104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_SystemSDL class.
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*/
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#pragma once
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#include "../GHOST_Types.h"
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#include "GHOST_DisplayManagerSDL.h"
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#include "GHOST_Event.h"
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#include "GHOST_System.h"
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#include "GHOST_TimerManager.h"
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#include "GHOST_WindowSDL.h"
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extern "C" {
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#include "SDL.h"
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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# error "SDL 2.0 or newer is needed to build with Ghost"
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#endif
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class GHOST_WindowSDL;
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class GHOST_SystemSDL : public GHOST_System {
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public:
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void addDirtyWindow(GHOST_WindowSDL *bad_wind);
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GHOST_SystemSDL();
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~GHOST_SystemSDL();
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bool processEvents(bool waitForEvent);
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int toggleConsole(int action)
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{
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return 0;
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}
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GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const;
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GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const;
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GHOST_TUns8 *getClipboard(bool selection) const;
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void putClipboard(GHOST_TInt8 *buffer, bool selection) const;
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GHOST_TUns64 getMilliSeconds();
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GHOST_TUns8 getNumDisplays() const;
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GHOST_TSuccess getCursorPosition(GHOST_TInt32 &x, GHOST_TInt32 &y) const;
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GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y);
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void getAllDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const;
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void getMainDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const;
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GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings);
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GHOST_TSuccess disposeContext(GHOST_IContext *context);
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private:
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GHOST_TSuccess init();
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GHOST_IWindow *createWindow(const char *title,
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GHOST_TInt32 left,
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GHOST_TInt32 top,
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GHOST_TUns32 width,
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GHOST_TUns32 height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type,
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GHOST_GLSettings glSettings,
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const bool exclusive = false,
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const bool is_dialog = false,
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const GHOST_IWindow *parentWindow = NULL);
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/* SDL specific */
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GHOST_WindowSDL *findGhostWindow(SDL_Window *sdl_win);
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bool generateWindowExposeEvents();
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void processEvent(SDL_Event *sdl_event);
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/** The vector of windows that need to be updated. */
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std::vector<GHOST_WindowSDL *> m_dirty_windows;
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};
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