A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
32 lines
991 B
C++
32 lines
991 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup asset_system
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*/
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#pragma once
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#include "BLI_string_ref.hh"
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namespace blender::asset_system::utils {
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/**
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* Returns a normalized directory path with a trailing slash, and a maximum length of #PATH_MAX.
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* Slashes are not converted to native format (they probably should be though?).
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*/
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std::string normalize_directory_path(StringRef directory);
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/**
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* Normalize the given `path` (remove 'parent directory' and double-slashes element etc., and
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* convert to native path separators).
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*
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* If \a max_len is not #StringRef::not_found (default value), only the first part of the given
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* string up to the given length is processed, the rest remains unchanged. Needed to avoid
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* modifying ID name part of linked library paths.
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*/
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std::string normalize_path(StringRefNull path, int64_t max_len = StringRef::not_found);
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} // namespace blender::asset_system::utils
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