Files
test2/source/blender/blenkernel/intern/layer_utils.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

324 lines
9.9 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <string.h>
#include "BLI_array.h"
#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "DNA_ID.h"
#include "DNA_layer_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/** \name Selected Object Array
* \{ */
Object **BKE_view_layer_array_selected_objects_params(
struct ViewLayer *view_layer,
const struct View3D *v3d,
uint *r_len,
const struct ObjectsInViewLayerParams *params)
{
if (params->no_dup_data) {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
ID *id = ob_iter->data;
if (id) {
id->tag |= LIB_TAG_DOIT;
}
}
FOREACH_SELECTED_OBJECT_END;
}
Object **object_array = NULL;
BLI_array_declare(object_array);
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
if (params->filter_fn) {
if (!params->filter_fn(ob_iter, params->filter_userdata)) {
continue;
}
}
if (params->no_dup_data) {
ID *id = ob_iter->data;
if (id) {
if (id->tag & LIB_TAG_DOIT) {
id->tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
}
}
BLI_array_append(object_array, ob_iter);
}
FOREACH_SELECTED_OBJECT_END;
if (object_array != NULL) {
BLI_array_trim(object_array);
}
else {
/* We always need a valid allocation (prevent crash on free). */
object_array = MEM_mallocN(0, __func__);
}
*r_len = BLI_array_len(object_array);
return object_array;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Objects in Mode Array
* \{ */
Base **BKE_view_layer_array_from_bases_in_mode_params(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const struct ObjectsInModeParams *params)
{
if (params->no_dup_data) {
FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
ID *id = base_iter->object->data;
if (id) {
id->tag |= LIB_TAG_DOIT;
}
}
FOREACH_BASE_IN_MODE_END;
}
Base **base_array = NULL;
BLI_array_declare(base_array);
FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
if (params->filter_fn) {
if (!params->filter_fn(base_iter->object, params->filter_userdata)) {
continue;
}
}
if (params->no_dup_data) {
ID *id = base_iter->object->data;
if (id) {
if (id->tag & LIB_TAG_DOIT) {
id->tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
}
}
BLI_array_append(base_array, base_iter);
}
FOREACH_BASE_IN_MODE_END;
/* We always need a valid allocation (prevent crash on free). */
if (base_array != NULL) {
BLI_array_trim(base_array);
}
else {
base_array = MEM_mallocN(0, __func__);
}
*r_len = BLI_array_len(base_array);
return base_array;
}
Object **BKE_view_layer_array_from_objects_in_mode_params(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const struct ObjectsInModeParams *params)
{
Base **base_array = BKE_view_layer_array_from_bases_in_mode_params(
scene, view_layer, v3d, r_len, params);
if (base_array != NULL) {
for (uint i = 0; i < *r_len; i++) {
((Object **)base_array)[i] = base_array[i]->object;
}
}
return (Object **)base_array;
}
struct Object **BKE_view_layer_array_from_objects_in_edit_mode(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
struct ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
struct Base **BKE_view_layer_array_from_bases_in_edit_mode(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
struct ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
struct ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
struct ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len)
{
struct ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const eObjectMode mode)
{
struct ObjectsInModeParams params = {0};
params.object_mode = mode;
params.no_dup_data = true;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
ListBase *BKE_view_layer_object_bases_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Object Bases out of sync, invoke BKE_view_layer_synced_ensure.");
return &view_layer->object_bases;
}
Base *BKE_view_layer_active_base_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Active Base out of sync, invoke BKE_view_layer_synced_ensure.");
return view_layer->basact;
}
LayerCollection *BKE_view_layer_active_collection_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Active Collection out of sync, invoke BKE_view_layer_synced_ensure.");
return view_layer->active_collection;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Filter Functions
* \{ */
bool BKE_view_layer_filter_edit_mesh_has_uvs(const Object *ob, void *UNUSED(user_data))
{
if (ob->type == OB_MESH) {
const Mesh *me = ob->data;
const BMEditMesh *em = me->edit_mesh;
if (em != NULL) {
if (CustomData_has_layer(&em->bm->ldata, CD_PROP_FLOAT2)) {
return true;
}
}
}
return false;
}
bool BKE_view_layer_filter_edit_mesh_has_edges(const Object *ob, void *UNUSED(user_data))
{
if (ob->type == OB_MESH) {
const Mesh *me = ob->data;
const BMEditMesh *em = me->edit_mesh;
if (em != NULL) {
if (em->bm->totedge != 0) {
return true;
}
}
}
return false;
}
Object *BKE_view_layer_non_active_selected_object(const struct Scene *scene,
struct ViewLayer *view_layer,
const struct View3D *v3d)
{
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob_active = BKE_view_layer_active_object_get(view_layer);
Object *ob_result = NULL;
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
if (ob_iter == ob_active) {
continue;
}
if (ob_result == NULL) {
ob_result = ob_iter;
}
else {
ob_result = NULL;
break;
}
}
FOREACH_SELECTED_OBJECT_END;
return ob_result;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Active object accessors.
* \{ */
Object *BKE_view_layer_active_object_get(const ViewLayer *view_layer)
{
Base *base = BKE_view_layer_active_base_get((ViewLayer *)view_layer);
return base ? base->object : NULL;
}
Object *BKE_view_layer_edit_object_get(const ViewLayer *view_layer)
{
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob == NULL) {
return NULL;
}
if (!(ob->mode & OB_MODE_EDIT)) {
return NULL;
}
return ob;
}
/** \} */