A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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namespace Freestyle {
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class UnaryPredicate0D;
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class UnaryPredicate1D;
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class BinaryPredicate0D;
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class BinaryPredicate1D;
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class ChainingIterator;
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class AdjacencyIterator;
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class Interface0D;
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class Interface1D;
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class Interface0DIterator;
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class Stroke;
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class StrokeShader;
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} // namespace Freestyle
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// BinaryPredicate0D: __call__
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int Director_BPy_BinaryPredicate0D___call__(Freestyle::BinaryPredicate0D *bp0D,
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Freestyle::Interface0D &i1,
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Freestyle::Interface0D &i2);
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// BinaryPredicate1D: __call__
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int Director_BPy_BinaryPredicate1D___call__(Freestyle::BinaryPredicate1D *bp1D,
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Freestyle::Interface1D &i1,
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Freestyle::Interface1D &i2);
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// UnaryFunction{0D,1D}: __call__
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int Director_BPy_UnaryFunction0D___call__(void *uf0D,
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void *py_uf0D,
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Freestyle::Interface0DIterator &if0D_it);
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int Director_BPy_UnaryFunction1D___call__(void *uf1D, void *py_uf1D, Freestyle::Interface1D &if1D);
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// UnaryPredicate0D: __call__
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int Director_BPy_UnaryPredicate0D___call__(Freestyle::UnaryPredicate0D *up0D,
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Freestyle::Interface0DIterator &if0D_it);
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// UnaryPredicate1D: __call__
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int Director_BPy_UnaryPredicate1D___call__(Freestyle::UnaryPredicate1D *up1D,
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Freestyle::Interface1D &if1D);
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// StrokeShader: shade
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int Director_BPy_StrokeShader_shade(Freestyle::StrokeShader *ss, Freestyle::Stroke &s);
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// ChainingIterator: init, traverse
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int Director_BPy_ChainingIterator_init(Freestyle::ChainingIterator *c_it);
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int Director_BPy_ChainingIterator_traverse(Freestyle::ChainingIterator *c_it,
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Freestyle::AdjacencyIterator &a_it);
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