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test2/source/blender/nodes/NOD_socket.hh

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/* SPDX-FileCopyrightText: 2007 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include "BKE_node.h"
struct bNode;
struct bNodeTree;
bNodeSocket *node_add_socket_from_template(bNodeTree *ntree,
bNode *node,
bNodeSocketTemplate *stemp,
eNodeSocketInOut in_out);
void node_verify_sockets(bNodeTree *ntree, bNode *node, bool do_id_user);
void node_socket_init_default_value(bNodeSocket *sock);
void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from);
void register_standard_node_socket_types();
namespace blender::nodes {
void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node);
} // namespace blender::nodes