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2fc4ee354574d52200544eec00aed95442cf4d04
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
0b968bcbd9
BGE bug
#19020
: The GE Torque actuator x -& y-axis do not work in 2.49a (winxp)
2009-08-31 15:54:56 +00:00
..
CcdGraphicController.cpp
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
CcdGraphicController.h
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
CcdPhysicsController.cpp
BGE bug
#19020
: The GE Torque actuator x -& y-axis do not work in 2.49a (winxp)
2009-08-31 15:54:56 +00:00
CcdPhysicsController.h
BGE Physics
2009-07-25 22:57:29 +00:00
CcdPhysicsEnvironment.cpp
#18872
bugfix for torque on dynamic objects
2009-06-06 00:12:49 +00:00
CcdPhysicsEnvironment.h
#18872
bugfix for torque on dynamic objects
2009-06-06 00:12:49 +00:00
CMakeLists.txt
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
Makefile
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
SConscript
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00