Files
test2/source/blender/draw
Clément Foucault 1b04a0d494 Fix: EEVEE-Next: Self shadow issue caused by depth buffer precision
This add a small bias to the shading point position. This avoid
most of the self shadowing artifacts caused by depth buffer
precision. If near/far distances are set to reasonable value
this should not create any shading differences.

Fix #119124
2024-04-24 22:59:13 +02:00
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