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test2/intern/ghost/intern/GHOST_WindowSDL.h

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C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_WindowSDL.h
* \ingroup GHOST
* Declaration of GHOST_WindowSDL class.
*/
#ifndef _GHOST_WINDOWSDL_H_
#define _GHOST_WINDOWSDL_H_
#include "GHOST_Window.h"
#include "GHOST_SystemSDL.h"
#include <map>
extern "C" {
#include "SDL.h"
}
#if !SDL_VERSION_ATLEAST(1, 3, 0)
# error "SDL 1.3 or newer is needed to build with Ghost"
#endif
class STR_String;
class GHOST_WindowSDL : public GHOST_Window
{
private :
GHOST_SystemSDL * m_system;
bool m_invalid_window;
SDL_Window * m_sdl_win;
SDL_GLContext m_sdl_glcontext;
SDL_Cursor * m_sdl_custom_cursor;
public:
const GHOST_TabletData* GetTabletData() { return NULL; }
GHOST_WindowSDL(GHOST_SystemSDL *system,
const STR_String& title,
GHOST_TInt32 left, GHOST_TInt32 top,
GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state,
const GHOST_TEmbedderWindowID parentWindow,
GHOST_TDrawingContextType type,
const bool stereoVisual,
const GHOST_TUns16 numOfAASamples
);
~GHOST_WindowSDL();
/* SDL specific */
SDL_Window *
getSDLWindow()
{
return m_sdl_win;
}
GHOST_TSuccess invalidate(void);
/**
* called by the X11 system implementation when expose events
* for the window have been pushed onto the GHOST queue
*/
void validate()
{
m_invalid_window = false;
}
bool getValid() const
{
return (m_sdl_win != NULL);
}
void getWindowBounds(GHOST_Rect& bounds) const;
void getClientBounds(GHOST_Rect& bounds) const;
protected:
GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type);
GHOST_TSuccess removeDrawingContext();
GHOST_TSuccess
setWindowCursorGrab(GHOST_TGrabCursorMode mode);
GHOST_TSuccess
setWindowCursorShape(GHOST_TStandardCursor shape);
GHOST_TSuccess
setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX, int hotY);
GHOST_TSuccess
setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex, int sizey,
int hotX, int hotY,
int fg_color, int bg_color);
GHOST_TSuccess
setWindowCursorVisibility(bool visible);
void
setTitle(const STR_String& title);
void
getTitle(STR_String& title) const;
GHOST_TSuccess
setClientWidth(GHOST_TUns32 width);
GHOST_TSuccess
setClientHeight(GHOST_TUns32 height);
GHOST_TSuccess
setClientSize(GHOST_TUns32 width,
GHOST_TUns32 height);
void
screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY,
GHOST_TInt32& outX, GHOST_TInt32& outY) const;
void
clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY,
GHOST_TInt32& outX, GHOST_TInt32& outY) const;
GHOST_TSuccess
swapBuffers();
GHOST_TSuccess
activateDrawingContext();
GHOST_TSuccess
setState(GHOST_TWindowState state);
GHOST_TWindowState
getState() const;
GHOST_TSuccess setOrder(GHOST_TWindowOrder order) { return GHOST_kSuccess; } // TODO
};
#endif // _GHOST_WINDOWSDL_H_