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test2
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2f8708da0282c6abcdd6c2301b708dadc4ddb430
test2
/
source
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gameengine
History
Ton Roosendaal
4270cc96bc
Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.
2006-01-28 16:43:00 +00:00
..
BlenderRoutines
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
Converter
fixed a runtime problem with stl container usage, as reported on bf-committers mailing list
2006-01-16 19:34:52 +00:00
Expressions
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GameLogic
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GamePlayer
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
Ketsji
Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.
2006-01-28 16:43:00 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
more graphics patches from Snailrose,
2006-01-15 11:34:55 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00