Files
test2/source/blender/freestyle/intern/application/AppConfig.cpp
Campbell Barton ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00

75 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2008-2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "AppConfig.h"
#include <iostream>
#include "../system/FreestyleConfig.h"
#include "../system/StringUtils.h"
using namespace std;
#include "BKE_appdir.h"
namespace Freestyle::Config {
Path *Path::_pInstance = nullptr;
Path::Path()
{
// get the root directory
// soc
setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, nullptr));
_pInstance = this;
}
void Path::setRootDir(const string &iRootDir)
{
_ProjectDir = iRootDir + string(DIR_SEP) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "variation_patterns" + string(DIR_SEP);
_BrushesPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "brushes" + string(DIR_SEP);
_EnvMapDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "env_map" +
string(DIR_SEP);
_MapsDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "maps" + string(DIR_SEP);
}
void Path::setHomeDir(const string &iHomeDir)
{
_HomeDir = iHomeDir;
}
Path::~Path()
{
_pInstance = nullptr;
}
Path *Path::getInstance()
{
return _pInstance;
}
string Path::getEnvVar(const string &iEnvVarName)
{
string value;
if (!getenv(iEnvVarName.c_str())) {
cerr << "Warning: You may want to set the $" << iEnvVarName
<< " environment variable to use Freestyle." << endl
<< " Otherwise, the current directory will be used instead." << endl;
value = ".";
}
else {
value = getenv(iEnvVarName.c_str());
}
return value;
}
} // namespace Freestyle::Config