Files
test2/source/blender/editors/include/UI_resources.h
Jacques Lucke 3d73b71a97 Geometry Nodes: new Repeat Zone
This adds support for running a set of nodes repeatedly. The number
of iterations can be controlled dynamically as an input of the repeat
zone. The repeat zone can be added in via the search or from the
Add > Utilities menu.

The main use case is to replace long repetitive node chains with a more
flexible alternative. Technically, repeat zones can also be used for
many other use cases. However, due to their serial nature, performance
is very  sub-optimal when they are used to solve problems that could
be processed in parallel. Better solutions for such use cases will
be worked on separately.

Repeat zones are similar to simulation zones. The major difference is
that they have no concept of time and are always evaluated entirely in
the current frame, while in simulations only a single iteration is
evaluated per frame.

Stopping the repetition early using a dynamic condition is not yet
supported. "Break" functionality can be implemented manually using
Switch nodes in the  loop for now. It's likely that this functionality
will be built into the repeat zone in the future.
For now, things are kept more simple.

Remaining Todos after this first version:
* Improve socket inspection and viewer node support. Currently, only
  the first iteration is taken into account for socket inspection
  and the viewer.
* Make loop evaluation more lazy. Currently, the evaluation is eager,
  meaning that it evaluates some nodes even though their output may not
  be required.

Pull Request: https://projects.blender.org/blender/blender/pulls/109164
2023-07-11 22:36:10 +02:00

