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test2/source/blender/freestyle/intern/view_map/Functions0D.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

497 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Functions taking 0D input
*/
#include <set>
#include <vector>
#include "Interface0D.h"
#include "../geometry/Geom.h"
#include "../python/Director.h"
#include "../scene_graph/FrsMaterial.h"
#include "../system/Exception.h"
#include "../system/Precision.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class FEdge;
class ViewEdge;
class SShape;
using namespace Geometry;
//
// UnaryFunction0D (base class for functions in 0D)
//
///////////////////////////////////////////////////////////
/** Base class for Unary Functions (functors) working on Interface0DIterator.
* A unary function will be used by calling its operator() on an Interface0DIterator.
* \attention In the scripting language, there exists several prototypes depending on the returned
* value type. For example, you would inherit from a UnaryFunction0DDouble if you wish to define a
* function that returns a double. The different existing prototypes are:
* - UnaryFunction0DDouble
* - UnaryFunction0DEdgeNature
* - UnaryFunction0DFloat
* - UnaryFunction0DId
* - UnaryFunction0DMaterial
* - UnaryFunction0DUnsigned
* - UnaryFunction0DVec2f
* - UnaryFunction0DVec3f
* - UnaryFunction0DVectorViewShape
* - UnaryFunction0DViewShape
* - UnaryFunction0DVoid
*/
template<class T> class UnaryFunction0D {
public:
T result;
void *py_uf0D;
/** The type of the value returned by the functor. */
typedef T ReturnedValueType;
/** Default constructor. */
UnaryFunction0D()
{
py_uf0D = NULL;
}
/** Destructor; */
virtual ~UnaryFunction0D() {}
/** Returns the string "UnaryFunction0D" */
virtual string getName() const
{
return "UnaryFunction0D";
}
/** The operator ().
* \param iter:
* An Interface0DIterator pointing onto the point at which we wish to evaluate the function.
* \return the result of the function of type T.
*/
/* FIXME move the implementation to Functions0D.cpp */
virtual int operator()(Interface0DIterator &iter)
{
return Director_BPy_UnaryFunction0D___call__(this, py_uf0D, iter);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:UnaryFunction0D")
#endif
};
#ifdef SWIG
%feature("director") UnaryFunction0D<void>;
%feature("director") UnaryFunction0D<unsigned>;
%feature("director") UnaryFunction0D<float>;
%feature("director") UnaryFunction0D<double>;
%feature("director") UnaryFunction0D<Vec2f>;
%feature("director") UnaryFunction0D<Vec3f>;
%feature("director") UnaryFunction0D<Id>;
%template(UnaryFunction0DVoid) UnaryFunction0D<void>;
%template(UnaryFunction0DUnsigned) UnaryFunction0D<unsigned>;
%template(UnaryFunction0DFloat) UnaryFunction0D<float>;
%template(UnaryFunction0DDouble) UnaryFunction0D<double>;
%template(UnaryFunction0DVec2f) UnaryFunction0D<Vec2f>;
%template(UnaryFunction0DVec3f) UnaryFunction0D<Vec3f>;
%template(UnaryFunction0DId) UnaryFunction0D<Id>;
%template(UnaryFunction0DViewShape) UnaryFunction0D<ViewShape*>;
%template(UnaryFunction0DVectorViewShape) UnaryFunction0D<std::vector<ViewShape*> >;
#endif // SWIG
//
// Functions definitions
//
///////////////////////////////////////////////////////////
class ViewShape;
namespace Functions0D {
// GetXF0D
/** Returns the X 3D coordinate of an Interface0D. */
class GetXF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetXF0D" */
string getName() const
{
return "GetXF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getX();
return 0;
}
};
// GetYF0D
/** Returns the Y 3D coordinate of an Interface0D. */
class GetYF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetYF0D" */
string getName() const
{
return "GetYF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getY();
return 0;
}
};
// GetZF0D
/** Returns the Z 3D coordinate of an Interface0D. */
class GetZF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetZF0D" */
string getName() const
{
return "GetZF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getZ();
return 0;
}
};
// GetProjectedXF0D
/** Returns the X 3D projected coordinate of an Interface0D. */
class GetProjectedXF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetProjectedXF0D" */
string getName() const
{
return "GetProjectedXF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getProjectedX();
return 0;
}
};
// GetProjectedYF0D
/** Returns the Y projected 3D coordinate of an Interface0D. */
class GetProjectedYF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetProjectedYF0D" */
string getName() const
{
return "GetProjectedYF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getProjectedY();
return 0;
}
};
// GetProjectedZF0D
/** Returns the Z projected 3D coordinate of an Interface0D. */
class GetProjectedZF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "GetProjectedZF0D" */
string getName() const
{
return "GetProjectedZF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter->getProjectedZ();
return 0;
}
};
// GetCurvilinearAbscissaF0D
/** Returns the curvilinear abscissa of an Interface0D in the context of its 1D element. */
class GetCurvilinearAbscissaF0D : public UnaryFunction0D<float> {
public:
/** Returns the string "GetCurvilinearAbscissaF0D" */
string getName() const
{
return "GetCurvilinearAbscissaF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter.t();
return 0;
}
};
// GetParameterF0D
/** Returns the parameter of an Interface0D in the context of its 1D element. */
class GetParameterF0D : public UnaryFunction0D<float> {
public:
/** Returns the string "GetCurvilinearAbscissaF0D" */
string getName() const
{
return "GetParameterF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter)
{
result = iter.u();
return 0;
}
};
// VertexOrientation2DF0D
/** Returns a Vec2r giving the 2D oriented tangent to the 1D element to which the
* Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
* Interface0DIterator&.
