Files
test2/source/blender/blenkernel/intern/subdiv.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

231 lines
7.5 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "BLI_utildefines.h"
#include "BKE_modifier.h"
#include "BKE_subdiv_modifier.h"
#include "MEM_guardedalloc.h"
#include "subdiv_converter.h"
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
/* --------------------------------------------------------------------
* Module.
*/
void BKE_subdiv_init()
{
openSubdiv_init();
}
void BKE_subdiv_exit()
{
openSubdiv_cleanup();
}
/* --------------------------------------------------------------------
* Conversion helpers.
*/
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth)
{
switch (uv_smooth) {
case SUBSURF_UV_SMOOTH_NONE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE;
case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
case SUBSURF_UV_SMOOTH_ALL:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE;
}
BLI_assert_msg(0, "Unknown uv smooth flag");
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
}
eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
int boundary_smooth)
{
switch (boundary_smooth) {
case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER;
case SUBSURF_BOUNDARY_SMOOTH_ALL:
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
BLI_assert_msg(0, "Unknown boundary smooth flag");
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
/* --------------------------------------------------------------------
* Settings.
*/
bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b)
{
return (settings_a->is_simple == settings_b->is_simple &&
settings_a->is_adaptive == settings_b->is_adaptive &&
settings_a->level == settings_b->level &&
settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation &&
settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation);
}
/* --------------------------------------------------------------------
* Construction.
*/
/* Creation from scratch. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
SubdivStats stats;
BKE_subdiv_stats_init(&stats);
BKE_subdiv_stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
topology_refiner_settings.level = settings->level;
topology_refiner_settings.is_adaptive = settings->is_adaptive;
OpenSubdiv_TopologyRefiner *osd_topology_refiner = nullptr;
if (converter->getNumVertices(converter) != 0) {
osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter(
converter, &topology_refiner_settings);
}
else {
/* TODO(sergey): Check whether original geometry had any vertices.
* The thing here is: OpenSubdiv can only deal with faces, but our
* side of subdiv also deals with loose vertices and edges. */
}
Subdiv *subdiv = MEM_cnew<Subdiv>(__func__);
subdiv->settings = *settings;
subdiv->topology_refiner = osd_topology_refiner;
subdiv->evaluator = nullptr;
subdiv->displacement_evaluator = nullptr;
BKE_subdiv_stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
subdiv->stats = stats;
return subdiv;
}
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const Mesh *mesh)
{
if (mesh->totvert == 0) {
return nullptr;
}
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Creation with cached-aware semantic. */
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
/* Check if the existing descriptor can be re-used. */
bool can_reuse_subdiv = true;
if (subdiv != nullptr && subdiv->topology_refiner != nullptr) {
if (!BKE_subdiv_settings_equal(&subdiv->settings, settings)) {
can_reuse_subdiv = false;
}
else {
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
can_reuse_subdiv = openSubdiv_topologyRefinerCompareWithConverter(subdiv->topology_refiner,
converter);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
}
}
else {
can_reuse_subdiv = false;
}
if (can_reuse_subdiv) {
return subdiv;
}
/* Create new subdiv. */
if (subdiv != nullptr) {
BKE_subdiv_free(subdiv);
}
return BKE_subdiv_new_from_converter(settings, converter);
}
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
const SubdivSettings *settings,
const Mesh *mesh)
{
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
subdiv = BKE_subdiv_update_from_converter(subdiv, settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Memory release. */
void BKE_subdiv_free(Subdiv *subdiv)
{
if (subdiv->evaluator != nullptr) {
const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type;
if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) {
/* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */
BKE_subsurf_modifier_free_gpu_cache_cb(subdiv);
return;
}
openSubdiv_deleteEvaluator(subdiv->evaluator);
}
if (subdiv->topology_refiner != nullptr) {
openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner);
}
BKE_subdiv_displacement_detach(subdiv);
if (subdiv->cache_.face_ptex_offset != nullptr) {
MEM_freeN(subdiv->cache_.face_ptex_offset);
}
MEM_freeN(subdiv);
}
/* --------------------------------------------------------------------
* Topology helpers.
*/
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv)
{
if (subdiv->cache_.face_ptex_offset != nullptr) {
return subdiv->cache_.face_ptex_offset;
}
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
if (topology_refiner == nullptr) {
return nullptr;
}
const int num_coarse_faces = topology_refiner->getNumFaces(topology_refiner);
subdiv->cache_.face_ptex_offset = static_cast<int *>(
MEM_malloc_arrayN(num_coarse_faces + 1, sizeof(int), __func__));
int ptex_offset = 0;
for (int face_index = 0; face_index < num_coarse_faces; face_index++) {
const int num_ptex_faces = topology_refiner->getNumFacePtexFaces(topology_refiner, face_index);
subdiv->cache_.face_ptex_offset[face_index] = ptex_offset;
ptex_offset += num_ptex_faces;
}
subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset;
return subdiv->cache_.face_ptex_offset;
}