A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Functions related to context queries
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* \brief Interface to access the context related information.
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*/
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#include "Canvas.h"
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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namespace Freestyle {
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//
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// Context Functions definitions
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//
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///////////////////////////////////////////////////////////
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/** namespace containing all the Context related functions */
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namespace ContextFunctions {
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// GetTimeStamp
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/** Returns the system time stamp */
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unsigned GetTimeStampCF();
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// GetCanvasWidth
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/** Returns the canvas width */
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unsigned GetCanvasWidthCF();
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// GetCanvasHeight
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/** Returns the canvas height */
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unsigned GetCanvasHeightCF();
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// GetBorder
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/** Returns the border */
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BBox<Vec2i> GetBorderCF();
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// Load map
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/** Loads an image map for further reading */
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void LoadMapCF(const char *iFileName,
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const char *iMapName,
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unsigned iNbLevels = 4,
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float iSigma = 1.0f);
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// ReadMapPixel
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/** Reads a pixel in a user-defined map
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* \return the floating value stored for that pixel
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* \param iMapName:
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* The name of the map
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadMapPixelCF(const char *iMapName, int level, unsigned x, unsigned y);
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// ReadCompleteViewMapPixel
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/** Reads a pixel in the complete view map
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* \return the floating value stored for that pixel
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadCompleteViewMapPixelCF(int level, unsigned x, unsigned y);
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// ReadOrientedViewMapPixel
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/** Reads a pixel in one of the oriented view map images
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* \return the floating value stored for that pixel
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* \param iOrientation:
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* The number telling which orientation we want to check
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadDirectionalViewMapPixelCF(int iOrientation, int level, unsigned x, unsigned y);
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// DEBUG
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FEdge *GetSelectedFEdgeCF();
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} // end of namespace ContextFunctions
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} /* namespace Freestyle */
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