Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
39 lines
833 B
C++
39 lines
833 B
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "gl_shader_interface.hh"
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namespace blender {
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namespace gpu {
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namespace GLVertArray {
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/**
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* Update the Attribute Binding of the currently bound VAO.
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*/
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void update_bindings(const GLuint vao,
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const GPUBatch *batch,
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const ShaderInterface *interface,
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int base_instance);
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/**
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* Another version of update_bindings for Immediate mode.
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*/
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void update_bindings(const GLuint vao,
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uint v_first,
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const GPUVertFormat *format,
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const ShaderInterface *interface);
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} // namespace GLVertArray
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} // namespace gpu
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} // namespace blender
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