Make the naming consistent with the recent change from "loop" to "corner". Avoid the need for a special type for these triangles by conveying the semantics in the naming instead. - `looptris` -> `corner_tris` - `lt` -> `tri` (or `corner_tri` when there is less context) - `looptri_index` -> `tri_index` (or `corner_tri_index`) - `lt->tri[0]` -> `tri[0]` - `Span<MLoopTri>` -> `Span<int3>` - `looptri_faces` -> `tri_faces` (or `corner_tri_faces`) If we followed the naming pattern of "corner_verts" and "edge_verts" exactly, we'd probably use "tri_corners" instead. But that sounds much worse and less intuitive to me. I've found that by using standard vector types for this sort of data, the commonalities with other areas become much clearer, and code ends up being naturally more data oriented. Besides that, the consistency is nice, and we get to mostly remove use of `DNA_meshdata_types.h`. Pull Request: https://projects.blender.org/blender/blender/pulls/116238
169 lines
3.5 KiB
C++
169 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "ModelReader.h"
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#include "dualcon.h"
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#include "octree.h"
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#include <cassert>
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#include <cstdio>
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#include <float.h>
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#if defined(_WIN32)
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# define isnan(n) _isnan(n)
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#endif
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static void veccopy(float dst[3], const float src[3])
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{
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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}
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#define GET_TRI(_mesh, _n) \
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(*(DualConTri)(((char *)(_mesh)->corner_tris) + ((_n) * (_mesh)->tri_stride)))
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#define GET_CO(_mesh, _n) (*(DualConCo)(((char *)(_mesh)->co) + ((_n) * (_mesh)->co_stride)))
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#define GET_LOOP(_mesh, _n) \
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(*(DualConLoop)(((char *)(_mesh)->mloop) + ((_n) * (_mesh)->loop_stride)))
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class DualConInputReader : public ModelReader {
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private:
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const DualConInput *input_mesh;
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int tottri, curtri;
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float min[3], max[3], maxsize;
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float scale;
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public:
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DualConInputReader(const DualConInput *mesh, float _scale) : input_mesh(mesh), scale(_scale)
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{
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reset();
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}
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void reset()
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{
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curtri = 0;
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maxsize = 0;
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tottri = input_mesh->tottri;
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veccopy(min, input_mesh->min);
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veccopy(max, input_mesh->max);
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/* initialize maxsize */
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for (int i = 0; i < 3; i++) {
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float d = max[i] - min[i];
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if (d > maxsize) {
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maxsize = d;
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}
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}
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/* redo the bounds */
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for (int i = 0; i < 3; i++) {
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min[i] = (max[i] + min[i]) / 2 - maxsize / 2;
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max[i] = (max[i] + min[i]) / 2 + maxsize / 2;
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}
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for (int i = 0; i < 3; i++) {
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min[i] -= maxsize * (1 / scale - 1) / 2;
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}
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maxsize *= 1 / scale;
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}
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Triangle *getNextTriangle()
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{
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if (curtri == input_mesh->tottri) {
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return NULL;
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}
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Triangle *t = new Triangle();
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unsigned int *tr = GET_TRI(input_mesh, curtri);
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veccopy(t->vt[0], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[0])));
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veccopy(t->vt[1], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[1])));
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veccopy(t->vt[2], GET_CO(input_mesh, GET_LOOP(input_mesh, tr[2])));
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curtri++;
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/* remove triangle if it contains invalid coords */
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for (int i = 0; i < 3; i++) {
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const float *co = t->vt[i];
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if (isnan(co[0]) || isnan(co[1]) || isnan(co[2])) {
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delete t;
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return getNextTriangle();
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}
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}
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return t;
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}
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int getNextTriangle(int t[3])
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{
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if (curtri == input_mesh->tottri) {
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return 0;
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}
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unsigned int *tr = GET_TRI(input_mesh, curtri);
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t[0] = tr[0];
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t[1] = tr[1];
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t[2] = tr[2];
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curtri++;
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return 1;
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}
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int getNumTriangles()
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{
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return tottri;
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}
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int getNumVertices()
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{
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return input_mesh->totco;
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}
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float getBoundingBox(float origin[3])
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{
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veccopy(origin, min);
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return maxsize;
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}
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/* output */
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void getNextVertex(float /*v*/[3])
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{
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/* not used */
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}
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/* stubs */
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void printInfo() {}
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int getMemory()
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{
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return sizeof(DualConInputReader);
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("DUALCON:DualConInputReader")
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#endif
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};
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void *dualcon(const DualConInput *input_mesh,
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/* callbacks for output */
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DualConAllocOutput alloc_output,
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DualConAddVert add_vert,
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DualConAddQuad add_quad,
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DualConFlags flags,
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DualConMode mode,
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float threshold,
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float hermite_num,
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float scale,
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int depth)
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{
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DualConInputReader r(input_mesh, scale);
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Octree o(&r, alloc_output, add_vert, add_quad, flags, mode, depth, threshold, hermite_num);
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o.scanConvert();
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return o.getOutputMesh();
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}
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