Files
test2/source/blender/blenlib/intern/generic_vector_array.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

99 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_generic_vector_array.hh"
namespace blender {
GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size)
: type_(type), element_size_(type.size()), items_(array_size)
{
}
GVectorArray::~GVectorArray()
{
if (type_.is_trivially_destructible()) {
return;
}
for (Item &item : items_) {
type_.destruct_n(item.start, item.length);
}
}
void GVectorArray::append(const int64_t index, const void *value)
{
Item &item = items_[index];
if (item.length == item.capacity) {
this->realloc_to_at_least(item, item.capacity + 1);
}
void *dst = POINTER_OFFSET(item.start, element_size_ * item.length);
type_.copy_construct(value, dst);
item.length++;
}
void GVectorArray::extend(const int64_t index, const GVArray &values)
{
BLI_assert(values.type() == type_);
for (const int i : IndexRange(values.size())) {
BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer);
values.get(i, buffer);
this->append(index, buffer);
type_.destruct(buffer);
}
}
void GVectorArray::extend(const int64_t index, const GSpan values)
{
this->extend(index, GVArray::ForSpan(values));
}
void GVectorArray::extend(const IndexMask &mask, const GVVectorArray &values)
{
mask.foreach_index([&](const int64_t i) {
GVArray_For_GVVectorArrayIndex array{values, i};
this->extend(i, GVArray(&array));
});
}
void GVectorArray::extend(const IndexMask &mask, const GVectorArray &values)
{
GVVectorArray_For_GVectorArray virtual_values{values};
this->extend(mask, virtual_values);
}
void GVectorArray::clear(const IndexMask &mask)
{
mask.foreach_index([&](const int64_t i) {
Item &item = items_[i];
type_.destruct_n(item.start, item.length);
item.length = 0;
});
}
GMutableSpan GVectorArray::operator[](const int64_t index)
{
Item &item = items_[index];
return GMutableSpan{type_, item.start, item.length};
}
GSpan GVectorArray::operator[](const int64_t index) const
{
const Item &item = items_[index];
return GSpan{type_, item.start, item.length};
}
void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity)
{
const int64_t new_capacity = std::max(min_capacity, item.length * 2);
void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment());
type_.relocate_assign_n(item.start, new_buffer, item.length);
item.start = new_buffer;
item.capacity = new_capacity;
}
} // namespace blender