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test2/source
Jeroen Bakker 3169160a97 Workbench: TAA optimalization
First frame of the TAA is just a regular copy of the previous buffer. so
we write directly to the final buffer and skip the taa shader. We do
init the history buffer via blit so it will be initialized for the other
iterations.
2018-06-29 09:26:58 +02:00
..
2018-06-29 09:26:58 +02:00
2018-06-28 09:07:10 -06:00