# only show nodes working in object node trees
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def object_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'OBJECT')
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def cycles_shader_nodes_poll(context):
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return context.engine == 'CYCLES'
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def eevee_shader_nodes_poll(context):
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return context.engine == 'BLENDER_EEVEE'
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def eevee_cycles_shader_nodes_poll(context):
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return (cycles_shader_nodes_poll(context) or
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eevee_shader_nodes_poll(context))
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def object_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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cycles_shader_nodes_poll(context))
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def object_eevee_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_shader_nodes_poll(context))
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def object_eevee_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_cycles_shader_nodes_poll(context))
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# All standard node categories currently used in nodes.
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shader_node_categories = [
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# Shader Nodes (Cycles and Eevee)
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ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
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NodeItem("ShaderNodeTexCoord"),
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NodeItem("ShaderNodeAttribute"),
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NodeItem("ShaderNodeLightPath"),
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NodeItem("ShaderNodeFresnel"),
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NodeItem("ShaderNodeLayerWeight"),
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NodeItem("ShaderNodeRGB"),
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NodeItem("ShaderNodeValue"),
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NodeItem("ShaderNodeTangent"),
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NodeItem("ShaderNodeNewGeometry"),
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NodeItem("ShaderNodeWireframe"),
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NodeItem("ShaderNodeBevel"),
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NodeItem("ShaderNodeAmbientOcclusion"),
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NodeItem("ShaderNodeObjectInfo"),
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodeVolumeInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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NodeItem("ShaderNodeCameraData"),
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NodeItem("ShaderNodeUVMap"),
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NodeItem("ShaderNodeVertexColor"),
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NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
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NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
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]),
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ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
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NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputAOV"),
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NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
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NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
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]),
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ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
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NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumePrincipled"),
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NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
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]),
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ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexImage"),
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NodeItem("ShaderNodeTexEnvironment"),
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NodeItem("ShaderNodeTexSky"),
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NodeItem("ShaderNodeTexNoise"),
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NodeItem("ShaderNodeTexWave"),
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NodeItem("ShaderNodeTexVoronoi"),
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NodeItem("ShaderNodeTexMusgrave"),
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NodeItem("ShaderNodeTexGradient"),
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NodeItem("ShaderNodeTexMagic"),
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NodeItem("ShaderNodeTexChecker"),
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NodeItem("ShaderNodeTexBrick"),
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NodeItem("ShaderNodeTexPointDensity"),
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NodeItem("ShaderNodeTexIES"),
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NodeItem("ShaderNodeTexWhiteNoise"),
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]),
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ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
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NodeItem("ShaderNodeMixRGB"),
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NodeItem("ShaderNodeRGBCurve"),
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NodeItem("ShaderNodeInvert"),
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NodeItem("ShaderNodeLightFalloff"),
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NodeItem("ShaderNodeHueSaturation"),
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NodeItem("ShaderNodeGamma"),
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NodeItem("ShaderNodeBrightContrast"),
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]),
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ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeMapping"),
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NodeItem("ShaderNodeBump"),
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NodeItem("ShaderNodeDisplacement"),
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NodeItem("ShaderNodeVectorDisplacement"),
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NodeItem("ShaderNodeNormalMap"),
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NodeItem("ShaderNodeNormal"),
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeVectorRotate"),
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NodeItem("ShaderNodeVectorTransform"),
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]),
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ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeMath"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeRGBToBW"),
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NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeVectorMath"),
