Files
test2/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
Campbell Barton ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00

113 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2008-2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Classes to render a stroke with OpenGL
*/
#include "StrokeRenderer.h"
#include "../geometry/GeomUtils.h"
#include "BLI_sys_types.h"
using namespace std;
namespace Freestyle {
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
TextureManager *StrokeRenderer::_textureManager = nullptr;
StrokeRenderer::~StrokeRenderer() = default;
bool StrokeRenderer::loadTextures()
{
_textureManager->load();
return true;
}
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
TextureManager *TextureManager::_pInstance = nullptr;
string TextureManager::_patterns_path;
string TextureManager::_brushes_path;
TextureManager::TextureManager()
{
_hasLoadedTextures = false;
_pInstance = this;
_defaultTextureId = 0;
}
TextureManager::~TextureManager()
{
if (!_brushesMap.empty()) {
_brushesMap.clear();
}
_pInstance = nullptr;
}
void TextureManager::load()
{
if (_hasLoadedTextures) {
return;
}
loadStandardBrushes();
_hasLoadedTextures = true;
}
uint TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
{
BrushTexture bt(name, iType);
brushesMap::iterator b = _brushesMap.find(bt);
if (b == _brushesMap.end()) {
uint texId = loadBrush(name, iType);
_brushesMap[bt] = texId;
return texId;
// XXX!
cerr << "brush file " << name << " not found" << endl;
return 0;
}
return _brushesMap[bt];
}
void TextureManager::Options::setPatternsPath(const string &path)
{
_patterns_path = path;
}
string TextureManager::Options::getPatternsPath()
{
return _patterns_path;
}
void TextureManager::Options::setBrushesPath(const string &path)
{
_brushes_path = path;
}
string TextureManager::Options::getBrushesPath()
{
return _brushes_path;
}
} /* namespace Freestyle */