504 lines
11 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_sys_types.h"
/* Define icon enum. */
#define DEF_ICON(name) ICON_##name,
#define DEF_ICON_VECTOR(name) ICON_##name,
#define DEF_ICON_COLOR(name) ICON_##name,
#define DEF_ICON_BLANK(name) ICON_BLANK_##name,
typedef enum {
/* ui */
#include "UI_icons.h"
BIFICONID_LAST,
} BIFIconID;
#define BIFICONID_FIRST (ICON_NONE)
/* use to denote intentionally unset theme color */
#define TH_UNDEFINED -1
#ifdef __cplusplus
extern "C" {
#endif
typedef enum ThemeColorID {
TH_REDALERT,
TH_THEMEUI,
/* Common colors among spaces. */
TH_BACK,
/** Use when 'TH_SHOW_BACK_GRAD' is set (the lower, darker color). */
TH_BACK_GRAD,
TH_TEXT,
TH_TEXT_HI,
TH_TITLE,
TH_TAB_ACTIVE,
TH_TAB_INACTIVE,
TH_TAB_BACK,
TH_TAB_OUTLINE,
TH_HEADER,
TH_HEADER_ACTIVE,
TH_HEADER_TEXT,
TH_HEADER_TEXT_HI,
/* panels */
TH_PANEL_HEADER,
TH_PANEL_BACK,
TH_PANEL_SUB_BACK,
TH_BUTBACK,
TH_BUTBACK_TEXT,
TH_BUTBACK_TEXT_HI,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_WIRE_INNER,
TH_WIRE_EDIT,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_ACTIVE,
TH_VERTEX_UNREFERENCED,
TH_VERTEX_SIZE,
TH_EDGE_WIDTH,
TH_OUTLINE_WIDTH,
TH_OBCENTER_DIA,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_FACE_RETOPOLOGY,
TH_FACE_BACK,
TH_FACE_FRONT,
TH_NORMAL,
TH_VNORMAL,
TH_LNORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_TIME_SCRUB_BACKGROUND,
TH_TIME_MARKER_LINE,
TH_TIME_MARKER_LINE_SELECTED,
TH_TIME_KEYFRAME,
TH_TIME_GP_KEYFRAME,
TH_NURB_ULINE,
TH_NURB_VLINE,
TH_NURB_SEL_ULINE,
TH_NURB_SEL_VLINE,
/* this eight colors should be in one block */
TH_HANDLE_FREE,
TH_HANDLE_AUTO,
TH_HANDLE_VECT,
TH_HANDLE_ALIGN,
TH_HANDLE_AUTOCLAMP,
TH_HANDLE_SEL_FREE,
TH_HANDLE_SEL_AUTO,
TH_HANDLE_SEL_VECT,
TH_HANDLE_SEL_ALIGN,
TH_HANDLE_SEL_AUTOCLAMP,
TH_ACTIVE_SPLINE,
TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_R,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_D,
TH_SYNTAX_N,
TH_SYNTAX_S,
TH_LINENUMBERS,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_BONE_POSE_ACTIVE,
TH_BONE_LOCKED_WEIGHT,
TH_STRIP,
TH_STRIP_SELECT,
TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
TH_KEYTYPE_KEYFRAME_SELECT,
TH_KEYTYPE_EXTREME,
TH_KEYTYPE_EXTREME_SELECT,
TH_KEYTYPE_BREAKDOWN,
TH_KEYTYPE_BREAKDOWN_SELECT,
TH_KEYTYPE_JITTER,
TH_KEYTYPE_JITTER_SELECT,
TH_KEYTYPE_MOVEHOLD,
TH_KEYTYPE_MOVEHOLD_SELECT,
TH_KEYBORDER,
TH_KEYBORDER_SELECT,
TH_LIGHT,
TH_SPEAKER,
TH_CAMERA,
TH_EMPTY,
TH_NODE,
TH_NODE_INPUT,
TH_NODE_OUTPUT,
TH_NODE_COLOR,
TH_NODE_FILTER,
TH_NODE_VECTOR,
TH_NODE_TEXTURE,
TH_NODE_PATTERN,
TH_NODE_SCRIPT,
TH_NODE_LAYOUT,
TH_NODE_SHADER,
TH_NODE_INTERFACE,
TH_NODE_CONVERTER,
TH_NODE_GROUP,
TH_NODE_FRAME,
TH_NODE_MATTE,
TH_NODE_DISTORT,
TH_NODE_GEOMETRY,
TH_NODE_ATTRIBUTE,
TH_NODE_ZONE_SIMULATION,
TH_NODE_ZONE_REPEAT,
TH_SIMULATED_FRAMES,
TH_CONSOLE_OUTPUT,
TH_CONSOLE_INPUT,
TH_CONSOLE_INFO,
TH_CONSOLE_ERROR,
TH_CONSOLE_CURSOR,
TH_CONSOLE_SELECT,
TH_SEQ_MOVIE,
TH_SEQ_MOVIECLIP,
TH_SEQ_MASK,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_META,
TH_SEQ_TEXT,
TH_SEQ_PREVIEW,
TH_SEQ_COLOR,
TH_SEQ_ACTIVE,
TH_SEQ_SELECTED,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
TH_HANDLE_VERTEX,
TH_HANDLE_VERTEX_SELECT,
TH_HANDLE_VERTEX_SIZE,
TH_GP_VERTEX,
TH_GP_VERTEX_SELECT,
TH_GP_VERTEX_SIZE,
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
TH_DOPESHEET_IPOLINE,
TH_PREVIEW_BACK,
TH_EDGE_CREASE,
TH_DRAWEXTRA_EDGELEN,
TH_DRAWEXTRA_EDGEANG,
TH_DRAWEXTRA_FACEAREA,
TH_DRAWEXTRA_FACEANG,
TH_NODE_CURVING,
TH_NODE_GRID_LEVELS,
TH_MARKER_OUTLINE,
TH_MARKER,
TH_ACT_MARKER,
TH_SEL_MARKER,
TH_BUNDLE_SOLID,
TH_DIS_MARKER,
TH_PATH_BEFORE,
TH_PATH_AFTER,
TH_PATH_KEYFRAME_BEFORE,
TH_PATH_KEYFRAME_AFTER,
TH_CAMERA_PATH,
TH_CAMERA_PASSEPARTOUT,
TH_LOCK_MARKER,
TH_STITCH_PREVIEW_FACE,
TH_STITCH_PREVIEW_EDGE,
TH_STITCH_PREVIEW_VERT,
TH_STITCH_PREVIEW_STITCHABLE,
TH_STITCH_PREVIEW_UNSTITCHABLE,
TH_STITCH_PREVIEW_ACTIVE,
TH_PAINT_CURVE_HANDLE,
TH_PAINT_CURVE_PIVOT,
TH_UV_SHADOW,
TH_FREESTYLE_EDGE_MARK,
TH_FREESTYLE_FACE_MARK,
TH_MATCH, /* highlight color for search matches */
TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
TH_SELECT_ACTIVE, /* highlight color for active outliner item */
TH_SELECTED_OBJECT, /* selected object color for outliner */
TH_ACTIVE_OBJECT, /* active object color for outliner */
TH_EDITED_OBJECT, /* edited object color for outliner */
TH_ROW_ALTERNATE, /* overlay on every other row */
TH_SKIN_ROOT,
TH_ANIM_ACTIVE, /* active action */
TH_ANIM_INACTIVE, /* no active action */
TH_ANIM_PREVIEW_RANGE, /* preview range overlay */
TH_ICON_SCENE,
TH_ICON_COLLECTION,
TH_ICON_OBJECT,
TH_ICON_OBJECT_DATA,
TH_ICON_MODIFIER,
TH_ICON_SHADING,
TH_ICON_FOLDER,
TH_ICON_FUND,
TH_SCROLL_TEXT,
TH_NLA_TWEAK, /* 'tweaking' track in NLA */
TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
TH_NLA_TRACK,
TH_NLA_TRANSITION,
TH_NLA_TRANSITION_SEL,
TH_NLA_META,
TH_NLA_META_SEL,
TH_NLA_SOUND,
TH_NLA_SOUND_SEL,
TH_WIDGET_EMBOSS,
TH_WIDGET_TEXT_CURSOR,
TH_WIDGET_TEXT_SELECTION,
TH_WIDGET_TEXT_HIGHLIGHT,
TH_EDITOR_OUTLINE,
TH_TRANSPARENT_CHECKER_PRIMARY,
TH_TRANSPARENT_CHECKER_SECONDARY,
TH_TRANSPARENT_CHECKER_SIZE,
TH_AXIS_X, /* X/Y/Z Axis */
TH_AXIS_Y,
TH_AXIS_Z,
TH_GIZMO_HI,
TH_GIZMO_PRIMARY,
TH_GIZMO_SECONDARY,
TH_GIZMO_VIEW_ALIGN,
TH_GIZMO_A,
TH_GIZMO_B,
TH_BACKGROUND_TYPE,
TH_INFO_SELECTED,
TH_INFO_SELECTED_TEXT,
TH_INFO_ERROR,
TH_INFO_ERROR_TEXT,
TH_INFO_WARNING,
TH_INFO_WARNING_TEXT,
TH_INFO_INFO,
TH_INFO_INFO_TEXT,
TH_INFO_DEBUG,
TH_INFO_DEBUG_TEXT,
TH_INFO_PROPERTY,
TH_INFO_PROPERTY_TEXT,
TH_INFO_OPERATOR,
TH_INFO_OPERATOR_TEXT,
TH_VIEW_OVERLAY,
TH_V3D_CLIPPING_BORDER,
TH_METADATA_BG,
TH_METADATA_TEXT,
TH_EDGE_BEVEL,
TH_VERTEX_BEVEL,
} ThemeColorID;
/* Specific defines per space should have higher define values. */
struct bTheme;
struct bThemeState {
struct bTheme *theme;
int spacetype, regionid;
};
/* THE CODERS API FOR THEMES: */
/**
* Get individual values, not scaled.
*/
float UI_GetThemeValuef(int colorid);
/**
* Get individual values, not scaled.
*/
int UI_GetThemeValue(int colorid);
/* Versions of #UI_GetThemeValue & #UI_GetThemeValuef, which take a space-type */
float UI_GetThemeValueTypef(int colorid, int spacetype);
int UI_GetThemeValueType(int colorid, int spacetype);
/**
* Get three color values, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColor3fv(int colorid, float col[3]);
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4]);
/**
* Get the color, range 0.0-1.0, complete with shading offset.
*/
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
/**
* Get three color values, range 0-255,
* complete with shading offset for the RGB components and blending.
*/
void UI_GetThemeColorBlendShade3ubv(
int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
/**
* Get four color values, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColor4fv(int colorid, float col[4]);
/**
* Get four color values from specified space type, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4]);
/**
* Get four color values, range 0.0-1.0, complete with shading offset for the RGB components.
*/
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
/**
* Get four color values ranged between 0 and 255; includes the alpha channel.
*/
void UI_GetThemeColorShadeAlpha4ubv(int colorid,
int coloffset,
int alphaoffset,
unsigned char col[4]);
/**
* Get four color values, range 0.0-1.0,
* complete with shading offset for the RGB components and blending.
*/
void UI_GetThemeColorBlendShade3fv(
int colorid1, int colorid2, float fac, int offset, float col[3]);
void UI_GetThemeColorBlendShade4fv(
int colorid1, int colorid2, float fac, int offset, float col[4]);
/**
* Get the 3 or 4 byte values.
*/
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
/**
* Get the color, in char pointer.
*/
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
/**
* Get a theme color from specified space type.
*/
void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3]);
void UI_GetThemeColorType3ubv(int colorid, int spacetype, unsigned char col[3]);
void UI_GetThemeColorType4ubv(int colorid, int spacetype, unsigned char col[4]);
/**
* Get theme color for coloring monochrome icons.
*/
bool UI_GetIconThemeColor4ubv(int colorid, unsigned char col[4]);
/**
* Shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor).
*/
void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
/**
* Get a 3 byte color, blended and shaded between two other char color pointers.
*/
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3],
const unsigned char cp2[3],
unsigned char col[3],
float fac,
int offset);
/**
* Sets the font color
* (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color).
*/
void UI_FontThemeColor(int fontid, int colorid);
/**
* Clear the frame-buffer using the input colorid.
*/
void UI_ThemeClearColor(int colorid);
/**
* Internal (blender) usage only, for init and set active.
*/
void UI_SetTheme(int spacetype, int regionid);
/**
* Get current theme.
*/
struct bTheme *UI_GetTheme(void);
/**
* For the rare case we need to temp swap in a different theme (off-screen render).
*/
void UI_Theme_Store(struct bThemeState *theme_state);
void UI_Theme_Restore(struct bThemeState *theme_state);
/**
* Return shadow width outside menus and popups.
*/
int UI_ThemeMenuShadowWidth(void);
/**
* Only for buttons in theme editor!
*/
const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
void UI_make_axis_color(const unsigned char src_col[3], unsigned char dst_col[3], char axis);
#ifdef __cplusplus
}
#endif