Files
test2/source/blender/editors/include/ED_geometry.hh
Hans Goudey edf8a776ac Cleanup: Use forward declarations to replace includes of BKE_attribute.hh
Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.

Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
2023-12-20 13:25:28 -05:00

74 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_generic_pointer.hh"
#include "BLI_string_ref.hh"
#include "DNA_customdata_types.h"
#include "BKE_screen.hh"
struct Mesh;
struct ReportList;
struct PointerRNA;
struct PropertyRNA;
namespace blender::bke {
enum class AttrDomain : int8_t;
}
namespace blender::ed::geometry {
/* -------------------------------------------------------------------- */
/** \name Attribute Value RNA Property Helpers
*
* Functions to make it easier to register RNA properties for the various attribute types and
* retrieve/set their values.
* \{ */
StringRefNull rna_property_name_for_type(eCustomDataType type);
PropertyRNA *rna_property_for_type(PointerRNA &ptr, const eCustomDataType type);
void register_rna_properties_for_attribute_types(StructRNA &srna);
GPointer rna_property_for_attribute_type_retrieve_value(PointerRNA &ptr,
const eCustomDataType type,
void *buffer);
void rna_property_for_attribute_type_set_value(PointerRNA &ptr, PropertyRNA &prop, GPointer value);
/** \} */
} // namespace blender::ed::geometry
void ED_operatortypes_geometry();
/**
* Convert an attribute with the given name to a new type and domain.
* The attribute must already exist.
*
* \note Does not support meshes in edit mode.
*/
bool ED_geometry_attribute_convert(Mesh *mesh,
const char *name,
eCustomDataType dst_type,
blender::bke::AttrDomain dst_domain,
ReportList *reports);
namespace blender::ed::geometry {
MenuType node_group_operator_assets_menu();
MenuType node_group_operator_assets_menu_unassigned();
void clear_operator_asset_trees();
void ui_template_node_operator_asset_menu_items(uiLayout &layout,
const bContext &C,
StringRef catalog_path);
void ui_template_node_operator_asset_root_items(uiLayout &layout, const bContext &C);
} // namespace blender::ed::geometry