*/
class VertexOrientation2DF0D : public UnaryFunction0D<Vec2f> {
public:
/** Returns the string "VertexOrientation2DF0D" */
string getName() const
{
return "VertexOrientation2DF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// VertexOrientation3DF0D
/** Returns a Vec3r giving the 3D oriented tangent to the 1D element to which the
* Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
* Interface0DIterator&.
*/
class VertexOrientation3DF0D : public UnaryFunction0D<Vec3f> {
public:
/** Returns the string "VertexOrientation3DF0D" */
string getName() const
{
return "VertexOrientation3DF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// Curvature2DAngleF0D
/** Returns a real giving the 2D curvature (as an angle) of the 1D element to which the
* Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
* Interface0DIterator&.
*/
class Curvature2DAngleF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "Curvature2DAngleF0D" */
string getName() const
{
return "Curvature2DAngleF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// ZDiscontinuity
/** Returns a real giving the distance between and Interface0D and the shape that lies behind
* (occludee). This distance is evaluated in the camera space and normalized between 0 and 1.
* Therefore, if no object is occluded by the shape to which the Interface0D belongs to, 1 is
* returned.
*/
class ZDiscontinuityF0D : public UnaryFunction0D<double> {
public:
/** Returns the string "ZDiscontinuityF0D" */
string getName() const
{
return "ZDiscontinuityF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// Normal2DF0D
/** Returns a Vec2f giving the normalized 2D normal to the 1D element to which the
* Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
* Interface0DIterator&.
*/
class Normal2DF0D : public UnaryFunction0D<Vec2f> {
public:
/** Returns the string "Normal2DF0D" */
string getName() const
{
return "Normal2DF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// MaterialF0D
/** Returns the material of the object evaluated at the Interface0D.
* This evaluation can be ambiguous (in the case of a TVertex for example.
* This functor tries to remove this ambiguity using the context offered by the 1D element to
* which the Interface0DIterator& belongs to and by arbitrary choosing the material of the face
* that lies on its left when following the 1D element if there are two different materials on each
* side of the point. However, there still can be problematic cases, and the user willing to deal
* with this cases in a specific way should implement its own getMaterial functor.
*/
class MaterialF0D : public UnaryFunction0D<FrsMaterial> {
public:
/** Returns the string "MaterialF0D" */
string getName() const
{
return "MaterialF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// ShapeIdF0D
/** Returns the Id of the Shape the Interface0D belongs to.
* This evaluation can be ambiguous (in the case of a TVertex for example).
* This functor tries to remove this ambiguity using the context offered by the 1D element to
* which the Interface0DIterator& belongs to. However, there still can be problematic cases, and
* the user willing to deal with this cases in a specific way should implement its own
* getShapeIdF0D functor.
*/
class ShapeIdF0D : public UnaryFunction0D<Id> {
public:
/** Returns the string "ShapeIdF0D" */
string getName() const
{
return "ShapeIdF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// QiF0D
/** Returns the quantitative invisibility of this Interface0D.
* This evaluation can be ambiguous (in the case of a TVertex for example).
* This functor tries to remove this ambiguity using the context offered by the 1D element to
* which the Interface0DIterator& belongs to. However, there still can be problematic cases, and
* the user willing to deal with this cases in a specific way should implement its own getQIF0D
* functor.
*/
class QuantitativeInvisibilityF0D : public UnaryFunction0D<unsigned int> {
public:
/** Returns the string "QuantitativeInvisibilityF0D" */
string getName() const
{
return "QuantitativeInvisibilityF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// CurveNatureF0D
/** Returns the Nature::EdgeNature of the 1D element the Interface0DIterator& belongs to. */
class CurveNatureF0D : public UnaryFunction0D<Nature::EdgeNature> {
public:
/** Returns the string "QuantitativeInvisibilityF0D" */
string getName() const
{
return "CurveNatureF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// GetShapeF0D
/** Returns the ViewShape* containing the Interface0D */
class GetShapeF0D : public UnaryFunction0D<ViewShape *> {
public:
/** Returns the string "GetShapeF0D" */
string getName() const
{
return "GetShapeF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// GetOccludersF0D
/** Returns a vector containing the ViewShape* occluding the Interface0D */
class GetOccludersF0D : public UnaryFunction0D<std::vector<ViewShape *>> {
public:
/** Returns the string "GetOccludersF0D" */
string getName() const
{
return "GetOccludersF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
// GetOccludeeF0D
/** Returns the ViewShape* "occluded" by the Interface0D */
class GetOccludeeF0D : public UnaryFunction0D<ViewShape *> {
public:
/** Returns the string "GetOccludeeF0D" */
string getName() const
{
return "GetOccludeeF0D";
}
/** the () operator. */
int operator()(Interface0DIterator &iter);
};
/////////////////////////// Internal ////////////////////////////
// getFEdge
FEdge *getFEdge(Interface0D &it1, Interface0D &it2);
// getFEdges
void getFEdges(Interface0DIterator &it, FEdge *&fe1, FEdge *&fe2);
// getViewEdges
void getViewEdges(Interface0DIterator &it, ViewEdge *&ve1, ViewEdge *&ve2);
// getShapeF0D
ViewShape *getShapeF0D(Interface0DIterator &it);
// getOccludersF0D
void getOccludersF0D(Interface0DIterator &it, std::set<ViewShape *> &oOccluders);
// getOccludeeF0D
ViewShape *getOccludeeF0D(Interface0DIterator &it);
} // end of namespace Functions0D
} /* namespace Freestyle */