A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
164 lines
4.8 KiB
C
164 lines
4.8 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Used for copy/paste operator, (using a temporary file).
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "IMB_imbuf.h"
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#include "IMB_moviecache.h"
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#include "BKE_blender_copybuffer.h" /* own include */
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#include "BKE_blendfile.h"
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#include "BKE_blendfile_link_append.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "BLO_readfile.h"
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#include "BLO_writefile.h"
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#include "IMB_colormanagement.h"
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/* -------------------------------------------------------------------- */
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/** \name Copy/Paste `.blend`, partial saves.
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* \{ */
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void BKE_copybuffer_copy_begin(Main *bmain_src)
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{
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BKE_blendfile_write_partial_begin(bmain_src);
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}
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void BKE_copybuffer_copy_tag_ID(ID *id)
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{
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BKE_blendfile_write_partial_tag_ID(id, true);
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}
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bool BKE_copybuffer_copy_end(Main *bmain_src, const char *filename, ReportList *reports)
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{
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const int write_flags = 0;
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const eBLO_WritePathRemap remap_mode = BLO_WRITE_PATH_REMAP_RELATIVE;
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bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, remap_mode, reports);
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BKE_blendfile_write_partial_end(bmain_src);
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return retval;
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}
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/* Common helper for paste functions. */
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static void copybuffer_append(BlendfileLinkAppendContext *lapp_context,
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Main *bmain,
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ReportList *reports)
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{
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/* Tag existing IDs in given `bmain_dst` as already existing. */
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
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BKE_blendfile_link(lapp_context, reports);
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/* Mark all library linked objects to be updated. */
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BKE_main_lib_objects_recalc_all(bmain);
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IMB_colormanagement_check_file_config(bmain);
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/* Append, rather than linking */
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BKE_blendfile_append(lapp_context, reports);
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/* This must be unset, otherwise these object won't link into other scenes from this blend
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* file. */
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
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/* Recreate dependency graph to include new objects. */
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DEG_relations_tag_update(bmain);
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}
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bool BKE_copybuffer_read(Main *bmain_dst,
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const char *libname,
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ReportList *reports,
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const uint64_t id_types_mask)
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{
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/* NOTE: No recursive append here (no `BLO_LIBLINK_APPEND_RECURSIVE`), external linked data
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* should remain linked. */
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const int flag = 0;
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const int id_tag_extra = 0;
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struct LibraryLink_Params liblink_params;
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BLO_library_link_params_init(&liblink_params, bmain_dst, flag, id_tag_extra);
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BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
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&liblink_params);
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BKE_blendfile_link_append_context_library_add(lapp_context, libname, NULL);
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const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
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lapp_context, reports, id_types_mask, 0);
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if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
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BKE_blendfile_link_append_context_free(lapp_context);
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return false;
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}
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copybuffer_append(lapp_context, bmain_dst, reports);
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BKE_blendfile_link_append_context_free(lapp_context);
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return true;
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}
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int BKE_copybuffer_paste(bContext *C,
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const char *libname,
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const int flag,
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ReportList *reports,
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const uint64_t id_types_mask)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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View3D *v3d = CTX_wm_view3d(C); /* may be NULL. */
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const int id_tag_extra = 0;
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/* NOTE: No recursive append here, external linked data should remain linked. */
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BLI_assert((flag & BLO_LIBLINK_APPEND_RECURSIVE) == 0);
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struct LibraryLink_Params liblink_params;
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BLO_library_link_params_init_with_context(
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&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
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BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
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&liblink_params);
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BKE_blendfile_link_append_context_library_add(lapp_context, libname, NULL);
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const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
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lapp_context, reports, id_types_mask, 0);
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if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
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BKE_blendfile_link_append_context_free(lapp_context);
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return 0;
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}
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BKE_view_layer_base_deselect_all(scene, view_layer);
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copybuffer_append(lapp_context, bmain, reports);
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BKE_blendfile_link_append_context_free(lapp_context);
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return num_pasted;
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}
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/** \} */
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