This add a small bias to the shading point position. This avoid most of the self shadowing artifacts caused by depth buffer precision. If near/far distances are set to reasonable value this should not create any shading differences. Fix #119124
This add a small bias to the shading point position. This avoid most of the self shadowing artifacts caused by depth buffer precision. If near/far distances are set to reasonable value this should not create any shading differences. Fix #119124