A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
171 lines
4.2 KiB
C
171 lines
4.2 KiB
C
/* SPDX-FileCopyrightText: 2013 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#include <stdlib.h>
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#if defined(__GLIBC__) && (__GLIBC__ > 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 8))
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/* do nothing! */
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#else
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# include "BLI_utildefines.h"
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# include "BLI_sort.h"
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# ifdef min /* For MSVC. */
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# undef min
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# endif
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/* Maintained by FreeBSD. */
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/* clang-format off */
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/**
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* qsort, copied from FreeBSD source.
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* with only very minor edits, see:
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* http://github.com/freebsd/freebsd/blob/master/sys/libkern/qsort.c
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*
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* \note modified to use glibc arg order for callbacks.
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*/
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BLI_INLINE char *med3(char *a, char *b, char *c, BLI_sort_cmp_t cmp, void *thunk);
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BLI_INLINE void swapfunc(char *a, char *b, int n, int swaptype);
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#define min(a, b) (a) < (b) ? (a) : (b)
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#define swapcode(TYPE, parmi, parmj, n) \
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{ \
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long i = (n) / sizeof(TYPE); \
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TYPE *pi = (TYPE *) (parmi); \
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TYPE *pj = (TYPE *) (parmj); \
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do { \
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TYPE t = *pi; \
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*pi++ = *pj; \
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*pj++ = t; \
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} while (--i > 0); \
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}
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#define SWAPINIT(a, es) swaptype = ((char *)a - (char *)0) % sizeof(long) || \
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es % sizeof(long) ? 2 : es == sizeof(long)? 0 : 1;
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BLI_INLINE void swapfunc(char *a, char *b, int n, int swaptype)
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{
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if (swaptype <= 1)
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swapcode(long, a, b, n)
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else
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swapcode(char, a, b, n)
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}
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#define swap(a, b) \
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if (swaptype == 0) { \
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long t = *(long *)(a); \
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*(long *)(a) = *(long *)(b);\
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*(long *)(b) = t; \
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} else \
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swapfunc(a, b, es, swaptype)
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#define vecswap(a, b, n) if ((n) > 0) swapfunc(a, b, n, swaptype)
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#define CMP(t, x, y) (cmp((x), (y), (t)))
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BLI_INLINE char *med3(char *a, char *b, char *c, BLI_sort_cmp_t cmp, void *thunk)
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{
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return CMP(thunk, a, b) < 0 ?
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(CMP(thunk, b, c) < 0 ? b : (CMP(thunk, a, c) < 0 ? c : a )) :
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(CMP(thunk, b, c) > 0 ? b : (CMP(thunk, a, c) < 0 ? a : c ));
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}
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/**
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* Quick sort re-entrant.
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*/
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void BLI_qsort_r(void *a, size_t n, size_t es, BLI_sort_cmp_t cmp, void *thunk)
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{
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char *pa, *pb, *pc, *pd, *pl, *pm, *pn;
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int d, r, swaptype, swap_cnt;
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loop:
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SWAPINIT(a, es);
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swap_cnt = 0;
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if (n < 7) {
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for (pm = (char *)a + es; pm < (char *)a + n * es; pm += es) {
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for (pl = pm;
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pl > (char *)a && CMP(thunk, pl - es, pl) > 0;
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pl -= es)
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{
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swap(pl, pl - es);
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}
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}
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return;
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}
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pm = (char *)a + (n / 2) * es;
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if (n > 7) {
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pl = (char *)a;
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pn = (char *)a + (n - 1) * es;
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if (n > 40) {
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d = (n / 8) * es;
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pl = med3(pl, pl + d, pl + 2 * d, cmp, thunk);
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pm = med3(pm - d, pm, pm + d, cmp, thunk);
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pn = med3(pn - 2 * d, pn - d, pn, cmp, thunk);
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}
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pm = med3(pl, pm, pn, cmp, thunk);
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}
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swap((char *)a, pm);
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pa = pb = (char *)a + es;
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pc = pd = (char *)a + (n - 1) * es;
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for (;;) {
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while (pb <= pc && (r = CMP(thunk, pb, a)) <= 0) {
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if (r == 0) {
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swap_cnt = 1;
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swap(pa, pb);
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pa += es;
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}
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pb += es;
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}
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while (pb <= pc && (r = CMP(thunk, pc, a)) >= 0) {
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if (r == 0) {
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swap_cnt = 1;
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swap(pc, pd);
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pd -= es;
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}
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pc -= es;
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}
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if (pb > pc) {
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break;
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}
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swap(pb, pc);
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swap_cnt = 1;
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pb += es;
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pc -= es;
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}
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if (swap_cnt == 0) { /* Switch to insertion sort */
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for (pm = (char *)a + es; pm < (char *)a + n * es; pm += es) {
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for (pl = pm;
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pl > (char *)a && CMP(thunk, pl - es, pl) > 0;
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pl -= es)
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{
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swap(pl, pl - es);
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}
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}
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return;
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}
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pn = (char *)a + n * es;
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r = min(pa - (char *)a, pb - pa);
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vecswap((char *)a, pb - r, r);
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r = min(pd - pc, pn - pd - es);
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vecswap(pb, pn - r, r);
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if ((r = pb - pa) > es) {
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BLI_qsort_r(a, r / es, es, cmp, thunk);
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}
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if ((r = pd - pc) > es) {
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/* Iterate rather than recurse to save stack space */
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a = pn - r;
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n = r / es;
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goto loop;
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}
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}
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/* clang-format on */
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#endif /* __GLIBC__ */
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