Remove most includes of this header inside other headers, to remove unnecessary indirect includes which can have a impact on compile times. In the future we may want more dedicated "_fwd.hh" headers, but until then, this sticks with the solution in existing code. Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_generic_pointer.hh"
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#include "BLI_string_ref.hh"
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#include "DNA_customdata_types.h"
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#include "BKE_screen.hh"
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struct Mesh;
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struct ReportList;
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struct PointerRNA;
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struct PropertyRNA;
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namespace blender::bke {
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enum class AttrDomain : int8_t;
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}
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namespace blender::ed::geometry {
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/* -------------------------------------------------------------------- */
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/** \name Attribute Value RNA Property Helpers
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*
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* Functions to make it easier to register RNA properties for the various attribute types and
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* retrieve/set their values.
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* \{ */
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StringRefNull rna_property_name_for_type(eCustomDataType type);
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PropertyRNA *rna_property_for_type(PointerRNA &ptr, const eCustomDataType type);
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void register_rna_properties_for_attribute_types(StructRNA &srna);
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GPointer rna_property_for_attribute_type_retrieve_value(PointerRNA &ptr,
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const eCustomDataType type,
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void *buffer);
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void rna_property_for_attribute_type_set_value(PointerRNA &ptr, PropertyRNA &prop, GPointer value);
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/** \} */
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} // namespace blender::ed::geometry
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void ED_operatortypes_geometry();
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/**
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* Convert an attribute with the given name to a new type and domain.
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* The attribute must already exist.
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*
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* \note Does not support meshes in edit mode.
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*/
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bool ED_geometry_attribute_convert(Mesh *mesh,
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const char *name,
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eCustomDataType dst_type,
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blender::bke::AttrDomain dst_domain,
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ReportList *reports);
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namespace blender::ed::geometry {
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MenuType node_group_operator_assets_menu();
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MenuType node_group_operator_assets_menu_unassigned();
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void clear_operator_asset_trees();
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void ui_template_node_operator_asset_menu_items(uiLayout &layout,
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const bContext &C,
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StringRef catalog_path);
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void ui_template_node_operator_asset_root_items(uiLayout &layout, const bContext &C);
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} // namespace blender::ed::geometry
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