A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Iterators used to iterate over the elements of the Stroke
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*/
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#include "Stroke.h"
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namespace Freestyle {
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namespace StrokeInternal {
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//
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// StrokeVertexIterator
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//
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/////////////////////////////////////////////////
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/** Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
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* An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling
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* strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an
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* Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator
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* allows only an access to an Interface0D whereas we could need to access the specialized
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* StrokeVertex type. In this case, one should use a StrokeVertexIterator. The
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* castToInterface0DIterator() method is useful to get an Interface0DIterator from a
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* StrokeVertexIterator in order to call any functions of the type UnaryFunction0D. \attention In
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* the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
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* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
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* Otherwise, incrementing \a it1 will also increment \a it2.
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*/
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class StrokeVertexIterator : public Interface0DIteratorNested {
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public:
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/** Default constructor. */
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StrokeVertexIterator() {}
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/** Copy constructor. */
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StrokeVertexIterator(const StrokeVertexIterator &vi)
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{
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_it = vi._it;
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_begin = vi._begin;
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_end = vi._end;
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}
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StrokeVertexIterator(const Stroke::vertex_container::iterator &it,
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const Stroke::vertex_container::iterator &begin,
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const Stroke::vertex_container::iterator &end)
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{
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_it = it;
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_begin = begin;
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_end = end;
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}
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virtual ~StrokeVertexIterator() {}
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/** Casts this StrokeVertexIterator into an Interface0DIterator.
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* Useful for any call to a function of the type UnaryFunction0D.
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*/
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inline Interface0DIterator castToInterface0DIterator() const
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{
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Interface0DIterator ret(new StrokeVertexIterator(*this));
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return ret;
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}
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/** operator=
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* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1)
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* \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
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* StrokeVertexIterator. Otherwise, incrementing \a it1 will also increment \a it2.
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*/
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StrokeVertexIterator &operator=(const StrokeVertexIterator &vi)
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{
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_it = vi._it;
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_begin = vi._begin;
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_end = vi._end;
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return *this;
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}
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/** Returns the string "StrokeVertexIterator". */
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virtual string getExactTypeName() const
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{
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return "StrokeVertexIterator";
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}
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/** Returns a reference to the pointed StrokeVertex.
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* In the scripting language, you must call "getObject()"instead.
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*/
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virtual StrokeVertex &operator*()
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{
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return **_it;
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}
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/** Returns a pointer to the pointed StrokeVertex.
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* Can't be called in the scripting language.
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*/
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virtual StrokeVertex *operator->()
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{
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return &(operator*());
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}
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/** Increments. In the scripting language, call "increment()". */
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virtual StrokeVertexIterator &operator++()
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{
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increment();
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return *this;
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}
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/** Increments. In the scripting language, call "increment()". */
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virtual StrokeVertexIterator operator++(int)
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{
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StrokeVertexIterator ret(*this);
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increment();
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return ret;
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}
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/** Decrements. In the scripting language, call "decrement()". */
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virtual StrokeVertexIterator &operator--()
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{
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decrement();
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return *this;
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}
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/** Decrements. In the scripting language, call "decrement()". */
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virtual StrokeVertexIterator operator--(int)
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{
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StrokeVertexIterator ret(*this);
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decrement();
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return ret;
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}
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/** Increments. */
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virtual int increment()
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{
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++_it;
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return 0;
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}
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/** Decrements. */
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virtual int decrement()
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{
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--_it;
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return 0;
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}
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/** Returns true if the pointed StrokeVertex is the first of the Stroke. */
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bool isBegin() const
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{
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return _it == _begin;
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}
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/** Returns true if the pointed StrokeVertex is the final valid StrokeVertex of the Stroke. */
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bool atLast()
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{
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if (_it == _end) {
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return false;
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}
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++_it;
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bool result = (_it == _end);
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--_it;
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return result;
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}
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/** Returns true if the pointed StrokeVertex is after the last StrokeVertex of the Stroke. */
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bool isEnd() const
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{
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return _it == _end;
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}
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/** operator == */
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virtual bool operator==(const Interface0DIteratorNested &it) const
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{
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const StrokeVertexIterator *it_exact = dynamic_cast<const StrokeVertexIterator *>(&it);
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if (!it_exact) {
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return false;
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}
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return (_it == it_exact->_it);
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}
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/** Returns the curvilinear abscissa of the current point */
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virtual float t() const
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{
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return (*_it)->curvilinearAbscissa();
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}
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/** Returns the point's parameter in the stroke */
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virtual float u() const
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{
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return (*_it)->u();
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}
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/** Cloning method */
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virtual StrokeVertexIterator *copy() const
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{
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return new StrokeVertexIterator(*this);
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}
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//
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// Not exported in Python
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//
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//////////////////////////////////////////////////
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const Stroke::vertex_container::iterator &getIt()
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{
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return _it;
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}
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private:
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Stroke::vertex_container::iterator _it;
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Stroke::vertex_container::iterator _begin;
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Stroke::vertex_container::iterator _end;
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};
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} // end of namespace StrokeInternal
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} /* namespace Freestyle */
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