Files
test2/source/blender/python/gpu/gpu_py_shader.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

75 lines
2.0 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#ifndef __cplusplus
# include "../generic/py_capi_utils.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* Make sure that there is always a reference count for PyObjects of type String as the strings are
* passed by reference in the #GPUStageInterfaceInfo and #GPUShaderCreateInfo APIs. */
#define USE_GPU_PY_REFERENCES
/* `gpu_py_shader.cc` */
extern PyTypeObject BPyGPUShader_Type;
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
typedef struct BPyGPUShader {
PyObject_VAR_HEAD
struct GPUShader *shader;
bool is_builtin;
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
PyObject *bpygpu_shader_init(void);
/* gpu_py_shader_create_info.cc */
extern const struct PyC_StringEnumItems pygpu_attrtype_items[];
extern PyTypeObject BPyGPUShaderCreateInfo_Type;
extern PyTypeObject BPyGPUStageInterfaceInfo_Type;
#define BPyGPUShaderCreateInfo_Check(v) (Py_TYPE(v) == &BPyGPUShaderCreateInfo_Type)
#define BPyGPUStageInterfaceInfo_Check(v) (Py_TYPE(v) == &BPyGPUStageInterfaceInfo_Type)
typedef struct BPyGPUStageInterfaceInfo {
PyObject_VAR_HEAD
struct GPUStageInterfaceInfo *interface;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buf's we're using. */
PyObject *references;
#endif
} BPyGPUStageInterfaceInfo;
typedef struct BPyGPUShaderCreateInfo {
PyObject_VAR_HEAD
struct GPUShaderCreateInfo *info;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buf's we're using. */
PyObject *vertex_source;
PyObject *fragment_source;
PyObject *typedef_source;
PyObject *references;
#endif
size_t constants_total_size;
} BPyGPUShaderCreateInfo;
PyObject *BPyGPUStageInterfaceInfo_CreatePyObject(struct GPUStageInterfaceInfo *interface);
PyObject *BPyGPUShaderCreateInfo_CreatePyObject(struct GPUShaderCreateInfo *info);
#ifdef __cplusplus
}
#endif