Files
test2/source/blender/compositor/operations/COM_ViewerOperation.cc
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

186 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_ViewerOperation.h"
#include "BKE_image.h"
#include "BKE_scene.hh"
#include "COM_ExecutionSystem.h"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
namespace blender::compositor {
ViewerOperation::ViewerOperation()
{
this->set_image(nullptr);
this->set_image_user(nullptr);
output_buffer_ = nullptr;
active_ = false;
view_settings_ = nullptr;
display_settings_ = nullptr;
use_alpha_input_ = false;
this->add_input_socket(DataType::Color);
this->add_input_socket(DataType::Value);
rd_ = nullptr;
view_name_ = nullptr;
flags_.use_viewer_border = true;
flags_.is_viewer_operation = true;
}
void ViewerOperation::init_execution()
{
if (is_active_viewer_output() && !exec_system_->is_breaked()) {
init_image();
}
}
void ViewerOperation::deinit_execution()
{
output_buffer_ = nullptr;
}
void ViewerOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
int scene_render_width, scene_render_height;
BKE_render_resolution(rd_, false, &scene_render_width, &scene_render_height);
rcti local_preferred = preferred_area;
local_preferred.xmax = local_preferred.xmin + scene_render_width;
local_preferred.ymax = local_preferred.ymin + scene_render_height;
NodeOperation::determine_canvas(local_preferred, r_area);
}
void ViewerOperation::init_image()
{
Image *ima = image_;
ImageUser iuser = *image_user_;
void *lock;
ImBuf *ibuf;
/* make sure the image has the correct number of views */
if (ima && BKE_scene_multiview_is_render_view_first(rd_, view_name_)) {
BKE_image_ensure_viewer_views(rd_, ima, image_user_);
}
BLI_thread_lock(LOCK_DRAW_IMAGE);
/* local changes to the original ImageUser */
iuser.multi_index = BKE_scene_multiview_view_id_get(rd_, view_name_);
ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
if (!ibuf) {
BLI_thread_unlock(LOCK_DRAW_IMAGE);
return;
}
if (ibuf->x != get_width() || ibuf->y != get_height()) {
imb_freerectImBuf(ibuf);
imb_freerectfloatImBuf(ibuf);
ibuf->x = get_width();
ibuf->y = get_height();
/* zero size can happen if no image buffers exist to define a sensible resolution */
if (ibuf->x > 0 && ibuf->y > 0) {
imb_addrectfloatImBuf(ibuf, 4);
}
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
/* now we combine the input with ibuf */
output_buffer_ = ibuf->float_buffer.data;
/* needed for display buffer update */
ibuf_ = ibuf;
BKE_image_release_ibuf(image_, ibuf_, lock);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
}
void ViewerOperation::update_image(const rcti *rect)
{
if (exec_system_->is_breaked()) {
return;
}
image_->offset_x = canvas_.xmin;
image_->offset_y = canvas_.ymin;
float *buffer = output_buffer_;
IMB_partial_display_buffer_update(ibuf_,
buffer,
nullptr,
get_width(),
0,
0,
view_settings_,
display_settings_,
rect->xmin,
rect->ymin,
rect->xmax,
rect->ymax);
/* This could be improved to use partial updates. For now disabled as the full frame compositor
* would not use partial frames anymore and the image engine requires more testing. */
BKE_image_partial_update_mark_full_update(image_);
this->update_draw();
}
eCompositorPriority ViewerOperation::get_render_priority() const
{
if (this->is_active_viewer_output()) {
return eCompositorPriority::High;
}
return eCompositorPriority::Low;
}
void ViewerOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
if (!output_buffer_) {
return;
}
MemoryBuffer output_buffer(
output_buffer_, COM_DATA_TYPE_COLOR_CHANNELS, get_width(), get_height());
const MemoryBuffer *input_image = inputs[0];
output_buffer.copy_from(input_image, area);
if (use_alpha_input_) {
const MemoryBuffer *input_alpha = inputs[1];
output_buffer.copy_from(input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, 3);
}
update_image(&area);
}
void ViewerOperation::clear_display_buffer()
{
BLI_assert(is_active_viewer_output());
if (exec_system_->is_breaked()) {
return;
}
init_image();
if (output_buffer_ == nullptr) {
return;
}
size_t buf_bytes = size_t(ibuf_->y) * ibuf_->x * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float);
if (buf_bytes > 0) {
memset(output_buffer_, 0, buf_bytes);
rcti display_area;
BLI_rcti_init(&display_area, 0, ibuf_->x, 0, ibuf_->y);
update_image(&display_area);
}
}
} // namespace blender::compositor