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NodeItem("ShaderNodeSeparateRGB"),
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NodeItem("ShaderNodeCombineRGB"),
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NodeItem("ShaderNodeSeparateXYZ"),
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NodeItem("ShaderNodeCombineXYZ"),
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NodeItem("ShaderNodeSeparateHSV"),
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NodeItem("ShaderNodeCombineHSV"),
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NodeItem("ShaderNodeWavelength"),
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NodeItem("ShaderNodeBlackbody"),
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]),
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ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
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NodeItem("ShaderNodeScript"),
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]),
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ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
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ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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compositor_node_categories = [
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# Compositor Nodes
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CompositorNodeCategory("CMP_INPUT", "Input", items=[
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NodeItem("CompositorNodeRLayers"),
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NodeItem("CompositorNodeImage"),
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NodeItem("CompositorNodeMovieClip"),
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NodeItem("CompositorNodeMask"),
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NodeItem("CompositorNodeRGB"),
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NodeItem("CompositorNodeValue"),
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NodeItem("CompositorNodeTexture"),
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NodeItem("CompositorNodeBokehImage"),
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NodeItem("CompositorNodeTime"),
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NodeItem("CompositorNodeTrackPos"),
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NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
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]),
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CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
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NodeItem("CompositorNodeComposite"),
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NodeItem("CompositorNodeViewer"),
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NodeItem("CompositorNodeSplitViewer"),
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NodeItem("CompositorNodeOutputFile"),
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NodeItem("CompositorNodeLevels"),
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NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
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]),
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CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
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NodeItem("CompositorNodeMixRGB"),
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NodeItem("CompositorNodeAlphaOver"),
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NodeItem("CompositorNodeInvert"),
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NodeItem("CompositorNodeCurveRGB"),
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NodeItem("CompositorNodeHueSat"),
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NodeItem("CompositorNodeColorBalance"),
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NodeItem("CompositorNodeHueCorrect"),
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NodeItem("CompositorNodeBrightContrast"),
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NodeItem("CompositorNodeGamma"),
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NodeItem("CompositorNodeColorCorrection"),
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NodeItem("CompositorNodeTonemap"),
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NodeItem("CompositorNodeZcombine"),
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]),
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CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
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NodeItem("CompositorNodeMath"),
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NodeItem("CompositorNodeValToRGB"),
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NodeItem("CompositorNodeSetAlpha"),
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NodeItem("CompositorNodePremulKey"),
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NodeItem("CompositorNodeIDMask"),
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NodeItem("CompositorNodeRGBToBW"),
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NodeItem("CompositorNodeSepRGBA"),
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NodeItem("CompositorNodeCombRGBA"),
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NodeItem("CompositorNodeSepHSVA"),
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NodeItem("CompositorNodeCombHSVA"),
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NodeItem("CompositorNodeSepYUVA"),
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NodeItem("CompositorNodeCombYUVA"),
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NodeItem("CompositorNodeSepYCCA"),
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NodeItem("CompositorNodeCombYCCA"),
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NodeItem("CompositorNodeSwitchView"),
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]),
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CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
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NodeItem("CompositorNodeBlur"),
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NodeItem("CompositorNodeBilateralblur"),
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NodeItem("CompositorNodeDilateErode"),
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NodeItem("CompositorNodeDespeckle"),
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NodeItem("CompositorNodeFilter"),
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NodeItem("CompositorNodeBokehBlur"),
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NodeItem("CompositorNodeVecBlur"),
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NodeItem("CompositorNodeDefocus"),
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NodeItem("CompositorNodeGlare"),
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NodeItem("CompositorNodeInpaint"),
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NodeItem("CompositorNodeDBlur"),
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NodeItem("CompositorNodePixelate"),
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NodeItem("CompositorNodeSunBeams"),
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NodeItem("CompositorNodeDenoise"),
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]),
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CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
