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test2/scripts/startup/bl_ui/properties_animviz.py
2024-02-19 15:59:59 +01:00

125 lines
4.3 KiB
Python

# SPDX-FileCopyrightText: 2010-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Generic Panels (Independent of DataType)
# NOTE:
# The specialized panel types are derived in their respective UI modules
# don't register these classes since they are only helpers.
class MotionPathButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Motion Paths"
# bl_options = {'DEFAULT_CLOSED'}
def draw_settings(self, _context, avs, mpath, bones=False):
layout = self.layout
mps = avs.motion_path
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=True)
col.prop(mps, "type")
range_group = col.column(align=True)
range_group.active = mps.type == 'RANGE'
range_group.prop(mps, "range", text="Calculation Range")
if mps.type == 'CURRENT_FRAME':
col = layout.column(align=True)
col.prop(mps, "frame_before", text="Frame Range Before")
col.prop(mps, "frame_after", text="After")
col.prop(mps, "frame_step", text="Step")
elif mps.type == 'RANGE':
col = layout.column(align=True)
start_end_group = col.column(align=True)
start_end_group.active = mps.range == 'MANUAL'
start_end_group.prop(mps, "frame_start", text="Frame Range Start")
start_end_group.prop(mps, "frame_end", text="End")
col.prop(mps, "frame_step", text="Step")
row = col.row()
row.prop(mps, "use_camera_space_bake", text="Bake to Active Camera")
if bones:
op_category = "pose"
icon = 'BONE_DATA'
else:
op_category = "object"
icon = 'OBJECT_DATA'
if mpath:
col = layout.column(align=True)
row = col.row(align=True)
row.enabled = False
row.prop(mpath, "frame_start", text="Cached Range")
row.prop(mpath, "frame_end", text="")
# Update Selected.
col = layout.column(align=True)
row = col.row(align=True)
row.operator(op_category + ".paths_update", text="Update Path", icon=icon)
row.operator(op_category + ".paths_clear", text="", icon='X').only_selected = True
else:
# Calculate.
col = layout.column(align=True)
col.label(text="Nothing to show yet...", icon='ERROR')
col.operator(op_category + ".paths_calculate", text="Calculate...", icon=icon)
# Update All & Clear All.
# Note that `col` is from inside the preceding `if` or `else` block.
row = col.row(align=True)
row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
row.operator(op_category + ".paths_clear", text="", icon='X').only_selected = False
class MotionPathButtonsPanel_display:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Display"
def draw_settings(self, _context, avs, mpath, bones=False):
layout = self.layout
mps = avs.motion_path
layout.use_property_split = True
layout.use_property_decorate = False
flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
flow.prop(mps, "show_frame_numbers", text="Frame Numbers")
flow.prop(mps, "show_keyframe_highlight", text="Keyframes")
sub = flow.column()
sub.enabled = mps.show_keyframe_highlight
if bones:
sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
# Customize path
if mpath is not None:
flow.prop(mpath, "lines", text="Lines")
col = layout.column()
col.prop(mpath, "line_thickness", text="Thickness")
split = col.split(factor=0.6)
split.prop(mpath, "use_custom_color", text="Custom Color")
sub = split.column()
sub.enabled = mpath.use_custom_color
sub.prop(mpath, "color", text="")
classes = (
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)