Files
test2/intern/dualcon/intern/dualcon_c_api.cpp
Hans Goudey 7c69c8827b Mesh: Rename MLoopTri variable names, and functions
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.

- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)

If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.

I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116238
2023-12-19 14:57:49 +01:00

169 lines
3.5 KiB
C++

/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "ModelReader.h"
#include "dualcon.h"
#include "octree.h"
#include <cassert>
#include <cstdio>
#include <float.h>
#if defined(_WIN32)
# define isnan(n) _isnan(n)
#endif
static void veccopy(float dst[3], const float src[3])
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
#define GET_TRI(_mesh, _n) \
(*(DualConTri)(((char *)(_mesh)->corner_tris) + ((_n) * (_mesh)->tri_stride)))
#define GET_CO(_mesh, _n) (*(DualConCo)(((char *)(_mesh)->co) + ((_n) * (_mesh)->co_stride)))
#define GET_LOOP(_mesh, _n) \
(*(DualConLoop)(((char *)(_mesh)->mloop) + ((_n) * (_mesh)->loop_stride)))
class DualConInputReader : public ModelReader {
private:
const DualConInput *input_mesh;
int tottri, curtri;
float min[3], max[3], maxsize;
float scale;
public:
DualConInputReader(const DualConInput *mesh, float _scale) : input_mesh(mesh), scale(_scale)
{
reset();
}
void reset()
{
curtri = 0;
maxsize = 0;
tottri = input_mesh->tottri;
veccopy(min, input_mesh->min);
veccopy(max, input_mesh->max);
/* initialize maxsize */
for (int i = 0; i < 3; i++) {
float d = max[i] - min[i];
if (d > maxsize) {
maxsize = d;
}
}
/* redo the bounds */
for (int i = 0; i < 3; i++) {
min[i] = (max[i] + min[i]) / 2 - maxsize / 2;
max[i] = (max[i] + min[i]) / 2 + maxsize / 2;
}
for (int i = 0; i < 3; i++) {
min[i] -= maxsize * (1 / scale - 1) / 2;
}
maxsize *= 1 / scale;
}
Triangle *getNextTriangle()
{
if (curtri == input_mesh->tottri) {
return NULL;
}
Triangle *t = new Triangle();
unsigned int *tr = GET_TRI(input_mesh, curtri);
veccopy(t->vt[0], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[0])));
veccopy(t->vt[1], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[1])));
veccopy(t->vt[2], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[2])));
curtri++;
/* remove triangle if it contains invalid coords */
for (int i = 0; i < 3; i++) {
const float *co = t->vt[i];
if (isnan(co[0]) || isnan(co[1]) || isnan(co[2])) {
delete t;
return getNextTriangle();
}
}
return t;
}
int getNextTriangle(int t[3])
{
if (curtri == input_mesh->tottri) {
return 0;
}
unsigned int *tr = GET_TRI(input_mesh, curtri);
t[0] = tr[0];
t[1] = tr[1];
t[2] = tr[2];
curtri++;
return 1;
}
int getNumTriangles()
{
return tottri;
}
int getNumVertices()
{
return input_mesh->totco;
}
float getBoundingBox(float origin[3])
{
veccopy(origin, min);
return maxsize;
}
/* output */
void getNextVertex(float /*v*/[3])
{
/* not used */
}
/* stubs */
void printInfo() {}
int getMemory()
{
return sizeof(DualConInputReader);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("DUALCON:DualConInputReader")
#endif
};
void *dualcon(const DualConInput *input_mesh,
/* callbacks for output */
DualConAllocOutput alloc_output,
DualConAddVert add_vert,
DualConAddQuad add_quad,
DualConFlags flags,
DualConMode mode,
float threshold,
float hermite_num,
float scale,
int depth)
{
DualConInputReader r(input_mesh, scale);
Octree o(&r, alloc_output, add_vert, add_quad, flags, mode, depth, threshold, hermite_num);
o.scanConvert();
return o.getOutputMesh();
}