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NodeItem("CompositorNodeNormal"),
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NodeItem("CompositorNodeMapValue"),
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NodeItem("CompositorNodeMapRange"),
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NodeItem("CompositorNodeNormalize"),
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NodeItem("CompositorNodeCurveVec"),
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]),
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CompositorNodeCategory("CMP_MATTE", "Matte", items=[
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NodeItem("CompositorNodeKeying"),
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NodeItem("CompositorNodeKeyingScreen"),
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NodeItem("CompositorNodeChannelMatte"),
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NodeItem("CompositorNodeColorSpill"),
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NodeItem("CompositorNodeBoxMask"),
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NodeItem("CompositorNodeEllipseMask"),
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NodeItem("CompositorNodeLumaMatte"),
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NodeItem("CompositorNodeDiffMatte"),
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NodeItem("CompositorNodeDistanceMatte"),
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NodeItem("CompositorNodeChromaMatte"),
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NodeItem("CompositorNodeColorMatte"),
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NodeItem("CompositorNodeDoubleEdgeMask"),
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NodeItem("CompositorNodeCryptomatte"),
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]),
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CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
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NodeItem("CompositorNodeScale"),
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NodeItem("CompositorNodeLensdist"),
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NodeItem("CompositorNodeMovieDistortion"),
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NodeItem("CompositorNodeTranslate"),
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NodeItem("CompositorNodeRotate"),
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NodeItem("CompositorNodeFlip"),
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NodeItem("CompositorNodeCrop"),
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NodeItem("CompositorNodeDisplace"),
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NodeItem("CompositorNodeMapUV"),
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NodeItem("CompositorNodeTransform"),
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NodeItem("CompositorNodeStabilize"),
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NodeItem("CompositorNodePlaneTrackDeform"),
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NodeItem("CompositorNodeCornerPin"),
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]),
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CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
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CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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NodeItem("CompositorNodeSwitch"),
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]),
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]
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texture_node_categories = [
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# Texture Nodes
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TextureNodeCategory("TEX_INPUT", "Input", items=[
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NodeItem("TextureNodeCurveTime"),
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NodeItem("TextureNodeCoordinates"),
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NodeItem("TextureNodeTexture"),
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NodeItem("TextureNodeImage"),
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NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
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]),
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TextureNodeCategory("TEX_OUTPUT", "Output", items=[
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NodeItem("TextureNodeOutput"),
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NodeItem("TextureNodeViewer"),
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NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
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]),
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TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
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NodeItem("TextureNodeMixRGB"),
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NodeItem("TextureNodeCurveRGB"),
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NodeItem("TextureNodeInvert"),
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NodeItem("TextureNodeHueSaturation"),
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NodeItem("TextureNodeCompose"),
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NodeItem("TextureNodeDecompose"),
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]),
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TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
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NodeItem("TextureNodeChecker"),
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NodeItem("TextureNodeBricks"),
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]),
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TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
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NodeItem("TextureNodeTexNoise"),
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NodeItem("TextureNodeTexDistNoise"),
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NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def not_implemented_node(idname):
|
|
NodeType = getattr(bpy.types, idname)
|
|
name = NodeType.bl_rna.name
|
|
label = "%s (mockup)" % name
|
|
return NodeItem(idname, label=label)
|
|
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeRandomAttribute"),
|
|
NodeItem("GeometryNodeAttributeMath"),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("ShaderNodeSeparateRGB"),
|
|
NodeItem("ShaderNodeCombineRGB"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
|
|
NodeItem("GeometryNodeTransform"),
|
|
NodeItem("GeometryNodeBoolean"),
|
|
NodeItem("GeometryNodeJoinGeometry"),
|
|
]),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=[
|
|
NodeItem("GeometryNodeObjectInfo"),
|
|
NodeItem("FunctionNodeRandomFloat"),
|
|
NodeItem("ShaderNodeValue"),
|
|
]),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
|
|
NodeItem("GeometryNodeTriangulate"),
|
|
NodeItem("GeometryNodeEdgeSplit"),
|
|
NodeItem("GeometryNodeSubdivisionSurface"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=[
|
|
NodeItem("GeometryNodePointDistribute"),
|
|
NodeItem("GeometryNodePointInstance"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeFloatCompare"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
# NodeItem("FunctionNodeCombineStrings"),
|
|
# NodeItem("FunctionNodeGroupInstanceID"),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|