A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
165 lines
3.5 KiB
C++
165 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Iterators used to iterate over the elements of the Stroke. Can't be used in python
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*/
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#include "Stroke.h"
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#include "StrokeIterators.h"
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namespace Freestyle {
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namespace StrokeInternal {
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class vertex_const_traits : public Const_traits<StrokeVertex *> {
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public:
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typedef std::deque<StrokeVertex *> vertex_container;
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typedef vertex_container::const_iterator vertex_container_iterator;
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};
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class vertex_nonconst_traits : public Nonconst_traits<StrokeVertex *> {
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public:
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typedef std::deque<StrokeVertex *> vertex_container; //! the vertices container
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typedef vertex_container::iterator vertex_container_iterator;
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};
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template<class Traits>
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class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTag_Traits> {
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public:
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typedef vertex_iterator_base<Traits> Self;
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protected:
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typedef IteratorBase<Traits, BidirectionalIteratorTag_Traits> parent_class;
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typedef typename Traits::vertex_container_iterator vertex_container_iterator;
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typedef vertex_iterator_base<vertex_nonconst_traits> iterator;
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typedef vertex_iterator_base<vertex_const_traits> const_iterator;
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// protected:
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public:
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vertex_container_iterator _it;
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vertex_container_iterator _begin;
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vertex_container_iterator _end;
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public:
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friend class Stroke;
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// friend class vertex_iterator;
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inline vertex_iterator_base() : parent_class() {}
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inline vertex_iterator_base(const iterator &iBrother) : parent_class()
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{
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_it = iBrother._it;
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_begin = iBrother._begin;
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_end = iBrother._end;
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}
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inline vertex_iterator_base(const const_iterator &iBrother) : parent_class()
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{
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_it = iBrother._it;
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_begin = iBrother._begin;
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_end = iBrother._end;
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}
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// protected: //FIXME
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public:
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inline vertex_iterator_base(vertex_container_iterator it,
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vertex_container_iterator begin,
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vertex_container_iterator end)
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: parent_class()
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{
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_it = it;
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_begin = begin;
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_end = end;
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}
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public:
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virtual ~vertex_iterator_base() {}
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virtual bool begin() const
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{
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return (_it == _begin) ? true : false;
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}
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virtual bool end() const
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{
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return (_it == _end) ? true : false;
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}
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// operators
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inline Self &operator++() // operator corresponding to ++i
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{
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++_it;
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return *(this);
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}
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/* Operator corresponding to i++, i.e. which returns the value *and then* increments.
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* That's why we store the value in a temp.
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*/
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inline Self operator++(int)
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{
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Self tmp = *this;
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++_it;
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return tmp;
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}
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inline Self &operator--() // operator corresponding to --i
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{
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--_it;
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return *(this);
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}
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inline Self operator--(int)
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{
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Self tmp = *this;
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--_it;
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return tmp;
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}
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// comparibility
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virtual bool operator!=(const Self &b) const
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{
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return (_it != b._it);
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}
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virtual bool operator==(const Self &b) const
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{
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return !(*this != b);
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}
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// dereferencing
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virtual typename Traits::reference operator*() const
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{
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return *(_it);
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}
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virtual typename Traits::pointer operator->() const
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{
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return &(operator*());
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}
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/** accessors */
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inline vertex_container_iterator it() const
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{
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return _it;
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}
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inline vertex_container_iterator getBegin() const
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{
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return _begin;
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}
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inline vertex_container_iterator getEnd() const
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{
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return _end;
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}
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};
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} // end of namespace StrokeInternal
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} /* namespace Freestyle */
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