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302dc94b7aed7cb5abac375df8c41bbc6ef02613
test2/source/gameengine/Physics
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Kester Maddock 551806bce8 Set the physics scale on added objects. (Fix bug #1837)
2004-12-13 09:53:30 +00:00
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BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Dummy
Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
Sumo
Set the physics scale on added objects. (Fix bug #1837)
2004-12-13 09:53:30 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00
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