Files
test2/source/blender/gpu/intern
Sebastian Parborg 82bda82ec4 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-19 12:22:28 +02:00
..
2020-04-07 23:23:17 +10:00
2019-10-04 16:23:39 +02:00